reporust_rebootcancel

105,844 Commits over 3,806 Days - 1.16cph!

4 Months Ago
Update manifest and ID, and materials after the rename
4 Months Ago
Fixed an Ian bug
4 Months Ago
Automatically enable scene output mode if the scene represents a monument - only enable it when running Scene2Prefab/Update All
4 Months Ago
Add ScenePrefab before removing components from output prefab Fix compile errors
4 Months Ago
Rename 'UW Skidoo' to 'DPV' (Diver Propulsion Vehicle) part 2 (Plastic won't allow renaming files inside a folder that's also being renamed at the same time)
4 Months Ago
Rename 'UW Skidoo' to 'DPV' (Diver Propulsion Vehicle)
4 Months Ago
Add an icon for the watercraft
4 Months Ago
Fixed industrial conveyor filter number fields scrolling when the player uses the scroll wheel on them
4 Months Ago
Rewrote vending front Fixed collision issues Broke RPC somehow
4 Months Ago
Merge from main
4 Months Ago
Fixed sofa, card table, and chippy arcade machine being set to isMobile true, needlessly running the vehicle tick. Fixed DoPrepare automatically setting all vehicles to IsMobile true.
4 Months Ago
Allow permenantly deleting twitch drops from the in-game inventory UI
4 Months Ago
Model/Textures/Materials and prefab setup
4 Months Ago
Initial entity setup
4 Months Ago
Do multiple delete passes to ensure [Required] components get deleted (as it's easier than tracking everything that is required & only done inside editor)
4 Months Ago
Handcuffs block crafting.
4 Months Ago
Volumetrics track light changes.
4 Months Ago
Mark TerrainAnchor and TerrainModified with [MapGeneration]
4 Months Ago
adjusted trike sizing
4 Months Ago
Cleanup for a bit more readability Start processing output prefab in scene mode - remove everything except for terrain generation components - add MapGeneration attribute to tag components we want to keep - add ScenePrefab spawner onto the output prefab once S2P is done
4 Months Ago
player update. made holdtype override controllers for the different grenades and updated their entities so they now play a deploy anim when switching between the diferent grenades
4 Months Ago
Menu fix
4 Months Ago
Don't show push menu if player is dead or sleeping
4 Months Ago
Make sure a job cannot last more than 4 frames, so we can use TempJob allocators Code cleanup
4 Months Ago
player update. edited sawn off shotgun reload animation so the pumpy bit is in insync with 3p anim
4 Months Ago
Add a tag to all existing twitch drops so they're easy to identify
4 Months Ago
player update. edited db shotgun reload animation
4 Months Ago
Merge from main
4 Months Ago
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4 Months Ago
level update
4 Months Ago
some transforms reset
4 Months Ago
Converted the shed to use MeshLOD instead of rendererLOD
4 Months Ago
Minor change to the seismic sensor description
4 Months Ago
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material enabled alpha cutout on the shed roof material
4 Months Ago
Merge from main
4 Months Ago
Updated Cigarette Models to have 0,0,0 Transforms
4 Months Ago
Merge from hood_and_cuffs
4 Months Ago
Add the remaining drops
4 Months Ago
Update Residential Bed Models to close holes.
4 Months Ago
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
4 Months Ago
Fixed side inputs still adding active usage when directly wired to batteries with no components in between
4 Months Ago
Fixed some transforms on floorstanding shelves, converted to MeshLOD
4 Months Ago
player update. created unique m92 pistol reload animation and holdtype override controller for it
4 Months Ago
merge from wire_slacking
4 Months Ago
Fixed pooling issues
4 Months Ago
Fixed wire slack impacting wire remaining length
4 Months Ago
Converting building skins to MeshLOD
4 Months Ago
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4 Months Ago
Updated Residential Beds Materials, LODS and Models
4 Months Ago
sign and colision update on radtown gate