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112,243 Commits over 3,928 Days - 1.19cph!

9 Months Ago
Switched all boats and helicopters that used Continuous collision types to use Continuous Speculative collision instead of Continuous/Continuous Dynamic
9 Months Ago
Revert to the earlier, simpler HarborAudioFix
9 Months Ago
Fix `server.tags` convar not working with `pve` tag
9 Months Ago
Reapply helicopter changes from 71402, 71406, 71415 Fixes mini and scrap helis falling into the ocean when flying to another zone
9 Months Ago
Switch `Vis.Entities()` to iterate through `List<MLRSRocket>` Move `AddTargetSet()` from local method to private method Reduce random variance of `TargetScan()`
9 Months Ago
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9 Months Ago
Prevent Tesla Coils and Igniter from self-destructing, they are now disabled when they reach <10% of their max health https://files.facepunch.com/Flavien/jkXjJPRaeI8BdNez.mp4
9 Months Ago
big scene cleanup, recentred, scaled and positioned every drop, added mannequins to all clothing items, added some new mannequins for under hoodie and armour
9 Months Ago
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9 Months Ago
3p sks updates
9 Months Ago
Merge patrol helicopter improvements. Including monument crashing, and zone fixes.
9 Months Ago
Deleted old crane meshes
9 Months Ago
Removed debugging
9 Months Ago
Fixed crane texture
9 Months Ago
Compile fixes
9 Months Ago
Merged death clipping fix
9 Months Ago
Small fixes. Ready to merge.
9 Months Ago
Replaced junkyard crane prefab with the new mesh
9 Months Ago
merge from electricity_power_fixes/2/doorcontroller
9 Months Ago
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9 Months Ago
Fixed elevator buttons not working (silo and train tunnels)
9 Months Ago
Prevent buiilding volume tweaks
9 Months Ago
Fixed elevators preventing door controller deployment
9 Months Ago
Fixed parented wires not being updated correctly, for real this time
9 Months Ago
Target returning dummy data if no player outside of zone detected
9 Months Ago
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9 Months Ago
4k sks texture sets and materials
9 Months Ago
added residential door to radtown houses tweaked valpha on windows bar for a tad more oomph
9 Months Ago
created a residential hinged door from previous residential building door
9 Months Ago
Removed whitespace
9 Months Ago
Removed debug spam
9 Months Ago
network++ save++
9 Months Ago
Fixed parented wires not being updated when opening/closing the door when wiring
9 Months Ago
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9 Months Ago
powerlines ziplines prefab rebuilt
9 Months Ago
updated textures for legacy crate
9 Months Ago
Fixed heat haze artifacts on incendiary rocket explosion
9 Months Ago
fixed cargo ship harbor container displaying further than the others
9 Months Ago
Restored a method widely used by plugins
9 Months Ago
subtract 96396 bradley_scientists_changes until my Unity starts working
9 Months Ago
Implementing some of QA's first round of feedback on radtown redux S2P
9 Months Ago
primitive colliders for generic doors and windows frames
9 Months Ago
merge from huntingtrophygibs
9 Months Ago
merge from harbor_crane_ramp_fix
9 Months Ago
merge from bradley_scientists_changes
9 Months Ago
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9 Months Ago
merge from mission_improvements_may_24
9 Months Ago
merge from storage_adaptor_parent_fix
9 Months Ago
merge from physical_keys
9 Months Ago
Set use physical keys back to off, was possibly enabled as part of the 2022 upgrade