reporust_rebootcancel

112,253 Commits over 3,928 Days - 1.19cph!

9 Months Ago
merge from hobobarreliconfix
9 Months Ago
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9 Months Ago
merge from fix_uncompressed_tags
9 Months Ago
merge from teslacoil_igniter_damagepickup
9 Months Ago
merge from nexus
9 Months Ago
merge from fix_storage_adapter_blocking_looting
9 Months Ago
merge from helk_qol_01
9 Months Ago
fixed black line at top of hobobarrel icon
9 Months Ago
merge from helk_qol_01
9 Months Ago
fixed muted spread of incendiary rockets, updated visuals
9 Months Ago
sks holster position updates
9 Months Ago
3p sks updates
9 Months Ago
Fixed dragging backpack / diving tank onto equipped backpack going into backpacks inventory instead of swapping items (or doing nothing)
9 Months Ago
reduced cost of incendiary rockets and slightly increased damage reduced gear cost in HMLMG removed tech trash from drone crafting cost
9 Months Ago
Line anchors now updated based on a client side event
9 Months Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
9 Months Ago
Updated mesh and materials
9 Months Ago
increased roadsign armor condition decreased metal plate craft cost from 25 to 18 hqm
9 Months Ago
hv ammo craft yield increased to match non hv ammo torpedo craft yield increased to 5 from 3 slightly increased torpedo surface accuracy submarine duo fires torpedos slightly faster than solo
9 Months Ago
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
9 Months Ago
Fixed PostProcessVolume reference in "effects - explosion" breaking radial blur and lens dirtiness
9 Months Ago
reduce hv ammo gp cost
9 Months Ago
Fix hover looting clothing inside full backpack not doing anything
9 Months Ago
radtown scene update
9 Months Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
9 Months Ago
player update. edited 3p hmlmg anim set
9 Months Ago
Added "Decal Layer Mask" property to terrain and terrain-blend shaders
9 Months Ago
Fix loot crates on the cargo ship getting picked up by the building check and being destroyed immediately on spawning (didn't affect code locked crates) Cargo ship will no longer destroy entities parented to it as part of the building check
9 Months Ago
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
9 Months Ago
player update. added rootbone mask to ak47 rigged deploy and reload fbx anims
9 Months Ago
Nightlight button tweaks
9 Months Ago
Additional debugging Further optimisation to zone score updating
9 Months Ago
Added a button to toggle nightlight in the Workshop scene
9 Months Ago
fixed tier 3 lootbox rotation 'DM Tier 3 Lootbox.prefab' updated
9 Months Ago
Ensured start spinout is called on death enter instead Fixed some extra unwanted state transitions
9 Months Ago
When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)
9 Months Ago
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9 Months Ago
Fixed 'env.nightlight_enabled' convar not being evaluated during the whole night Added 'debugging.debugcamera_nightlight' to disable nightlight when using debug camera, off by default
9 Months Ago
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9 Months Ago
Prepare world item prefabs, updating the physic mat on all of them to the new one. The new physics mat is a specific one for dropped items, so if we want to edit it again, we'll be able to just edit the mat instead of every world item
9 Months Ago
Merge from cargo_double_dock
9 Months Ago
S2P bandit town
9 Months Ago
merge from promote_leader_update
9 Months Ago
merge from vms_missing_renderer_scripts
9 Months Ago
merge from mission_improvements_may_24 (bandit_town.prefab kept source changes, will need another S2P)
9 Months Ago
merge from junkpile_aizs
9 Months Ago
merge from tree_serverside_movement
9 Months Ago
merge from viewmodelrenderers
9 Months Ago
Fixed misconfigured viewmodel renderers on: Cake Flashlight Beancan grenade Molotov cocktail Water bucket
9 Months Ago
Fixed both flamethrowers not being correctly marked as using the viewmodel renderer Update FlameJet component so that it works in viewmodel renderers, just need to tick external update on the component and the parent EffectParent will handle updating it in the correct world space