reporust_rebootcancel

136,912 Commits over 4,324 Days - 1.32cph!

9 Months Ago
Cloud profiles & related tweaks.
9 Months Ago
Merge from main
9 Months Ago
ForceDeployableSetParent returns true on BoatBuildingBlock
9 Months Ago
Fixed a buncha edge cases and the moon weirdness when day first turns to night
9 Months Ago
Token changes
9 Months Ago
Create flee map markers
9 Months Ago
Compile fix
9 Months Ago
Don't flee if the target is close to a monument (within 50 meters of the centre)
9 Months Ago
Always try and flee in the direction of a monument Cap flees to around 1~ grid maximum
9 Months Ago
Reserialize existing static respawn points
9 Months Ago
Round to nearest minute instead of rounding down so it shows 30m after respawning at outpost instead of 29m
9 Months Ago
main -> new_menu
9 Months Ago
Update - Modular boats steering wheel tier 2 (mesh and textures)
9 Months Ago
Show the number of minutes left if a spawn point has >5m left - "24m" instead of 1420s - once it goes under 5m it will switch back to seconds - only affects static respawn point cooldown since all bags have 5m cooldown
9 Months Ago
Add commands to unlock & lock every respawn point that requires some kind of unlock - `unlockrespawns` - `resetrespawns`
9 Months Ago
S2P outpost
9 Months Ago
Fix not setting cooldown when respawning at outpost after changing other cooldown code
9 Months Ago
Don't require unlocking outpost spawning while testing
9 Months Ago
Requring being authed (unlocking) outpost spawn in vanilla, don't require for softcore
9 Months Ago
Fix vanilla gamemode spawner so it only spawns the respawn point in vanilla
9 Months Ago
Fix shooting rate potentially being affected by framerate (getting slower if low frame rate)
9 Months Ago
Wall storage - Initial asset structure setup, imported model, gibs, textures and materials, basic tprefab setup with model, materials and lights
9 Months Ago
- Add suppressive fire support (shooting near where the target was without necessarily seeing the target) - Fix potential bug in scientist shooting: not being allowed to shoot would freeze accuracy timer, and delay reload end
9 Months Ago
Add static respawn point to outpost scene
9 Months Ago
Update manifest
9 Months Ago
Add new static respawn point prefab - different prefab for softcore vs vanilla so they can be configured separately
9 Months Ago
Add support for per-player cooldowns on shared static respawn points Add support for authorizing multiple users on a respawn point - as opposed to bags and beds that can only be assigned to a single user - so players have to "unlock" respawning at outpost first
9 Months Ago
Force crouching on flanks (again, felt better actually)
9 Months Ago
Optim: AutoTurret - virtualize part of transform hierarchy on server - Breaks dependent logic - will update next This saves 75% of time in synth test of updating aiming of 1k turrets (1.29ms -> 0.32ms) Tests: perf test + debug rendering
9 Months Ago
Improved blue cast more, and long distance jungle localized fogging.
9 Months Ago
Comment
9 Months Ago
Better timings to update category buttons
9 Months Ago
Various adjustments.
9 Months Ago
Blockout the interaction modal
9 Months Ago
FIx powered water purifier accumulating a value when running on an nearly empty tank, then converting a large amount of salt water at once.
9 Months Ago
- Tweak surprise condition - Improve surprise vis logging
9 Months Ago
M15 Pistol - Texture update
9 Months Ago
viewmodel m15 pistol rig skinning and animation edits
9 Months Ago
Add adding to the search bar Move filter content to top when opening server browser
9 Months Ago
Ensure server browser applies filters on first search
9 Months Ago
cleanup
9 Months Ago
moved heightmap carving part of erosion significantly sooner in the worldgen, post canyons/lakes but pre-rivers - simplest way to avoid affecting roads/rivers/etc too much was to just do it first and let them override the results - splatting still happens after all this, uses the original heightDelta for strength but the current slope delta for tapering
9 Months Ago
Layer changes
9 Months Ago
Updated Folding Wicker Bed Prop Model, LODS, Textures and Materials Reimported FBX's and Textures
9 Months Ago
Tests: PerfTest for AutoTurret.UpdateAiming Hacking AutoTurret's code, it suggest we can shrink this by 85% Tests: ran the perf test
9 Months Ago
Updated frontier gate/wall description, removed reference to it being a stone wall
9 Months Ago
trawler ship texturing progress
9 Months Ago
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9 Months Ago
Filter buttons only use include groups (lets use dropdowns for exclude groups)
9 Months Ago
Clamp max velocity