reporust_rebootcancel

113,294 Commits over 3,959 Days - 1.19cph!

1 Year Ago
Merge from main/map_entity_load_fix
1 Year Ago
Fix for trying to call "Kill" on entities that haven't called "Spawn" (seems to have gotten lost in the last revert / restore / retry cycle)
1 Year Ago
Reapply
1 Year Ago
Merge from main
1 Year Ago
Actually create the meal output items
1 Year Ago
updated diesel_collectable prefab
1 Year Ago
Fixed situations like chicken kebabs vs. mixed kebabs. Doing some fairly advanced filtering now.
1 Year Ago
Harbor2 scene hierarchy cleanup baked to mesh vertex paint grounds LOD0 S2P
1 Year Ago
subtract map_entity_load_fix
1 Year Ago
Actually convert ingredients to meals
1 Year Ago
Potential fix for NRE's in SendUpdatedInventoryInternal
1 Year Ago
Oops, needs the .translated
1 Year Ago
Tidy up
1 Year Ago
Revert accidental MenuUI commit
1 Year Ago
Grenade arc visualiser starts at the viewmodel hand rather than the camera position (centre of screen) Improved handling when throwing through narrow slots (use a raycast with thickness to tru and account for the size of the physics object) Improved visual look
1 Year Ago
Fix unassigned fuel grid + other bits
1 Year Ago
Stop inheriting from furnace stuff, we're moving too far away from it. Let's do our own thing so we can go our own way more easily.
1 Year Ago
Rooms connect but closest face isn't working correctly
1 Year Ago
Add faces to square foundation and triangle floor
1 Year Ago
Break out the tea bufs and the poison side effect into separate UI elements in the inventory and the health bar vitals
1 Year Ago
Defined all 13 meals and their ingredients in a scriptableobject. Grouped all fruits/veges/meat/fish. Edited and created a few new meal combos.
1 Year Ago
Ok seems to finally connect faces of walls & floors correctly
1 Year Ago
WIP poisoning - if a player has more than three teas active they get a negative poison effect Currently triggers a screen post effect and slowly ticks down both hydration and calories Kicks in at 30% effectiveness when at 3 concurrent teas, 100% effectiveness at 6 teas
1 Year Ago
Simplifying. Let's make the cooking devices more similar to the furnaces
1 Year Ago
Getting closer
1 Year Ago
Trying to identify what faces can connect before sockets are connected doesn't quite work
1 Year Ago
Merge SeatClipInfoChanges -> Main
1 Year Ago
More info for the SeatClipInfo going to Sentry
1 Year Ago
Exclude the most common triggers for SeatClipInfo
1 Year Ago
Wrapped up the cannon module: added audio and vfx, implemented the UI
1 Year Ago
Improvements to template processing + wip barebones Standard ASE template
1 Year Ago
Fixes, built locally and tested to confirm it works
1 Year Ago
Vertex painting pass (almost complete) Ladder volumes, fill lights, loot spawns pass Tweaked concrete_h blending mask
1 Year Ago
Merge from map_entity_load_fix
1 Year Ago
Reverted wizard bandana albedo texture to normal quality due to a bug in HQ compression
1 Year Ago
Added fall damage tea, halves incoming damage
1 Year Ago
re-applied a bunch of barrel stuff, added a specific label for oil, re-applied the label for diesel barrel
1 Year Ago
Add weapon reload tea, all weapon reloads are 50% faster. Works on fractional weapons as well
1 Year Ago
Although it's incorrect, it's connecting the segments of the base & debug drawing information to show where it is going wrong Also renamed some "Shape" classes to "Face"
1 Year Ago
Missed some files
1 Year Ago
Split up classes & organize code
1 Year Ago
Added cold and hot protection teas, clamps internal temperature to 5/25 degrees respectively after any clothing modifers are applied Tea buffs UI should now work when spectating players and show the correct players buffs Added temporary icons for all new teas
1 Year Ago
Unsaved
1 Year Ago
Cooking UI work, some oven setup
1 Year Ago
ID/manifest fix for electric oven
1 Year Ago
Cherry pick small SceneLoader improvements -> Main
1 Year Ago
Loot panel rename
1 Year Ago
Allow opening my scene with Ctrl+Alt+Shift+B
1 Year Ago
Manifest only
1 Year Ago
Hide startup screen (no need) and changed default preferences