userandererandrecancel
reporust_rebootcancel

9,179 Commits over 2,740 Days - 0.14cph!

7 Years Ago
Made per-material terrain fog type selection use KeywordEnum Had to hardcode fog type for now (terrain system has a bug that prevents it from copying material shader keywords)
7 Years Ago
Fixed custom terrain shader fog incorrectly handling the case for no fog
7 Years Ago
Made fog type configurable per-material (the inspector for this sucks, but it does the job for now)
7 Years Ago
Merge from main
7 Years Ago
Added prototype of terrain fog based on atmospheric scattering
7 Years Ago
Tweaked sky sun mesh color
7 Years Ago
Tweaked sky prefab fog bias
7 Years Ago
Time of Day update to 2.1.0 prerelease 1
7 Years Ago
Fixed missing reference in procedural map scene
7 Years Ago
Updated procedural terrain test scene to use Unity fog on land again (terrain will soon sample scattering fog from TOD) Updated camera prefab to remove land fog volume (water fog volume remains)
7 Years Ago
Added random grass patches in forests (this needs tweaking)
7 Years Ago
Removed collider from billboard (duh) and fixed some internal prefab name mismatches
7 Years Ago
Added some more prefabs, did some prefab reordering
7 Years Ago
Merge from main for those missing meta files
7 Years Ago
Disabled dynamic batching (for now)
7 Years Ago
Added billboard test to tree_3_1
7 Years Ago
Made water always render before any other transparent objects
7 Years Ago
Merge from main
7 Years Ago
Optimized billboard shader
7 Years Ago
Merge over tree billboard test texture
7 Years Ago
Merge from main
7 Years Ago
Added first draft of a custom tree billboard shader
7 Years Ago
Moved cginc files to their own folder so that they can be used by shaders in any subfolder
7 Years Ago
Updated procedural terrain test scene
7 Years Ago
Added forest type 3 resource prefabs
7 Years Ago
Moved old trees to legacy folder
7 Years Ago
Tightened north biome transition and made it fill only the northern third of the map
7 Years Ago
Added normals to grass meshes (set to terrain normal)
7 Years Ago
Added possibility to scale with population to spawn handler (was remporarily removed in networking transition)
7 Years Ago
Merge from main
7 Years Ago
Tweaked procedural terrain biomes
7 Years Ago
Made grass wind bending depend on grass height Tweaked grass texture atlas
7 Years Ago
Merge from main
7 Years Ago
Finished up the basics of the procedural terrain biomes (needs tweaking)
7 Years Ago
Tweaked procedural terrain material
7 Years Ago
Tweaked grass texture
7 Years Ago
Made grass sample its color from the terrain colormap
7 Years Ago
Merge from main
7 Years Ago
Added missing meta file
7 Years Ago
Added high-pass filtered versions of the 6 used splat textures
7 Years Ago
Ain't nobody puttin materials in ma texture folder
7 Years Ago
Added new procedural terrain prototype (6 splats, biomes, colormap)
7 Years Ago
Merged Petur's updated textures
7 Years Ago
Fixed merge fuckups
7 Years Ago
Merge from main
7 Years Ago
Added color mapping to singlepass terrain and mesh blend shaders
7 Years Ago
Moved old terrain textures to backup folder
7 Years Ago
Added some missing meta files, disabled default material import for bone knife
7 Years Ago
Added terrain material my tests so that I don't break everything else
7 Years Ago
Shader preparations for procedural terrain biomes