reporust_rebootcancel

129,753 Commits over 4,232 Days - 1.28cph!

4 Months Ago
Fixed more cases of overflowing padding on the interaction toast
4 Months Ago
Added FPBuild config and Jenkinsfile
4 Months Ago
new_menu -> main
4 Months Ago
Add a few more common words to the error parsing for toast error pushed Add a max text of 650 on the interaction toast
4 Months Ago
Add extra logs, and console commands to debug rust plus
4 Months Ago
Add placeholder high pitch metal impact sound when heavy backpack weakspot is hit
4 Months Ago
Rust plus button now does proper comparison check the first time its refreshed Now listens to invalid/empty app ids and handles cases where the player is in a demo or not connected to a server
4 Months Ago
Clean: dead variable Tests: none, trivial change
4 Months Ago
Updated Body and Gloves textures/mat
4 Months Ago
Fix heavy facing wrong direction after clearing a corner, and staying far instead of constantly advancing
4 Months Ago
Polished social open/close transition UI.AlphaMask can use vertex color, fixes avatar never fading out
4 Months Ago
Hide 'friends' in connect modal when joining a development server
4 Months Ago
Dont bother animating progress bar scale on the new hero
4 Months Ago
Disable WearableRandomMaterial, was just an internal test
4 Months Ago
▄▋▄▋ ▊▆▍▊ ▅▅▆▇▅▅▍▇▆▄ ▅▌▍▉▊▇ ▌▄▌▆ ▊▊▌ ██▋▋█▇▆▉ ▉██▍█▆▍ ▋█ ▄▌▇▌▋▅, ▆▉▅ "▊▍▉▇▋▄█▇ ▋▍ ▇██▍▄ █▊▇█" ▉▅▅▌▇█ ▅▋ ▇▍▊▆ █▅▇▊▆▍ ▆▋█▉▄█, ▍▇▍ ▉▌▆▇▅▋▋▄▍ ▉▅▆▍▊ ▆▅▇▅ ▊▍▆▅▇▌▉█▊▄ ▄▄▊▌ ▍█ ▉▍▄ ▊██▊▅▇ ▅▅
4 Months Ago
Clean: fix code formatting Tests: none, trivial change
4 Months Ago
FriendsList is a UI_Window Added escape capture Cleanup
4 Months Ago
Updating pilot hazmat burstcloth settings
4 Months Ago
Merging food market barge shell meshes plus LODs
4 Months Ago
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
4 Months Ago
merge from stringpool_warnings_investigation
4 Months Ago
Initial helmet variation setup
4 Months Ago
Social prefabbing, cleanup ResetStaticFields on NameHelper
4 Months Ago
Fixed checkout result layout issue
4 Months Ago
merge from new_menu
4 Months Ago
Removed log in UI_Settings Some skinviewer tweaks
4 Months Ago
renamed pilot hazmat suit description to pilot suit
4 Months Ago
Fixed some price formatting issues causing local market price to be multiplied by 100 Added printCultureInfo command
4 Months Ago
Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping
4 Months Ago
Separate heavy weakspot health from their main body health, makes it more intuitive
4 Months Ago
Adding burstcloth setup to pilot hazmat
4 Months Ago
network++ sav++
4 Months Ago
merge from distanceglowfix
4 Months Ago
merge from rainimprove
4 Months Ago
merge from benchmark_fpslimit_fix
4 Months Ago
merge from car_radio_rpc_fix
4 Months Ago
merge from weapons_attachment_stats_updating
4 Months Ago
merge from fix_terrain_hole_clipping
4 Months Ago
merge from fix_primitive_typo
4 Months Ago
Re-encode foliage asset data
4 Months Ago
update from naval_update
4 Months Ago
Merge from tutorial_baked_foliage_removal
4 Months Ago
Scene changes
4 Months Ago
Update some outdated splats on tutorial island
4 Months Ago
Merge from main
4 Months Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
4 Months Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
4 Months Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
4 Months Ago
Allow the mannequin inventory to be opened
4 Months Ago
Codegen