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113,215 Commits over 3,959 Days - 1.19cph!

12 Months Ago
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12 Months Ago
Removed duplicated poolable component Ensured single vendors clear the same lists as cluster elements before generating
12 Months Ago
Fixed aggressive scene view artifacts on Mac/Metal
12 Months Ago
Layer mask fix
12 Months Ago
Initial basic scientist spawning behaviour
12 Months Ago
Fixed microphone stand incorrect power usage display in the UI
12 Months Ago
Bradley main cannon shell doesn't hit scientists
12 Months Ago
merge from metal_detector
12 Months Ago
Fixed keycards held by other players always appearing green
12 Months Ago
Bradley guns don't hit Scientists
12 Months Ago
Hardcode a stopped/deployed state for quick testing.
12 Months Ago
Simplify BradleyAPC.SetTarget calls
12 Months Ago
Refactor set target code into a separate function so we can re-use it.
12 Months Ago
oilrig saturation tube, moonpool and level3 rooms whitebox export/placement
12 Months Ago
merge from tutorial_island
12 Months Ago
Single line cleanup
12 Months Ago
Merge from main
12 Months Ago
Adjust spawn location during respawn mission step Add help prompt for looting corpses
12 Months Ago
Added a tutorial help popup on the death screen to communicate how to respawn
12 Months Ago
Don't strip animator on the Hazmat preview suits
12 Months Ago
Strip colliders, animators, and MonoBehaviours from SkinViewer entities
12 Months Ago
Removed old timeline asset. Timing tweaks to cinematic
12 Months Ago
Set up prefabs with animations for all the hazmat suit skins on the store
12 Months Ago
Fixed skins getting cut off in non-square views
12 Months Ago
Expose fade to black time
12 Months Ago
Minor texture edit
12 Months Ago
Help text update
12 Months Ago
Better handling for tutorial islands that time out -Clear the players missions so they can restart the tutorial -Clear the InTutorial flag so they don't get respawned on a non-existent island -Notify the client (if they are connected) that the tutorial has ended to revert the time and weather settings
12 Months Ago
Only disable frustum culling if one of the mirrors cameras is enabled (to avoid an inactive/disabled camera turning off frustum culling)
12 Months Ago
Brutalist church progress
12 Months Ago
Merge from main
12 Months Ago
Impact decal tweaks.
12 Months Ago
Recycle times & light instance fix.
12 Months Ago
Mark new building meshes as readable = true so they work with multidraw
12 Months Ago
Properly fix hemp issue in 93017
12 Months Ago
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12 Months Ago
Collision LOD tweaks.
12 Months Ago
Lower the tutorial base slightly so that the player can more easily get into the front door without jumping
12 Months Ago
Fixed subemitter linkage
12 Months Ago
Fixed inherited rotational bug
12 Months Ago
Add `print_instanced_draw_calls` to print draw calls (including how many are batched by multidraw) Allows us to spot materials that have the wrong settings to help reduce draw calls needing to be submitted by the CPU
12 Months Ago
Merge from gnb_shadow_material_improvements -> gnb_support_new_building_skins
12 Months Ago
Disable worms and grubs from hemp in tutorial
12 Months Ago
Enable instancing on building skin materials
12 Months Ago
Re-run converter on building block prefabs to convert all new building skins to instanced rendering
12 Months Ago
Merge Main -> store-ui
12 Months Ago
merge from test_gnb_memory_leak -> main (fix GNB memory leak)
12 Months Ago
Fix the shadow materials of a bunch of building block renderers
12 Months Ago
Add additional funcitonality to `List Shadow Materials` to fix the materials (convert all ShadowOnly materials to use "shadow" material)
12 Months Ago
Fix GNB memory leak (submitting draw calls to disabled cameras will leak memory)