133,441 Commits over 4,293 Days - 1.30cph!
Regenerate console system
New token for pure health and ore teas
Merge from softcore_modifiers_fix
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also updated croc pie, will adjust its effect if/when it changes assuming it isnt canned
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Ensuring that the environment volume compute buffer exists before rendering to prevent transparent draw calls being ignored on macOS
Tests: perf test for FileSystem Warmup
Recent optims show prefab processing cost for entire server-warmup goes from 39s down to 4.5s (averages across 5 runs)
Tests: ran the perf test
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small sails deployable blockout and preliminary blendshape work for testing
Moved to new project -> Rust.SourceGenerators.SyncVar
Fix legacy shelter mini example
performance tweaks, block sun by clouds in reflection probe
Reduced speed of fade to black(ish)
Initial test changes:
Reduce movement speed duration from 6->4 seconds (vision is already at 4 seconds)
Reduce vision blackout from 1 to 0.997
Merge from junkpile_bush_los
Updated AI LOS blockers for Junkpiles a, g, h and i
Update to third person boomerang animations so that the empty hand isnt so straight down
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Fixed F7 report UI again, restored input field settings
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Fixed wicker_barrel.corpse gibs missing script warning on warnup
merge from qol_crosshair_interaction
storage_monitor_rotate_fix -> main
Change client rotate method to also check for storage monitor
Added interaction crosshair mode setting in the option menu
Updated Jungle berry biome types
Can't rotate the TC if a storage monitor is attached
vending_machine_storagemonitor_rotate_fix -> main
Don't allow Vending Machine rotation if the storage monitor is attached (breaks wire connections)
storage_monitor_container_io_rewrite -> main
Small layout tweaks
Fixed the offcentered 'open_door' icon
Added support for Container IO to Storage Monitor
Resolves issues of storage monitor not working correctly with the new Vending Machines
Cherrypick(hackweek_procgen_async) Optim: PrefabPreProcess.FindComponents is now using GetComponentsInChildren
With profiler, this ended up 2x faster than old way (lighthouse monument goes from 96ms to 46ms)
Tests: used old code inline to validate outputs of new code
Cherrypick(hackweek_procgen_async) Optim: PrefabPreProcess - replace GetComponent with TryGetComponent
Those are cheaper since they do less allocations and text formatting. Saves ~35s (but new flow is still slower).
Tests: ran procgen with early out
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Added lookattooltip.crosshairMode convar to change the interaction crosshair visuals
0 = default
1 = no texts
2 = no texts, no icon
https://files.facepunch.com/Flavien/default.png
https://files.facepunch.com/Flavien/1.png
https://files.facepunch.com/Flavien/2.png