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10,474 Commits over 3,622 Days - 0.12cph!

9 Years Ago
Always remove snow from rivers
9 Years Ago
Merge from main
9 Years Ago
Refactored TerrainBiomeMap to [0,1] range floats Made biome generation take both altitude and latitude into account
9 Years Ago
Added some missing topology types to the monument placement blacklists Tweaked rock parameters
9 Years Ago
Added max opacity property to water shaders
9 Years Ago
Merge from main
9 Years Ago
Pre-merge backup of some weekend work Improved river mesh Added river shader and material
9 Years Ago
Further water shader improvements in preparation of rivers (getting close)
9 Years Ago
Added cutoff and tapering values to decor system
9 Years Ago
Removed unnecessary Camera.main queries from the grass and decor systems
9 Years Ago
Merged water changes from main
9 Years Ago
Some water shader define renames for the river shader
9 Years Ago
Merge from main
9 Years Ago
Added tangents to river meshes Oprimized river mesh geometry (less stretched triangles) Setup river mesh UV coordinates to work with the river shader
9 Years Ago
Merge from main
9 Years Ago
Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
9 Years Ago
Fix confirmed, remove debugging stuff
9 Years Ago
Reapplied water changes with reduced maximum loop unroll depth
9 Years Ago
Rollback
9 Years Ago
More error guessing
9 Years Ago
Error guessing
9 Years Ago
Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time) Updated water shader in preparation for river shader
9 Years Ago
Reapplied radtown scene changes
9 Years Ago
Merge from main (aka scene merge from hell)
9 Years Ago
Added test river mesh material Made terrain raycasting optional
9 Years Ago
Terrain modifier cleanup
9 Years Ago
River tweaks
9 Years Ago
Added delta modifier methods to the terrain height map (mostly for rivers) Cleaned up some terrain map code
9 Years Ago
Added river water mesh generation (WIP)
9 Years Ago
Heightmap tweaks
9 Years Ago
Fixed minor colormap alpha issue
9 Years Ago
Refactored the way decor parameters are applied on placement
9 Years Ago
Bridge mesh placement tweak
9 Years Ago
Updated cave prefab Added warehouse monument
9 Years Ago
Strip RockMaterial component in server builds
9 Years Ago
Merge from main
9 Years Ago
Added colliders to all lighthouse bases No longer connect lighthouses to the road network Increased number of attempts to place lighthouses
9 Years Ago
Tweaked sand dunes
9 Years Ago
Changed splat selection enum values to powers of two
9 Years Ago
Added rocks to riverbeds Tweaked some rock decor terrain modifiers
9 Years Ago
Only add terrain modifier noise to splat and color
9 Years Ago
Refactored decor spawning backend Added method to scatter static decor directly onto paths (roads / rivers)
9 Years Ago
Added noise to terrain modifiers for less circular, more scattered shapes
9 Years Ago
Don't attempt to spawn bridges if no target direction can be found
9 Years Ago
Splat tweaks
9 Years Ago
Merge from main
9 Years Ago
Fixed all decor seeing a scale of 1 in Awake() Added bridge blockouts to lakes, oceans and riverbeds
9 Years Ago
Tweaked terrain parameters
9 Years Ago
Improved and optimized road network generation
9 Years Ago
Added World.HighestPoint