reporust_rebootcancel

106,374 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Merge from parachute
1 Year Ago
Merge from main/Attack Helicopter
1 Year Ago
Save++
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
New screen shake component - AnimatedScreenShake Takes an AnimationClip, caches the rotation curve values at edit time and then replays the animation at runtime via the ScreenShake system Not quite working yet
1 Year Ago
Folder organising
1 Year Ago
Merge from parachute
1 Year Ago
Fixed parachute not disengaging if it hits the ocean
1 Year Ago
Fix first person camera calculating wrong rotation when the player flies through a parent volume Parachutes can no longer be parented
1 Year Ago
Rocket ammo fixes, and gunner UI update
1 Year Ago
Eight second reload time after firing six rockets in attack heli
1 Year Ago
Add a very tall diving tower to craggy for testing
1 Year Ago
Add analytics: start height, distance travelled, flight time
1 Year Ago
Applied glass_small to VintageWallClock
1 Year Ago
Merge from glass_small
1 Year Ago
Added world edge push back support to the Summer DLC mountables
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Merge Attack Helicopter -> Main
1 Year Ago
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1 Year Ago
Merge from parachute
1 Year Ago
Added an animation based collider system for handling the parachute colliders A lot of the visual parachute motion is now handled by the player animation, not the vehicle so this adjusts the colliders to match the visual based on the current input For consistency this animator runs on both the server and client
1 Year Ago
Merge from airpatch_media
1 Year Ago
Build settings
1 Year Ago
Manifest
1 Year Ago
Merge from parachute
1 Year Ago
Fixed colliders not matching new art
1 Year Ago
Cleanup
1 Year Ago
Adjusted heli driver and gunner eye positions + view angles
1 Year Ago
Fixed first person camera changing height incorrectly if player is in water while a parachute is equipped
1 Year Ago
Attack Heli gunner can now fire rockets too. Cosshair can now source a different sprite via NeedsCrosshair or NeedsCrosshairWhenMounted.
1 Year Ago
Merge from airpatch_media
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Added an animation event forwarder and bucket drop events on quarry track animation
1 Year Ago
Merge from global_networked_bases
1 Year Ago
Added maxpacketsize_globaltrees and maxpacketsize_globalentities convars so we can test larger chunk sizes
1 Year Ago
Renamed GlobalNetworkHandler.MaxPerPacket to maxEntitiesPerPacket and made it const Comment fix == vs >=
1 Year Ago
Fixed profiler sample mismatch in SendEntityDelete
1 Year Ago
missed file
1 Year Ago
Added some additional NRE checks server-side.
1 Year Ago
Bit more
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Missing whitespace at end of .meta?
1 Year Ago
Renamed `StripChildren` to `StripEmptyChildren` to clear up function of component Fix empty children stripping to ensure normal stripping runs before empty gameobject stripping
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Clear, don't new array. Moved an array to client only. Changed a hashset to a list.
1 Year Ago
Pooling fixes