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134,062 Commits over 4,293 Days - 1.30cph!

7 Months Ago
merge from /main/nametag_clipping_fix
7 Months Ago
Add a null check to query vis job runner to prevent crashes on disconnect.
7 Months Ago
Add editor preference setting to generate Client and Server project files. Edit -> Preferences -> Facepunch -> Project Generation
7 Months Ago
merge from main
7 Months Ago
Skin viewer: wellipets hat, rocket launchers, bandana
7 Months Ago
tugboat_rug_fix -> main
7 Months Ago
Prevent deploables placed ontop of rugs on tugboats from parenting to the rug. Ensure they parent to the boat instead
7 Months Ago
Fixed bag opening modal nre
7 Months Ago
Skin viewer: Added and tweaked riot helmet, coffee can helmet, miner hat, facemask, metal chestplate, horse and chicken costume
7 Months Ago
Updated blend material on rugs
7 Months Ago
Update: forgot to save BaseRaidBenchmark scene with the changes Tests: none, trivial change
7 Months Ago
Premium modal styling updates
7 Months Ago
Update: BaseRaidBench - add support for spawning a random base from a list Tests: ran the scene
7 Months Ago
tugboat_rug_fix -> main
7 Months Ago
Fix stability stat sometimes not showing up when looking at building blocks with a hammer
7 Months Ago
Fix rugs breaking on Tugboats when picking up a deployable on top of them
7 Months Ago
7 Months Ago
oil rig foot collision, lods
7 Months Ago
Skin viewer: Added a new setting to rotate the item when entering full screen mode, looks cooler Tweaked most guns Added frog boots and clatter helmet items
7 Months Ago
Update: DemoBuildingsViewer - add ability to export as a merged base Tests: exported 3 bases from staging demo as 1
7 Months Ago
Merge from lightup_hazmat_codelock_pips
7 Months Ago
merge from iconrenderer_improvements_batch -> main
7 Months Ago
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7 Months Ago
7 Months Ago
Fix some remaining doors and non-prefab entities S2P bandit camp, ranch, large barn
7 Months Ago
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7 Months Ago
toolbar_compile_simulator -> main
7 Months Ago
Fixed items with no skins loading indefinetely
7 Months Ago
Strip from build
7 Months Ago
Keep track of all 3 compile target states and parse it that way (only show green if all 3 pass, red if one fails)
7 Months Ago
Update: DemoBuildingsViewer - can load multiple bases in a scene Exports them separately, for now. Tests: loaded top 20 bases from staging demo
7 Months Ago
fish crate model, textures, prefabs more set dressing on ship
7 Months Ago
Added toggles to turn culling stages on and off
7 Months Ago
Tweaked settings dropdown padding Moved FPS counter option in UI category
7 Months Ago
SkinViewer scene added to bundles
7 Months Ago
fix heliFX method compile location server -> shared
7 Months Ago
Fix UIDialogs not working when using asset scenes
7 Months Ago
Added a toolbar button for the compile simulator (shows most recent state)
7 Months Ago
Added Rust Render Pipeline package contents
7 Months Ago
Bugfix: DemoBuildingsViewer - spawn TOD prefab to allow digital clock to work Otherwise it NREed Tests: loaded base 3839 from staging demo
7 Months Ago
Skin viewer loading indicator
7 Months Ago
Changed the Rust Render Pipeline package to a custom rather than git based package as not everyone will have SSH or git credentials set up
7 Months Ago
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7 Months Ago
Bugfix: DemoBuildingsViewer - prevent attribute accumulation that leads to skin duplication Tests: loaded up the largest base from staging demo
7 Months Ago
Bugfix: DemoBuildingViewer - fix building block skin spawning in the wrong location Discovered that there's a new bug with duplicating skins on succesful scene opens Tests: spawned the largest base from staging
7 Months Ago
Add Ians new rotation script, update automated render script
7 Months Ago
Add new scientists to large oilrig, setup their zones, add debug draw for zone appartenance, create custom editor to edit zones instead of manually entering extents
7 Months Ago
remove twitch drops and weekly skin old files
7 Months Ago
clarified water trace setup
7 Months Ago
Added toolbar extender