reporust_rebootcancel

106,374 Commits over 3,806 Days - 1.16cph!

1 Year Ago
merge from Attack Helicopter
1 Year Ago
Merge Attack Helicopter -> airpatch_media
1 Year Ago
Also show the "no ammo" crosshair if there's no gun at all
1 Year Ago
Disabled the damage texture renderer for attack heli as somehow the _EmissionColor and _DetailColor are linked, causing the headlight emission and the damage level to affect each other(‽)
1 Year Ago
Crank up the "tape dust" briefly if just took damage
1 Year Ago
Increase cathode "tape dust" effect based on heli health fraction
1 Year Ago
Small mouse button icons added to the attack heli UI
1 Year Ago
UI plane distance fix
1 Year Ago
Subtract previous commit, doing a simpler fix
1 Year Ago
Created modified shaders for everything the attack heli gunner UI uses, disabling the Z test. Applied those shaders to all the images and text in the UI. Allows us to use a world-space UI (needed for the CRT FX to work properly) without very close world objects clipping through the UI. UI stays on top.
1 Year Ago
Fixed the standard rocket UI diamond no longer showing up. Fixed HV and Incendiary rocket diamonds no longer showing in the correct location.
1 Year Ago
More attack heli UI fixes
1 Year Ago
Attack heli range indicator now always functions
1 Year Ago
Show backpack inventory when selecting the backpack Add `hideSelectionPanel` to `ItemDefinition` to prevent the center panel from showing for certain items (aka backpacks) Add new itemcontainer type: `BackpackContents` Allow players to move items into their backpack from within their inventory Add backpack panel to UI where the player is
1 Year Ago
Removed most of the junk on my test map
1 Year Ago
Moved test map spawn point
1 Year Ago
Fixed broken attack heli monitor effect - assign main cam to canvas
1 Year Ago
Fixed WeaponRack compile and simplified code
1 Year Ago
Mesh candidate. Scene backup.
1 Year Ago
Add `PlayerInventory.GetAllWornItems()` to handle backpack having it's own ItemContainer but still worn Add backpack container to CRC hash when switching clothing Taadaa now it shows on your back!
1 Year Ago
Fixed AH compass strip material issues. Fixed godrays post conflict. Few more gunner UI tweaks.
1 Year Ago
Prevent held entities from parenting to backpacks (rock attachment is cool but no thanks)
1 Year Ago
Hold E to pickup backpack instead of opening the radial menu
1 Year Ago
merge from main
1 Year Ago
merge from BoatsAtWorldEdge
1 Year Ago
protobuf conflict fix
1 Year Ago
merge from main
1 Year Ago
materials and texture setup basic mesh setup
1 Year Ago
merge from main
1 Year Ago
merge from spinner_tugboat_fix
1 Year Ago
merge from clan_chat_emoji_fix
1 Year Ago
cherrypicking convex roof corners fix
1 Year Ago
cherrypicking 85723 - Fixed "Missile Silo computer station kills you on mount"
1 Year Ago
merge from weapon_racks
1 Year Ago
Reapplied changes stomped in 85756
1 Year Ago
Ideal container when picking up and right clicking backpack
1 Year Ago
Change ability to loot in world from `ItemModWearable.backpack` to `ItemModContainer.canLootInWorld` Add `ItemModBackpack` instead of `bool backpack` in `ItemModWearable` Only allow backpack to have items added to it when it is dropped in the world (via canAcceptItem so cheats can't bypass it)
1 Year Ago
Further display clarity improvements.
1 Year Ago
Analog TV filter resolution increase for better large-screen clarity.
1 Year Ago
Rocket crosshairs and text indicators aren't the wrong kind of HDR yellow anymore.
1 Year Ago
▊▉▋▅▊▌ ▍█▊▄▌ ▋▉▄▆ █▉ █▉▉▉ ▅▍▌ ▅▍▋▊▍▅ ▉▅▋▋▉█▍█ █▋▋▌▅▇▌▆▇ ▇▄ ▍▆▍▉▍▇▉▉ ▍▄▋▅▆██ ▉▋ ▄ ▋█▋ █
1 Year Ago
Fixed the gunner compass being fubar
1 Year Ago
▄▊▊█▆ ▆▉▍▆▍▊▇ ██▅▉▆▊██▅▇█▋▌ ▍▅▌▅▋. █▇-▉▊▉▇▉▇▍ ▄█▍ █▍▆▊▇▇ ▋▉▌▉▇▇.
1 Year Ago
Add crafting recipe for small backpack
1 Year Ago
Remove "move items from backpack container to backpack item"
1 Year Ago
Add buoyancy point to fix buoyant dropped items
1 Year Ago
Added ability for items to inherit the player's rotation (so backpacks always face away from the player when dropped)
1 Year Ago
creates gibs for each weapon rack with the exception of the standing rack which already had some. zeroed prefab updated gibs script with the new gib meshes respectively
1 Year Ago
▆▌▉▋▇ ▌▋.█▊▅▅▆▉▋▄█▌ ▉▅▇█▅▆▆ ▉▊ ▍▋▉▆▊▍ ▆▇▍▋▋▉▋ ▊█▇▍▉█▅▌▄ █▌▇▋▍▋▅ ▄▊▇▅▋▍▄▌█▉, ▅▍▅ ▋▆▋▆▌█▍▄▆ ▋▌▇▋▌▆▋ ▍▌ ▄▉▆▍▅ █▇▍▋▇▉ ▉▍▆▆ ▋▇▆▄ ▄▍▉▋▅▌▌/▉▌▄▄▋ ▄▉ ▊▅█▍ ▌▅▇▍▌▊▉ ▉▊▋▉▅
1 Year Ago
merge from weapon_racks