112,373 Commits over 3,928 Days - 1.19cph!
merge from io_entity_snapping/fixes/2
merge from minigun_fixes_may_24
Added TutorialIsland.OverrideTutorialLocation which allows us to change where a tutorial island will spawn to try and debug the terrain splat issues we're seeing
Fixed renderers using MaterialConfig appearing as snow covered when on the tutorial island based
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Display how much the minigun slows down the player in the gun information panel
Assigned the minigun a unique description
Dynamically update the item slots shown on the gun information panel, instead of always showing 4 slots
Fixed missing animator parameter warning when equipping a minigun
Fixed exception when quickly switching between a weapon with a sight and the minigun
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Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
Don't show the current mission objectives on the map screen (they overlap with the markers UI)
Add a section to the markers UI that shows the current missions, clicking on the mission entry will focus the map on the current misison objective marker
Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
First pass on mission + conversation
Fixed AND, OR and XOR switches emitting light when unpowered
Merge from mission_improvements_may_24
Add a UI panel listing all of the objectives and rewards for a mission when the player is about to accept a mission
Consolidated a bunch of localization strings, several mission objectives had descriptions with the same english text but different keys
Update lumberjack harvest wood description string to use a new localization key and adjusted text to not mention the required count (as we add that dynamically now)
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Subtract
95838 - was meant to be on a sub branch
Fix checking cooldown incorrectly
Fix quota convar overflowing int by casting convar to long before calculation
Allow vending machine to be rotated 90 degrees
Fixed storage monitor not taking into account partial stack changes
Merge from main -> harmony2_3
Fix backpacks being dropped onto ground inside safezone when you die and being lootable instead of staying on the player's corpse
merge from effects_pooling_warmup
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Straighten road next to roadside monuments
player update. exported/setup 3p thompson weapon anim set
Fixed industrial wall light snapping issues, debug origin was off
merge from client_server_fields
Prefer longer cliff segments
Fix a bunch more mismatching
Update client server field finder tool to output even when there are no serialized fields found in the type, allows for more accurate messages when comparing
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Improved flow in rahouse large, adding an exit point in the corridor
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
Fixed default guide mesh orientation issues after rotating it
checkpoint hut, radtown gate greybox
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Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file