reporust_rebootcancel

137,175 Commits over 4,352 Days - 1.31cph!

7 Months Ago
Add debug commands to test pathing and sampling
7 Months Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
7 Months Ago
text clarity: For new users clarifying that the player must talk to the survivor (it is not a proximity trigger). Unlike other missions the player doesn't initate it by talking to the mission-giver so there is an edge case they will not know they can/must interact/talk.
7 Months Ago
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
7 Months Ago
Cherry-pick reverting old shader changes to instancing
7 Months Ago
bug fix: wrong inventory button was shown in tutorial message.
7 Months Ago
rhib_scientist -> naval_update
7 Months Ago
Turn off RHIB map if in Hardcore
7 Months Ago
bug fix: typo in Battlefield description
7 Months Ago
scientist_rhib -> naval_update
7 Months Ago
Small map screen changes Ensure RHIB population still works
7 Months Ago
naval_update -> scientist_rhib
7 Months Ago
Working mesh terrain setup
7 Months Ago
Merge: from main
7 Months Ago
Make sure LODGrid grid is large enough for the deep sea Added lodgrid.debug command to draw the cells
7 Months Ago
Codegen
7 Months Ago
team_bag_label_improvements -> main
7 Months Ago
Reduced popup scale a wee bit
7 Months Ago
Added convar for bag team labels sleepingbag.useteamlabels Hardcore turns it off by default
7 Months Ago
main -> naval_update
7 Months Ago
Added a command to spawn a stripped down version of the tutorial island in the deep sea
7 Months Ago
integrated_protobufs -> main
7 Months Ago
Minor colour changes
7 Months Ago
Updated table lamp icon
7 Months Ago
Fixed bean bag worldmodel being the deployed version
7 Months Ago
Updated table lamp volumes to match the new scale
7 Months Ago
Fixed spotlight worldmodel and repair
7 Months Ago
Full phrase update
7 Months Ago
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7 Months Ago
Rebase on /main
7 Months Ago
Remove dead code and other cleanups from the code review
7 Months Ago
Merge from pickup_toast_translation_fix
7 Months Ago
Rebuild phrases
7 Months Ago
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7 Months Ago
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7 Months Ago
Fix entities offshore, add test game objects for now to test spawnpoints
7 Months Ago
Temp fix for ValidBounds still ignoring everything outside of the terrain by adding a check for deep ocean bounds
7 Months Ago
- fix colliders not being spawned at correct positions - fix entity bounds not matching up with the intented bounds - correct ValidBounds size Add admin commands for testing - enterdeepsea - leavedeepsea - createdeepsea (respawns the deep sea entity, not "gracefully recreate it")
7 Months Ago
Prevent players from accidently ent killing important entities (like the deep seas)
7 Months Ago
Move the deep sea entity to it's position before it's spawned instead of inside ServerInit()
7 Months Ago
Get rid of the extra prefab for the "deep sea", instead put everything inside the DeepSea entity - spawn it at 0,0,0 then teleport it to -6000
7 Months Ago
Snap displacement cam to map texel increments to avoid jittering issues Use flags for SpecialPurposeCamera for multiple render on refresh options Timesliced rendering option for multi viewport renders
7 Months Ago
Fix translations for pickup error toast messages
7 Months Ago
Deleted old proto folder Protobufs now reference the one inside the game assets
7 Months Ago
Run generate proto logic in a try catch so the progress bar cant freeze in place if it fails
7 Months Ago
Increase network grid area from 8192 -> 16384 so it covers from -8k to +8k - increase cell count to 512 so network grids remain 32m
7 Months Ago
Deep sea is located from -8000 -> -4000 on the map - add 4k area to xAxis of ValidBounds (-4000 -> 4000) into (-8000 -> 4000) - add 4k area to xAxis of physics bounds (-5000 -> 5000) into (-9000 -> 5000)
7 Months Ago
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7 Months Ago
Update manifest