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121,698 Commits over 4,048 Days - 1.25cph!

10 Months Ago
More batch rendering progress.
10 Months Ago
moved ragdoll convar to server
10 Months Ago
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10 Months Ago
initial setup of serverside ragdolling with moderate bike collision damage
10 Months Ago
merge from tincan_alarm
10 Months Ago
Visualise clip positions
10 Months Ago
scaled up the icon a wee bit
10 Months Ago
Update: Updating ProtoBuf Codegen to use new Pool API * Includes new debug CodeGenerator binaries(built from FreeList-Depr branch, commit 1874d134). RustProtoBuf will be merged to main once I get closer to completion of teh refactor. * Generated new Rust.Data/generated/*.generated.cs files with no FreeList calls Tests: build tests for all targets
10 Months Ago
Support state names to help debugging FSM, and fix range / speed bugs in wolf encircling
10 Months Ago
Update the wire positions when playing the wobble animation Tweaked main collider
10 Months Ago
Allow nests FSMs
10 Months Ago
Wobble animation when triggered Triggered when damaged
10 Months Ago
merge from main
10 Months Ago
compile fix
10 Months Ago
Apple Silicon / ARM64 native libraries (allows everyone to use the Apple Silicon Unity editor)
10 Months Ago
reduced texture size on tin_can_wire to 256 x 64
10 Months Ago
Merge from parent
10 Months Ago
merge from main
10 Months Ago
Not deployable inside trees Always look up and don't use the target normal
10 Months Ago
Merge from main
10 Months Ago
Hook up win and lose animations
10 Months Ago
Merge from community_improvedcountdowns
10 Months Ago
More changes, thanks Plastic
10 Months Ago
Merge TrainBreakBarricades -> main
10 Months Ago
More changes
10 Months Ago
Adjusted damage to barricades by trains, and to trains by barricades
10 Months Ago
Only show the barrier dust effect when the latest damage came from a train. Hijacking the available simpleInt protobuf so we don't need anything new.
10 Months Ago
Implement PR #56 for community UI - countdown component improvements Minor changes made to PR for improved backwards compatibility and formatting Also improved the Load Custom UI editor button to automatically open the tests folder
10 Months Ago
Push force damage can be adjusted via trainDamagePerMPS
10 Months Ago
- Include the double cover barricade as well - New barricade damage effect for the thinner barriers - Fixed some barrier positions not working correctly - Using some more component interfaces - Don't damage barricade anymore if train turns off
10 Months Ago
Fixed misconfigured roll bones on player model Adjusted aim spine v2 settings on lr300 Adjusted spine look at weights on player model for less leaning, rely more on the head for movement
10 Months Ago
Unsaved changes
10 Months Ago
Tuned motorbike headlights.
10 Months Ago
Allow trains to smash through deployed cover barricades
10 Months Ago
Radtown S2P
10 Months Ago
Added a TOD toggle on electrical lighting. Fixed faulty street light bounce.
10 Months Ago
Added mid skin materials Added mid head variation Added EyeAO materials
10 Months Ago
More hill cliff progress / improved cliff shapes / scaled cliffs down
10 Months Ago
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10 Months Ago
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10 Months Ago
Added variable relief sample count based on shader quality level
10 Months Ago
Fixed disp/height map detection in material inspector
10 Months Ago
Codegen
10 Months Ago
Optimize entity menu codegen to reduce memory usage * Replace the per-option GameMenu.Option field (120 bytes) with just the action caches (8-24 bytes) * Cache the phrases instead of allocating every time they can display
10 Months Ago
wire material setup and thickness
10 Months Ago
tincanwire mat and materials (need to work out uvs)
10 Months Ago
Radtown S2P
10 Months Ago
Merge from main
10 Months Ago
Various lighting related prefab stuff. Road cone transmission texture.
10 Months Ago
Finalized with everything relevant moved to volume triggers. + Atmosphere zones and FX.