112,243 Commits over 3,928 Days - 1.19cph!
Switched all boats and helicopters that used Continuous collision types to use Continuous Speculative collision instead of Continuous/Continuous Dynamic
Revert to the earlier, simpler HarborAudioFix
Fix `server.tags` convar not working with `pve` tag
Reapply helicopter changes from
71402,
71406,
71415
Fixes mini and scrap helis falling into the ocean when flying to another zone
Switch `Vis.Entities()` to iterate through `List<MLRSRocket>`
Move `AddTargetSet()` from local method to private method
Reduce random variance of `TargetScan()`
▇▄▌ ▊▅ ▅▍█▊ ▅▊▇ ▊▆▋▉▉▅▊ ▄▄▇▌▌▇ ▇▇▄▋▆▋▊▉▇
Prevent Tesla Coils and Igniter from self-destructing, they are now disabled when they reach <10% of their max health
https://files.facepunch.com/Flavien/jkXjJPRaeI8BdNez.mp4
big scene cleanup, recentred, scaled and positioned every drop, added mannequins to all clothing items, added some new mannequins for under hoodie and armour
Merge patrol helicopter improvements. Including monument crashing, and zone fixes.
Merged death clipping fix
Small fixes.
Ready to merge.
Replaced junkyard crane prefab with the new mesh
merge from electricity_power_fixes/2/doorcontroller
▍▅▍█▄ ▋▄ █▅ ▋▍▋▌, ▌▋▄▅▋ ▄▆▇██ ▍▇ █▅▊▅▅-▇▇, ▉▌▊▅▊ █▇▅ ▋▆▊ ▇▇▅ ▌▅▌▄▌▋
Fixed elevator buttons not working (silo and train tunnels)
Prevent buiilding volume tweaks
Fixed elevators preventing door controller deployment
Fixed parented wires not being updated correctly, for real this time
Target returning dummy data if no player outside of zone detected
▊▊▉ ▌▊▆▊█▊ ▇▄█▊▉▇▉▅▇▋ ▊▋██
4k sks texture sets and materials
added residential door to radtown houses
tweaked valpha on windows bar for a tad more oomph
created a residential hinged door from previous residential building door
Fixed parented wires not being updated when opening/closing the door when wiring
▇▅▅▆▆▋▆ █▆▍▆▄▇▇▍▅ ▄▍█▍ ▅▉█▉ ▄▄█▌ ▉▌█▄▌▆▆▄, ▌▅▆▉ ▇▉▌▊▊ ▍▊▌▉ ▍▄▍█▋▆▌▊▊ ▆▅▆█▌ ▇█ ▅▅▅▄▌▆ ▍▊ ▍▊▊▊▋▌
powerlines ziplines prefab rebuilt
updated textures for legacy crate
Fixed heat haze artifacts on incendiary rocket explosion
fixed cargo ship harbor container displaying further than the others
Restored a method widely used by plugins
subtract
96396 bradley_scientists_changes until my Unity starts working
Implementing some of QA's first round of feedback on radtown redux
S2P
primitive colliders for generic doors and windows frames
merge from huntingtrophygibs
merge from harbor_crane_ramp_fix
merge from bradley_scientists_changes
▉▋▊▄█ ▊▉▌▇ ▇▅▇▄▉_█▋▋▊_▄▅▅▌▌▆▉█
merge from mission_improvements_may_24
merge from storage_adaptor_parent_fix
Set use physical keys back to off, was possibly enabled as part of the 2022 upgrade