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10,585 Commits over 3,653 Days - 0.12cph!

9 Years Ago
Fixed some tree types spawning indefinitely Added failsafe for future fuckups of this sort
9 Years Ago
Suddenly a few more shader variants appeared... okay.
9 Years Ago
Shader preloading with ShaderVariants asset (Shader.WarmumAllShaders only preloads the current scene and loaded resources) Startup crash on OSX debugging Wait two frames after updating UI in bootstrapping (this is required in the terrain generator, so probably also here)
9 Years Ago
Tweaked path texture scale
9 Years Ago
Fixed cliff rotation
9 Years Ago
Fixed some missing references in BuildingTest
9 Years Ago
Removed unused textures
9 Years Ago
Bakes bakes bakes
9 Years Ago
Merge from terrain-improvements
9 Years Ago
Protocol++ (network + save)
9 Years Ago
Fixed some dedicated server compilation errors
9 Years Ago
Merge from main
9 Years Ago
Micro cliff tweaks
9 Years Ago
Added padding to bridge terrain adjustment
9 Years Ago
Bridge placement tweak
9 Years Ago
Increased minimum river length and overall river count Fixed that discarded rivers would block other rivers
9 Years Ago
Switched road pathfinder to von neumann neighborhood for more road wobbliness
9 Years Ago
Road / bridge analysis improvements Better lakeside / oceanside / beachside topology generation
9 Years Ago
Verify vertex is forward-facing before adding it to the river mesh (fixes more overlap cases)
9 Years Ago
Allow full range of FOV slider to actually be applied
9 Years Ago
Allowed resources to spawn on rocks that are part of the terrain No longer prevent resources from spawning on decor topology Optimized resource spawning, especially the initial spawn wave Tweaked forest sizes
9 Years Ago
Grassland splat mapping tweaks
9 Years Ago
Forest splat mapping tweaks
9 Years Ago
Prefab scene placement updates
9 Years Ago
Icesheet tweaks
9 Years Ago
Smoothened river mesh slightly
9 Years Ago
Discard crazy bridges
9 Years Ago
Splat mapping tweaks
9 Years Ago
Minor rock fixes
9 Years Ago
Fixed `server.seed 111111111` resulting in seed `111111112` and various related issues
9 Years Ago
Added generic versions of the rock materials (those are the ones that will be parameter-adjusted using property blocks) Rock prefab updates and tweaks Terrain raycast tweaks
9 Years Ago
Retired the concept of overlay splats (there are smarter ways)
9 Years Ago
Tweaked prefab mountain scale
9 Years Ago
Removed some deprecated code from SpawnFilter
9 Years Ago
River splat mapping tweak
9 Years Ago
Radtown loot spawn fix
9 Years Ago
This didn't commit right
9 Years Ago
Tedious resource prefab updates, fixing some minor issues in the process
9 Years Ago
Prefab updates
9 Years Ago
Merge from main
9 Years Ago
Removed default normal alignment and rotation randomization from clutter scripts Updated clutter prefabs (need to align to normal via decor components now)
9 Years Ago
Rock and cliff tweaks
9 Years Ago
Cliff topology tweaks
9 Years Ago
Roadside / riverside tweak
9 Years Ago
Tweaked path side placement
9 Years Ago
Refactored ProceduralComponent system to use two passes (pre pass and final pass) Increased river vertex count Generate river mesh in procedural final pass Apply terrain modifiers, terrain anchors and decor components before instantiating the prefab Removed some hacky code that's no longer required from the decor and monument placement scripts
9 Years Ago
Grass placement rule tweak
9 Years Ago
Tweaked sand splat mapping
9 Years Ago
Made forests in the temperate and arctic biomes bigger
9 Years Ago
Tweaked micro cliff placement