113,218 Commits over 3,959 Days - 1.19cph!
Harbor 1 vertex color and dressing progress
Added bp support to tooltip text (probably needs an extra icon somewhere)
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
Fix NRE if SkinViewer is closed while loading a skin
Don't show 3D skin viewer models for Pattern Sofa or Factory Door. Mainly because pattern sofa has no base.
Merge MultiSkinViewer -> store-ui
Set up every item pack store page, though many models will need manual tweaks
Allow specifying a prefab, rather than an item, so we can show alternative prefabs if desired (e.g. arctic suit that includes an animation)
Serialize `Protobuf.BaseNetworkable` before the protobuf entity
Few fixes, disable "play" button when seeking over gaps in demos
Merge from tutorial_island
Refactored pack item code, now doing most work in the icon rathe than the base pack script
Clamp the seek bar to the timeline
Improved item positioning and appearance for the group packs
Remove NeedsCursor on the cinematic UI, so the cursor isn't freely movable during the cutscene
Merge from tutorial_island
Subtract
92807, fix network group issues
Should resolve cooking chicken step not working
Arctic suit guy stands up straight
Merge Main -> MultiSkinViewer
Merge from tutorial_island
Merge from tutorial_island/cinematic
Merge from tutorial_island
Mute timeline audio tracks when the timeline plays on the server (but don't do this in editor as it will mute all sfx)
Updated temp audio mixdown for tutorial cinematic
Fix death marker and pings sometimes appearing after respawning post tutorial
Merge from tutorial_island/cinematic
Hide paddle viewmodel during cinematic
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Fix issues with sweetspot scanning when mounted.
Harbor 1 layout and dressing progress
Show/hide models based on TC content
Added doors and any other upkeeped entity to the block count
TC upkeep timer now updated in real-time instead of periodically
Can drag red seek line to change the start point of the demo
Show start timestamp under the seek bar
Show "blue" where the player was active & "yellow" where the player was idle
merge packet_ordering -> full_server_demos
Merge from map_entity_load_fix
Fix cloud demo items not highlighting when hovering or selected
Fixed some methods still being called on map entities that have been destroyed (GameObject.Destroy vs. FindObjectsOfType in the same frame)
Cleanup upload code a bit
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Fixed upkeep resources cost texts being too large
Optimized upkeep cost calculation by caching upgrade costs during prefab preprocessing
Ensured vendors window is closed on server change
Refactored map view reset code into a single method