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9,100 Commits over 2,648 Days - 0.14cph!

7 Years Ago
Updated AI test scene
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7 Years Ago
Added ObstacleOBB with closest point calculation
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7 Years Ago
Renamed ObstacleQuad to ObstacleAABB and tweaked closest point calculation
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7 Years Ago
Added editor gizmo to circle obstacle
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7 Years Ago
Added utility methods to get any 2 components of a Vector3 as a Vector2
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7 Years Ago
Split ObjectInfo into TargetInfo and ObstacleInfo
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7 Years Ago
Added custom obstacle data structures
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7 Years Ago
Merge from main
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7 Years Ago
Removed some unused variables
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7 Years Ago
Better way of handling targets and obstacles Simplified and improved follow and obstacle avoidance behaviours
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7 Years Ago
Removed AI entity decision lerping
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7 Years Ago
AI entity-wide layer mask for faster physics queries
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7 Years Ago
AI context map refactoring
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7 Years Ago
AI follow tweak
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7 Years Ago
AI obstacle avoidance fix
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7 Years Ago
AI context map utility methods
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7 Years Ago
AI movement prediction improvement
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7 Years Ago
AI context map interpolation
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7 Years Ago
AI behaviour prototypes using context maps
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7 Years Ago
AI context map extensions
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7 Years Ago
More AI tests, ideas and prototypes
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7 Years Ago
Merge from main
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7 Years Ago
Changed OS X fullscreen mode to hide dock and menu bar
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7 Years Ago
Some AI tests, ideas and prototypes
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7 Years Ago
Added flare meta files Disabled automatic flare fbx material import
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7 Years Ago
Fixed grass being white after its first generation Slightly reduced maximum wind bending Obsessed needlessly over code layout
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7 Years Ago
Fixed HTML UI being invisible on OS X and Linux It might still be pretty buggy on those platforms, but at least not invisible and buggy
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7 Years Ago
This broke on merge
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7 Years Ago
Merge from main
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7 Years Ago
There seems to be a naming bug in those prefabs, Unity fixed it on library recreation
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7 Years Ago
Made decor system use GameManager.CreatePrefab rather than GameObject.Instantiate
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7 Years Ago
Added overloads of GameManager.CreatePrefab that take a GameObject as prefab
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7 Years Ago
Removed manual garbage collection pass from grass system Let's see if we can get along without calling it manually at all
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7 Years Ago
Made grass and decor gizmo color configurable via inspector
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7 Years Ago
Added new grass and decor system to experimental (this will probably break everything)
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7 Years Ago
Create textures from Color32 instead of Color struct
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7 Years Ago
Made decor alignment to normal optional
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7 Years Ago
No need to store static decor objects in a list
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7 Years Ago
Added threading to the grass system It now assembles the vertex, triangle and UV lists fully asynchronously
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7 Years Ago
Reverted the decor spawn position shift workaround I had to introduce by solving it a little more neatly
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7 Years Ago
Added Parallel.Coroutine
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7 Years Ago
Changed grass and decor spawn loops to be initiated by terrain generator in the future
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7 Years Ago
Added global.batchmode (needs testing) Added option to execute on dedicated servers to decor system
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7 Years Ago
Tweaked rock material parameters to look somewhat acceptable
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7 Years Ago
Fixed decor ignoring the selected splat type and always spawning on grass instead
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7 Years Ago
Let's try to keep all sound files in one folder
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7 Years Ago
I think those can be deleted
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7 Years Ago
Moved decor prefabs to resources folder
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7 Years Ago
Changed decor spawner to load prefabs from resource folder
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7 Years Ago
Fixed terrain texture normal maps (we generate from grayscale until petur finishes his textures) Switched terrain texture compression to automatic
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