reporust_rebootcancel

106,370 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Update global_networked_bases/2021
1 Year Ago
More `#if UNITY_2021` checks
1 Year Ago
Merge from main
1 Year Ago
2021 server NavMeshAgent tests
1 Year Ago
Bunch of `#if UNITY_2021` conditional compilation to keep it working on 2019
1 Year Ago
Can deploy weapon racks and clan table on tugboat
1 Year Ago
subtracting 86637
1 Year Ago
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1 Year Ago
Merge from 2021 -> global_networked_bases
1 Year Ago
Merge from multidraw -> global_networked_bases/2021
1 Year Ago
Subtract 86589 (mark every building mesh as read/write enabled)
1 Year Ago
merge from main
1 Year Ago
merge from default_bp_changes (UI / user feedback tweaks)
1 Year Ago
merge from dof-leaking-fix
1 Year Ago
merge from PvEAllowHurtNPCs
1 Year Ago
Building grade skin components added to blocks prefabs for gingerbread skin
1 Year Ago
Conditional prefabs linkage
1 Year Ago
current state of the scene
1 Year Ago
Gingerbread skin building blocks prefabs setup Zeroed some models offets left
1 Year Ago
Merge from main
1 Year Ago
Potential fix for RelationshipManager.UpdateReputations performance issue
1 Year Ago
phrases
1 Year Ago
Client compile fix
1 Year Ago
merge from main
1 Year Ago
merge from parachute
1 Year Ago
merge from main
1 Year Ago
merge from tugboat_supplydrop_fix
1 Year Ago
some missing file
1 Year Ago
server cull tag to stairs landing art in respective prefabs
1 Year Ago
gingerbread wall frame and floor frames models
1 Year Ago
Conversation WIP
1 Year Ago
Unsaved
1 Year Ago
Added a special tutorial only barrel variant that only drops scrap Updated resource ping system to work with storage containers to highlight the barrels
1 Year Ago
Workbench misison Add metal ore nodes to island
1 Year Ago
Furnace mission
1 Year Ago
Fix demos not deleting instanced entities when changing keyframes
1 Year Ago
Merge Main -> Save241
1 Year Ago
Mere Main -> Experimental
1 Year Ago
Cherrypick demo fix from global_networked_bases/2021/multidraw so they work in editor (and client?)
1 Year Ago
Set good values for buoyancy requiredSubmergedFraction for all boats. Helps with buoyancy system setting Sleep only when it should.
1 Year Ago
Fixed bandages not triggering the heal mission objective
1 Year Ago
Finish second part of bear kill mission Kill missions can now mark their targets as pings
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Initialize & Dipose GeometryBuffer properly Initialize instancing system when opening a demo (because you don't connect to server) Add demo with fair amount of building blocks to test
1 Year Ago
Minor edit, moving order of things in boat method
1 Year Ago
Fixed several bugs with the tugboat shore drift collision check
1 Year Ago
Can specify normal rendering via GameSetup prefab in editor Ensure ConstructionPlanner doesn't throw errors when instanced rendering is distanced via startup parameter
1 Year Ago
Fix material blocks still rebuilding every frame Add some profiler samples Enable shader keywords once per frame instead of once per draw call
1 Year Ago
Remove code that assigns material blocks every frame (good for testing, not for performance) Only update material blocks when buffers have changed
1 Year Ago
Move from a ComputeBuffer for each type of vertex attribute to a single ComputeBuffer for all vertex data in a single struct Move code that copies mesh to ComputeBuffer into GeometryBuffer.cs Additional methods in GPUBuffer wrapper