110,899 Commits over 3,897 Days - 1.19cph!
Fixed items not resetting their flags when entering the pool, fixes the cooking icon appearing on recycled items
also reset contents and parent ItemContainer for safety
Fixed some properties of weapon mods using average instead of multiplying scalars together
- example: 8x scope + GCO was going from +50% recoil -> +30% recoil instead of +65% recoil
Fixed refillvitals command showing a water damage indicator on screen, game is fixed
Fix inverted transition in wolf fsm
Player loot method to grab rads
'refillvitalsall' command now includes spawned bots
Codegen
Rerouted to ItemContainer instead
updated 3p anims, updated world model anims
DPV socket excludes artifical water
- InWater socket mod allows exclusion of artifical water
- added separate error when socket requires a body of water
Fixed a bug crashing the editor on start
ModInit was too early for ItemManager?
Water volumes report correct overallDepth from WaterInfo
- measured against the bottom of the volume or a cut-off plane
GCO techtree
reduced homing missile launcher research cost
Restored WallpaperPlanner OnFrame null checks removed in
103779
Attempt at routing rad amounts through item containers
Fixed wallpaper construction possible mismatch when the current placement is invalid
Added LODs for jungle ruin walls (just a couple remaining to do)
Allow SkinViewer to work without an ItemDef if we specified a prefab resource path
This allows item-less store items to work (underwears or dances for example)
merge from world_update_2
Rowboat.Population avoids "Decor" topology
subtracting
103750 getignore_optimisations
separated client/server compile fix for DPV
DPV requires fuels storage to be empty before you can pick it up
- server sends an additional fuel info update when fuel storage inventory has an item removed/added (stack count change doesn't trigger this)
Added RadialBlur to AlwaysIncludedShaders
Enabled Mountain toplogy use on lakes unique environments
reduced rotate amount in viewmodel
'refillsvital' command can now take multiple player names as arguments (leave blank to target yourself like before)
Added 'refillvitalsall' to heal every active players on the server
Bugfix: RCon test page now works
It's barebones, but enough.
Tests: tested in local session, could see commands take effect
Use GetCornersNonAlloc to avoid unity copying the npc paths everytime they are accessed
DPV uses correct WaterLevel test for getting player WaterFactor
Cover performance critical code with time warnings
Merge from world_update_2
merge from getignore_optimisations
Skip entity query distance checks in wolf sight to avoid doing them twice