113,192 Commits over 3,959 Days - 1.19cph!
Fixed lumberjack suit skin looking small in the viewer
SkinViewerTest now shows image border
Fix typo in conversation_stage03
button now disables all light sources for pitch black darkness
Refresh SkinViewer rendertexture size and aspect ratio if player resizes game window while a DLC screen is open
Default to 8MB transfer size when benchmarking demo upload
Allow transfer size to be overwritten
Fix Unity complaints about disabled LOG groups
Updated pipe tool and wire tool descriptions
Record disconnects to the demo thread
Harbor_1 lighting setup for the new island
Removed some mesh decals from the rooftops that didn't match
HLOD setup
Scene2prefab
Revert
93418 to allow 3D icons to be full width. But will add support for resizing on-the-fly in case player resizes their window.
Fixed multiple map markers disappearing when deleting a single one
Strip out the effect player stuff from UIEffect
Merge from main -> full_server_demos
viewmodel prefab updates, added icon, removed unneeded model prefabs
Set videos for nomad, lumberjack, and arctic packs
Keep the item icons square on the takeover screens to prevent them from looking stretched
Use different prefabs for limited and general tab
Implement reveal transition per item icon
Add cover video component
Imported Minigun Textures
Setup Minigun Materials
Applied Minigun Materials to viewmodel
Hook up buy button on the modal
player update. flashbang/beacon/f1/survey grenade entity edits to hold correctly in hand and use r prop bone
Invalid slots don't push wearable feedback
Made background colour change method less ambiguous
Harbor 1 grounds c prefab
Store Item prefab design changes
Harbor 1 scene cleanup
Finalized ground meshes
▅▆▉▇▋ ▉▍▄▇█▍▇▊▌ ▊▄██▇▅▉▅▉
Fixed vendor clusters not opening in marketplace
Fixed the color check when updating nameplates text color
Don't show server wide event toasts to players on tutorial island
player update. edited satchel/timed explosive entitys so the player holds them correctly
Fixed upgrade base tutorial step incrementing incorrectly when the player switches between wood and legacy wood skins
player update. holdtype syringe override controller updated with latest idle pose
Add analytics to track tutorials started, completed and quit mid-way
If quitting, track which mission was currently active
debug.completetutorial is now admin only, new convar debug.quittutorial is accessible to everyone
Store Modal Overlay styling and animation, store header image
▍▇▉ ▅▆▌█▍▅▌▉/▉▋▊▊▋▆ ▆▅▆▆▋▌▊▆ ▍▋█▄▆▌ ▍▇ ▋▇▄▍▉█▍ █▉▋ ▋▍██ ▊▊ ▅▇▉█▌▌▅▉▍▍▇▄ ▄▍▌▍▊▅
player update. holdtype wire override controller updated with latest idle pose.
Fixed unnecesary nameplate vischecks when you're not in a team
Added ESPCanvas.DisplayDistanceMultiplier replicated convar, allowing servers to modify the distance at which nameplates become visible
player update. edited small water bottle entity bottle position so the player holds it correctly
player update. using updated idle pose on keycard holdtype override controller and updated generic deploy prefab to use r_prop
Hide screens if the player is not authed
merge from tutorial_island
Merge from cinematic_tool_branch_swap
Re-enable copyLocalPlayer convar
Cleanup and merge conflict resolving