128,728 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Loop join pass, merge nearby points to generate better trails for backtracking animals
                
                
                
                
             
         
        
            
            
            
                
                water caustics work for all water types, show up underwater, and receive shadows
                
                
                
                
             
         
        
            
            
            
                
                prevent halfheight shelves to be deployed on top of each other endlessly
                
                
                
                
             
         
        
        
        
            
            
            
                
                Improve foliage cell culling with heights, allowing proper camera plane culling using AABB bounds check. Now using a fixed bounds around camera based on grass distance where cells will be culled and bounds shrinked for the compute pass.
                
                
                
                
             
         
        
        
            
            
            
                
                fixed leaking tarp parts on bamboo barrel texture
                
                
                
                
             
         
        
            
            
            
                
                make underwater colors/scattering much more consistent with water surface
also make water surface from below look better/more consistent with top for translucent water
                
                
                
                
             
         
        
            
            
            
                
                hooked up jungle dlc sprays
                
                
                
                
             
         
        
            
            
            
                
                Testing a distance glow method on big cat eyes. Fades out at close range.
                
                
                
                
             
         
        
            
            
            
                
                renamed half height bamboo shelves and rebuilt manifest
                
                
                
                
             
         
        
        
            
            
            
                
                added updated jungle emojis
                
                
                
                
             
         
        
            
            
            
                
                Stick the MainMenuSystem component on the new menu so we can toggle it in game with esc
                
                
                
                
             
         
        
            
            
            
                
                set up wip jungle emojis and moved to better folder structure
                
                
                
                
             
         
        
        
            
            
            
                
                converted mining warehouse
                
                
                
                
             
         
        
        
            
            
            
                
                changed steam# on spray skins  to be in line with other items
                
                
                
                
             
         
        
            
            
            
                
                set up floor half shelves sitem
                
                
                
                
             
         
        
            
            
            
                
                Make SamplePositionsInDonutShape static as it doesn't use any instance state
                
                
                
                
             
         
        
            
            
            
                
                converted supermarket + some material tweaks on glass
                
                
                
                
             
         
        
            
            
            
                
                added wood armor legs skinnable asset, renamed cocoknight armor legs to cocoknight armor pants, set up skin asset
                
                
                
                
             
         
        
            
            
            
                
                converted gas station monument
                
                
                
                
             
         
        
            
            
            
                
                wood armour jacket (chestplate) skinnable setup, and cocoknight armor torso set up as skin asset. Renamed cocoknight armor torso to cocoknight armour jacket
                
                
                
                
             
         
        
            
            
            
                
                Update: ProfileBinViewer can now grok the new profile .bin files
Tests: opened bin profile from editor
                
                
                
                
             
         
        
            
            
            
                
                itemname correct on wood armor gloves skin asset
                
                
                
                
             
         
        
        
            
            
            
                
                hat woodarmour skinnable asset setip, and cocoknight armour skinnable setup
                
                
                
                
             
         
        
            
            
            
                
                Update: rewrite ServerProfile exporters to work with new data layour
- expanded unit test
- Core binary should be the same, but copied from the freshest release build
- purposefully borked ProfileBinViewer - will fix next
Tests: unit tests & took a snapshot on craggy
                
                
                
                
             
         
        
            
            
            
                
                wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable  - still needs proper stats and balancing on both #3
                
                
                
                
             
         
        
            
            
            
                
                wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable  - still needs proper stats and balancing on both #2
                
                
                
                
             
         
        
            
            
            
                
                wood armor gloves skinnable set up, description, changed name to armor (from armour), set up cocoknight gloves as skinnable  - still needs proper stats and balancing on both
                
                
                
                
             
         
        
            
            
            
                
                fixed world model outline on jungle rock
                
                
                
                
             
         
        
            
            
            
                
                Fixed smoothed points ending up under the terrain
Placeholder material
                
                
                
                
             
         
        
            
            
            
                
                toggled  hide in workshop upload on high external stone wall
                
                
                
                
             
         
        
            
            
            
                
                Hunter vision buff reveals the trails
                
                
                
                
             
         
        
            
            
            
                
                Fixed last trail point not being smoothed
Only save a new pos if the animal moved more than x meters
                
                
                
                
             
         
        
            
            
            
                
                merge from wood armour gloves
                
                
                
                
             
         
        
            
            
            
                
                vine_animation_setup -> jungle_update
                
                
                
                
             
         
        
            
            
            
                
                Added 3p vine and vine descend animations
                
                
                
                
             
         
        
        
            
            
            
                
                First pass viewmodel camera animations for all pistols
                
                
                
                
             
         
        
            
            
            
                
                Updated materials and textures for wood armour gloves
                
                
                
                
             
         
        
            
            
            
                
                Jungle Rock - Prefab & Steam Asset Setup
                
                
                
                
             
         
        
            
            
            
                
                Jungle Rock - Prefab & Steam Asset Setup
                
                
                
                
             
         
        
            
            
            
                
                Jungle Rock - Prefab & Steam Asset Setup
                
                
                
                
             
         
        
            
            
            
                
                Bamboo Salvaged Shelves - Small textures update
                
                
                
                
             
         
        
            
            
            
                
                add vine 1st person decent animation