reporust_rebootcancel

105,967 Commits over 3,806 Days - 1.16cph!

10 Months Ago
merge from qol_f8_server_version
10 Months Ago
merge from optimize_team_update
10 Months Ago
merge from qol_hbhf_dialog
10 Months Ago
merge from Twitch_Rivals_IV
10 Months Ago
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10 Months Ago
Cooking and hunting
10 Months Ago
Add proper eraser tool Some bug fixes for the new UI
10 Months Ago
More base help
10 Months Ago
Set check freq to 15
10 Months Ago
First pass on base building help
10 Months Ago
Compile fix
10 Months Ago
Moved some vars, increased SLEEP_CHECK_FREQUENCY to 20 seconds
10 Months Ago
Add some more highlights in the crafting menu if an item is required by the current mission
10 Months Ago
Remove debug DrawRay
10 Months Ago
Periodic raycast check to reactivate kinematic dropped items if needed
10 Months Ago
Make sure it still works with 0-4
10 Months Ago
Change `ent setgrade {radius}` to work with `brick`, `brutalist`, etc instead of 0-4
10 Months Ago
Crafting help
10 Months Ago
First pass on overhauling the help away from a full screen input blocking modal into a side of screen popup Uses new TriggerTutorialPrompt volumes to pop up a specific text/image/video combo based on the players position as well as current mission and stage Updated the first mission with new trigger volumes
10 Months Ago
Replaced a few keywords with runtime branching (75% reduction in variants)
10 Months Ago
Add InputField & code to allow you to search keybinds in options menu Add padding to the bottom of keybinds so the search bar doesn't move around while typing
10 Months Ago
Cache sleep check, fix server call
10 Months Ago
No longer need to be currently spectating in order to run ToggleSpectateTeamInfo (will still only have an effect while spectating)
10 Months Ago
Re-enabled Tugboat deployment for the Twitch Rivals desk
10 Months Ago
Merge Twitch_Rivals_IV -> Main (desk updates)
10 Months Ago
Fixed chair collider width
10 Months Ago
Rebuild sign painting UI with flexbox, cleaned up the layout of things Changed brush size and opacity to be sliders Added tooltips to clear and save button explaining what they do, updated tooltips for undo/redo with their shortcut keys Fixed the preview camera not aligning with the right panel so there is never a weird gap
10 Months Ago
Update FP.Flexbox with a way to override the preferred width/height to nicely size images
10 Months Ago
Show the drone's ID when a drone is selected in your inventory Show `streamer mode` in the inventory panel if streamer mode is enabled
10 Months Ago
Basic GC buffer setting setup.
10 Months Ago
Fixed broken reference to priv.
10 Months Ago
Apply starting rotation Renamed shelter prefabs
10 Months Ago
Show server version in F8 panel
10 Months Ago
Fixed "Core/Foliage" shader not working with decals; only supports no-layers or layer0/default, for now
10 Months Ago
Swapped mesh colliders for primatives. Lowered shelter.
10 Months Ago
Hide compass when the map is open
10 Months Ago
Change the patrol heli crate from military crate model to elite / bradley crate model
10 Months Ago
Added new shader "Rust/Standard Packed Mask Blend" for testing
10 Months Ago
Add extra colors for industrial pipes - orange - light blue - purple - pink
10 Months Ago
Updated Prevent Building Bounds To Prevent Clipping Moved Storage Adaptor To A More Suitable Position
10 Months Ago
Additional explosion bounce and overlay tweaks
10 Months Ago
added collision to laptop screen back
10 Months Ago
reworked collision on twitch rivasl desk so it can be deployed on tugboats
10 Months Ago
Updated and Improved Legacy Furnace Icon to include VFX
10 Months Ago
merge from HABParentingFix
10 Months Ago
merge from exploit_clamp_max_fps
10 Months Ago
merged from TugboatPhysXErrors
10 Months Ago
merge from ExplosiveAmmoFix
10 Months Ago
Remove some debug draws in 90153
10 Months Ago
cherrypicking 90150 - Added a longResourceForgiveness option to BaseMelee, does a second raycast with an extra 0.5m if the player missed on their swing and will only accept the result if the second raycast hits an ore node. Should make it easier to hit the hotspots on ores without having to crouch and climb all over them. Enabled on the rock only for now