112,360 Commits over 3,928 Days - 1.19cph!
Added support for 'AssetModificationProcessor' interface, which now keeps track of added and removed assets, allowing the tracker to process those entries
Refresh list of nicknames every 30s for the first 2 minutes of gameplay, then move to refreshing steam nicknames every 5min
Fix client crash when loading clan score events
Fix minigun deleting ammo when it runs out of durability and deletes itself (by putting ammo into inventory)
Add `breakheld_almost` command to put the held item to 1 durability
Fix unable to replace foundation under half height floor after the foundation is destroyed
- exclude floors from normal deploy volume
- add smaller build volume the exact size of the foundation specifically for floors
https://files.facepunch.com/jakerich/8JGYPyRbYbgdmtWo/5QcMFMEycMJf4bG7.png
Merge from unity_2022.3.24
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Reorganized electric wire shaders and added optional per-vertex culling based on arbitrary/OBB volume
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extra rain gutter sizes, side of rahouse large staircase model/prefab
updated buildings, update scene
player update. watergun set up
player update. smg anim set edits
Removing Unity.AI.Navigation package since we're using a customized version of the old one
Make all colors in "PickAFriend" menu the bright version
Decide if we want to show dark colors for offline players later
Kayak fix for "Setting linear velocity of a kinematic body is not supported."
Fix line deleted in merge
Merge from main -> reduce_server_tags/compact
Added watch interface to 'WhatUsesThis.cs'
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radtown gate ladder volume
radiation volumes, temporary loot spawns
initial cover pass on the outdoor
SteamNewsSource http -> https
Added a map marker for mission providers, displays how many missions are currently available from that provider for the local player
Merge from unity_2022.3.24
Strip all UnityEngine.AI components from clients (attempt to fix warning spam)
Added an automated error checker for conversations, looks for legacy conversation features and can automatically update them to the new system
eg. converts a conversation node with a custom action "assignmission lumberjack" to the new AssignMission action with a proper reference to the lumberjack mission
Updated all converations
Fixed dialogue graph nre when domain reloading
Dialogue graph now persists through domain reloads
Dialogue graph now zooms to fit all nodes whens opening
Mission editor now detects missing accept/failed/victory effects and shows appropriate warnings
Also added some buttons to automatically assign the default effects
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server.tutorialEnabled is now replicated
The tutorial button in the main menu will no longer appear ift he player isn't conencted to a server with the tutorial enabled
Once connected to a valid server the section in the options menu shows a button that will close the menu and prompt the player to start the tutorial, without needing to die
Removed the text mentioning that a players sleeping bags will be destroyed when starting teh tutorial, this is no longer true
Set alpha cutoff to 0 on the tutorial island material, prevents alpha noise causing holes in the terrain in some map size/position combinations
Merge from unity_2022.3.24
OnParentChanging velocity adjustment is skipped on kinematic rigidbodies to fix: "Setting linear velocity of a kinematic body is not supported."
Replaced RenderSettings.customReflection with ReflectionProbe.defaultTexture
Fix for workshop normal issue
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Merge from unity_2022.3.24
Merge from unity_2022.3.24