reporust_rebootcancel

106,374 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Shader files.
1 Year Ago
Smoke files.
1 Year Ago
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1 Year Ago
Refactor gridcell slot lookup referencing.
1 Year Ago
Baseline
1 Year Ago
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1 Year Ago
Moved some visual stuff from the projectile to the launcher attack, where it makes more sense. Manually painted in some motion vectors to fix backblast float effect.
1 Year Ago
Fix GlobalNetworkHandler not picking up all entities when first loaded into an existing save
1 Year Ago
LookAtWeaponRack cleanup
1 Year Ago
some more cleanup and a potential NRE fix
1 Year Ago
Removed duplicate gibbable script from standing weapon rack
1 Year Ago
Merge from main
1 Year Ago
Merge from weapon_racks
1 Year Ago
updated textures and materials
1 Year Ago
manifest
1 Year Ago
proto gen
1 Year Ago
merge from main
1 Year Ago
some cleanup
1 Year Ago
Merge from elevator_io_display_fix
1 Year Ago
merge from transparent_footstep_fix
1 Year Ago
Merge from building_skin_tier_fix
1 Year Ago
Merge from sewer_branch_water_fix
1 Year Ago
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1 Year Ago
S2P mining quarry monuments
1 Year Ago
S2P monuments containing pumpjacks
1 Year Ago
trainyard tweaks
1 Year Ago
Merge from parachute
1 Year Ago
Improved animation transition when deploying parachute quickly after jumping
1 Year Ago
Merge from parachute
1 Year Ago
Server compile fix
1 Year Ago
Show a dedicated first person canopy
1 Year Ago
Fixed screen shake of any parachute affecting every player in network range
1 Year Ago
Added debug.spawnParachuteTester Spawns a bot at the players position + a given height (defaults to 20m), copies the players inventory to that bot, adds a parachute to inventory and deploys the parachute Handy for testing and target practice
1 Year Ago
Merge Attack Helicopter -> Main
1 Year Ago
Fixed regression causing all random variants of the abyss suit to show at once
1 Year Ago
1 Year Ago
Reduced attack heli speed and agility
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Manifest update
1 Year Ago
Switch ParachuteSeat over to SledSeat class for IK handle support (eventually) Move visual art to the wearable via a new parachute.back.deployed hidden item Fixed BoneRetarget scripts causing pooling errors
1 Year Ago
Merge from main
1 Year Ago
Merge from airpatch_media
1 Year Ago
Merge from main
1 Year Ago
Merge HeliDamageTexture -> Main
1 Year Ago
Fixed DamageRenderer and EmissionToggle scripts not handling the case where a material has other properties set elsewhere. Fixes attack heli headlights and damage texture interfering
1 Year Ago
A minor formatting fix
1 Year Ago
Reinstate damage texture for attack heli
1 Year Ago
General rocket trail FX
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Merge from main -> global_networked_bases