reporust_rebootcancel

112,253 Commits over 3,928 Days - 1.19cph!

9 Months Ago
Implementing some of QA's first round of feedback on radtown redux S2P
9 Months Ago
primitive colliders for generic doors and windows frames
9 Months Ago
merge from huntingtrophygibs
9 Months Ago
merge from harbor_crane_ramp_fix
9 Months Ago
merge from bradley_scientists_changes
9 Months Ago
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9 Months Ago
merge from mission_improvements_may_24
9 Months Ago
merge from storage_adaptor_parent_fix
9 Months Ago
merge from physical_keys
9 Months Ago
Set use physical keys back to off, was possibly enabled as part of the 2022 upgrade
9 Months Ago
Functional motorbike kickstand, some refactoring
9 Months Ago
Crossbow & legacy bow fire arrow visual upgrades.
9 Months Ago
Compound bow 3rd/1st fire arrow updates.
9 Months Ago
Comment out PingEstimator spam
9 Months Ago
Fire arrow projectile visual revamp Trimmed the trail renderer from it for performance, since it's covered by smoke trail anyway Arrow now illuminates a little bit around it mid-flight.
9 Months Ago
Isolate EffectParent changes to the flamethrowers via a new separatedEffect field, should only be used if animators are causing interference
9 Months Ago
Fixed flamethrower vms getting strangely offset particle effect spawn positions Not entirely sure how but they seemed to be getting affected by the parent animator in a negative way, so they now live in a separate hierarchy and I've updated the EffectParent script to handle this situation
9 Months Ago
Tracking down a very weird NRE that we can't reproduce. Modified SpawnScientist in CH47HelicopterAIController
9 Months Ago
Fixed water bucket VM fluid sim not working with viewmodel camera Also did some general cleanup of the fluid sim script
9 Months Ago
Fixed sleeping bags preventing door controller deployment
9 Months Ago
Reworked fire arrows on hunting bow viewmodel
9 Months Ago
Recache viewmodel renderers on molotov
9 Months Ago
S2P both harbors
9 Months Ago
Merge from main (needed for S2P)
9 Months Ago
Remove kinematic rigidbody from client side cotnainer pickup crane, seems to fix strange mobility issues on stair ramps Also cleaned up the prefab a bit to clear out a bunch of unused transforms on the server Will need a S2P on both harbors once merged to main
9 Months Ago
Automatically spawn players at random points on the map every half second (and then kill them)
9 Months Ago
missing kickstand model
9 Months Ago
separated kickstand from the main rig to allow for the sidecar connections
9 Months Ago
Fix triangle foundations not lining up after building outwards due to side sockets being 0.01m offset
9 Months Ago
Remove more PingEstimator spam
9 Months Ago
Automatically kill players 20 seconds after spawn, unless they're the local client player
9 Months Ago
Fixed all hunting bow arrowheads so they don't render on the middle of the arrow shaft in 3rd person. Reworked the fire arrow flames so that it doesn't bug out and stretch on vehicles. Also added a tiny light source to it and made it look and perform better.
9 Months Ago
Merge NudityNREFix -> TrackDownRagdollStalls
9 Months Ago
Cherry pick 96364 as there were other changes on that branch that aren't ready for main
9 Months Ago
Fixed errors when using server-side corpses and pixellated censoring in editor, or changing cencoring mode in editor with server-side corpses present
9 Months Ago
Fixed the timer box staying active when a mission doesn't have a timer
9 Months Ago
Fix Socket_Specific_Female not getting parented to the target entity if parentToBone is false, fixes storage adaptors not getting parented properly and preventing industrial setups from working
9 Months Ago
added candle and flame to jackolanterns, re-rendered carvable pumpkin icon as previous one clipped
9 Months Ago
Fixed EffectParentToWeaponBone leaving orphaned particle effects in the world after the player changes weapon
9 Months Ago
Arctic Pack typo
9 Months Ago
Update texture mipmaps
9 Months Ago
Fix NRE in BaseViewModel.HideSightMeshes()
9 Months Ago
legacy crate model, lods and gibs materials and textures
9 Months Ago
Fix TC showing "Clear Authoirzed List" when no players are authed on TC
9 Months Ago
Fix more client errors
9 Months Ago
Fix client compile errors
9 Months Ago
added gibs for hunting trophy large, small and fishing
9 Months Ago
Add ability to auth friends on TC (similar to turrets) - rename `AddSelfAuthorize()` -> `AddAuthorize()` - both "auth self" and "auth other" use same RPC - must assign "PickAFriend" dialog to tool cupboard entity for it to appear as an option in the radial menu - enabled on both TC & retro TC skin
9 Months Ago
merge from Tier3CrateRotationFix
9 Months Ago
merge from cargo_double_dock