reporust_rebootcancel

106,374 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Merge from global_networked_bases -> main
1 Year Ago
Remove instanced rendering from sleeping bag
1 Year Ago
Network++
1 Year Ago
Added `OnKilled()` hook to BaseNetworkable so it broadcasts deleted building blocks outside of network range & doesn't send them when you reconnect
1 Year Ago
Merge from rocket_trails. Cheaper & better rocket projectile vfx, so that attack heli rocket spam won't drown performance.
1 Year Ago
cutout spiderweb shapes, added to prefab
1 Year Ago
Shadow strength fix.
1 Year Ago
Merge from save241
1 Year Ago
Remaining rockets updated to external FX prefab. Fixed offset on HV/Incen projectile models.
1 Year Ago
rocket_basic projectile updated
1 Year Ago
merge from main
1 Year Ago
Merge from global_networked_bases -> main
1 Year Ago
Change `LogError` to `LogWarning` when calling Initialize twice
1 Year Ago
Remove `StripEmptyChildren` component from doors: was causing NRE when trying to attach codelock / keylock
1 Year Ago
Another 2021 server build fix attempt
1 Year Ago
Change shadow material from `watersplash-1` to `shadows`
1 Year Ago
2021 server build fix attempt
1 Year Ago
merge main -> experimental
1 Year Ago
Merge from global_networked_bases -> main
1 Year Ago
Some ints not reset when disconnecting from server
1 Year Ago
Missed clearing recycledCells list
1 Year Ago
Fixed some Dictionarys not cleared when disconnecting Ensure initialization and destroy are called only once (to avoid nativearray dispose errors)
1 Year Ago
Fix `print_global_entities` not actually printing the output
1 Year Ago
Rocket projectile lights set to LightEx instead of Shuriken, because cheaper in this case.
1 Year Ago
Refraction wip
1 Year Ago
Fix error / crash when reconnecting to server
1 Year Ago
Merge from /main/shader-fix-2
1 Year Ago
Merge from main
1 Year Ago
Moved smokes_exgaustfumes render queue to after water to ensure it doesn't get overwritten
1 Year Ago
Moved censorship up the transparent render queue to avoid interacting with smoke grenade
1 Year Ago
More 2021 server build debugging
1 Year Ago
Fixed players showing over monument smokestack and smoke overwritten by atmospheric scattering
1 Year Ago
Compile fix
1 Year Ago
Server build debugging
1 Year Ago
Cathode: replaced widthRes/heightRes with downscale parameter
1 Year Ago
merge from pivots
1 Year Ago
Merge from main
1 Year Ago
Test changes to pivots. Reuse a single pivot instead of creating multiple.
1 Year Ago
Merge from global_networked_bases (this contains a Network++)
1 Year Ago
Merge from main
1 Year Ago
Native collection allocation / free fixes (we were not cleaning things up correctly when leaving and re-joining a server)
1 Year Ago
WeaponRackSlot cleanup
1 Year Ago
WeaponRackGhost cleanup, including converting to static class.
1 Year Ago
Bathtub prop / textures/ LODs / COL / prefabs
1 Year Ago
merge from weapon_racks
1 Year Ago
Fixed issues with construction guides not preserving shadowCastingMode, receiveShadows and lightProbeUsage from their source (causing shadow proxies to render as duplicate guide meshes)
1 Year Ago
Removing unused / commented out code (InstancedEntityScheduler in DoGameSetup)
1 Year Ago
Fixed BuildingBlock.currentGrade early exit when null
1 Year Ago
Renmoving unused code (InstancedMeshTracker)
1 Year Ago
Merge from main