reporust_rebootcancel

126,617 Commits over 4,109 Days - 1.28cph!

4 Months Ago
Fix authlist not being copied correctly from TC -> corpse Ensure the storage corpse gets attached to the building the deployable belonged to (so it applies the correct TC privledge) Send network update on the deployable once the corpse is fully repaired Only kill the corpse once the deployable is fully setup
4 Months Ago
Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process Added workbench 2 corpse
4 Months Ago
Update TC corpse prefab
4 Months Ago
Add corpse prefab to normal TC prefab
4 Months Ago
Update manifest
4 Months Ago
Update manifest (radtown_1)
4 Months Ago
merge from softcore_update -> tc_changes
4 Months Ago
merge from main -> softcore_update
4 Months Ago
Update manifest
4 Months Ago
Small wood box corpse
4 Months Ago
Add TC corpse entity
4 Months Ago
Add callback when corpse is spawned so we can transfer auth list onto invisible TC
4 Months Ago
Add invisible placeholder TC - allows us to persist auth of a building when the TC is destroyed - will be independent from the TC's corpse
4 Months Ago
merge from world_crossbow
4 Months Ago
rebuilt prefab so arrow mesh shows up
4 Months Ago
merge from premium_startup_fix
4 Months Ago
Fixed incorrect account route parameters
4 Months Ago
merge from main
4 Months Ago
crossbow - fixed arrows not showing in 3p anims
4 Months Ago
Crossbow - Fixed worldmodel UVs and shading on LOD0 (new issue with arrow being invisible)
4 Months Ago
Add skeletal debugging tools for croc proc anim Add DDraw.DrawSkeleton
4 Months Ago
Player seed updates
4 Months Ago
merge from main
4 Months Ago
performance improvements
4 Months Ago
rug_deployment_fix -> main
4 Months Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
4 Months Ago
Allow rugs to be placed underneath already placed deployables. Can now also be placed under peoples feet
4 Months Ago
merged in tom's fixed hammer material and albedo, ao from his weapons_tool_ao fix branch
4 Months Ago
Plugged new AO map into material slot (bolt rifle)
4 Months Ago
merge from 101733 - weapon_tool_ao_fixes materials
4 Months Ago
merge from 101745 - weapon_tool_ao_fixes
4 Months Ago
Gesture experimentation
4 Months Ago
Pickaxe - added AO texture to the material
4 Months Ago
Texture update desal tanks
4 Months Ago
Merge: from parellel_validatemove - Full conversion of player WaterInfo caching over to jobs - TerrainMap now uses NativeArray instead of managed array - expanded unit tests - new ServerDemoProcessor that tracks water results checks (in/out of water counts) Going to start testing on staging and monitoring the impact Tests: ran all the new or updated unit tests, made sure builds passed locally, during dev used server demos to validate stats.
4 Months Ago
- Boomerang can now be caught by the player who threw it in the first place - Cache creator player - Hitmaterial now uses collider shared material
4 Months Ago
Clean: remove unnecessary usings Tests: editor compiles in CLIENT+SERVER
4 Months Ago
LOD0 Updates/Textures Desal Tanks
4 Months Ago
- Improved reliabiliy of impact effects happening - Server projectile version scales damage properly - Logs
4 Months Ago
Hatchet - Redone worldmodel and LODS, fixed UVs (fixes all workshop skins), improved topology/shading and added a simple AO map.
4 Months Ago
Fix croc speeding up suddenly when moving after intimidation
4 Months Ago
Update: adding missing logic to BasePlayer.ServerUpdateParallel since the merge - also fixed the formatting in a couple places Tests: none, trivial changes
4 Months Ago
updated vertical slice loadout
4 Months Ago
Merge from fast_debug_draw: Fix shaders on Mac/Metal
4 Months Ago
Bugfix: check if ignore grids (terrain, water) are present - Covers cases in editor where they haven't been setup yet Tests: ran unit tests
4 Months Ago
Bugfix: invalid indexing of water infos when player is parented to a water blocking entity Tests: none, trivial change
4 Months Ago
Set wooden dart damage to 30 per design doc. Removed incorrect modifiers/scripts from wooden dart.
4 Months Ago
Merge: from main Tests: ran unit tests, played in editor with parallel update jobs enabled on Craggy - water was detected correctly
4 Months Ago
Incapacitate dart now requires snake venom for crafting
4 Months Ago
Updated Water Treatment Tank Materials and Textures