113,234 Commits over 3,959 Days - 1.19cph!
When there's no PropRender script and we're calculating the ideal camera position ourselves, put it on an angle above the model instead of level with it
Ignore zero-volume renderers
Add support for vehicles in the skin viewer (e.g. Tomaha in Arctic pack)
Create a skin viewer per info model, only while opened. Since we can now have more than once, it makes less sense to have a single static one there.
Remove Canvas component from CloudDemos root, seems to fix interaction issues
Denmo UI doesn't want to catch mouse pointer events
Anchor the kayak on the x and z axis so it doesn't float away while the cinematic is running
Add cinematic option to hide first person player legs
First implementation of client browser for cloud demos
Fix cinemachine component not getting added and removed during cinematic
WIP system for showing 3D model icons on the skin pack screens
Added IMetalDetectable interface and implemented for MetalDetectorSource.
Limit full scan updates based on distance moved
Correct beep/light behaviour when first deploying
Slight chance of a very slight increase or decrease on rocket clip per strafe
minigun wip
- re-exported base viewmodel file (w/ meshes)
- re-exported viewmodel anims
- clip naming updates
- updated masks
- added worldmodel prefab and setup
Heli will drop out of strafe at a random distance threshold rather than a constant one
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Variable rocket aimcone now placed in a varied range
Nicer start/stop detection logic.
Remove the ghost flag effect prefab and related code.
Misc cleanup.
Added a chance that the heli will go to random map positions over cycling monuments
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Screens display protected time, resource cost per 24h and building block count
LOD setup
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Remove some now unused client code.
Increase the source timeout duration.
Applied the bulk of the changes from rework
Limit networking.
Enable debug rendering.
Collider removed component changes
Enable read/write on a couple of colliders that would have resulted in incorrect navmesh generation in standalone
Very slightly moved power building so the navmesh can generate nicely without needing to increase resolution
Removed keyboard and mouse interaction (not needed in the current iteration)
Support multiple SkinViewer objects at once