113,268 Commits over 3,959 Days - 1.19cph!
Large backpack can now be assigned to Industrial Conveyor filters
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Fixed missing world ping on kayak deploy
Change header class from fields -> properties (for System.Text.Json)
Fixed deploy campfire mission not showing a world ping
Add more cloth to the craft low grade mission step supply box
Tutorial help videos will now appear on top of the inventory
Add some dedicated text reminding players how to open the inventory at various help stages
Kind of got redirect skins working in the 3D viewer, except that some skins have the wrong skin ID in their store info (e.g. the CNY spear is a white CNY lantern). I have a maybe more data-error-proof idea, but committing this version in case I need it.
Fixed models that don't have a skin ID not showing up (e.g. the current lantern and spear)
Allow skins in the "none" type category (Chinese Lantern is type "none" - previously I'd only seen this for DLC packs).
Last of the hackweek work
Merge upload -> full_server_demos
Add convar to zip demos as we save them to disk (default true)
Set Content-Type & Content-Encoding for demo & header as well as if the content is zipped or not
Delete demo chunks after they are uploaded to Azure
Disabled the tools row on the tool cupboard loot panel while in the tutorial
Crafting menu will automatically switch to the needed category the first time a player opens the menu in each tutorial mission
Implement code to upload demo to azure
Show the crosshair when using the Rock on the tutorial island
Fix broken merge on hemp-collectable
Recompiled Facepunch.Nexus to target System.Runtime.CompilerServices.Unsafe 6.0.0 (was 4.0.4.0)
Add azure blob storage SDK manually from nuget
Expose variables for server demos as convar
`full_server_demo` convar will only be applied on startup but can be changed at runtime to apply next restart
Moving from stash to branch*
When `ServerDemo` convar is enabled on startup, the server will recordall network traffic on the server as one big demo file
Packets sent to multiple players are only recorded once (store list of players sent to)
Inbound & outbound data is stored in the order it was processed on the server
The demo is written to disk on a separate thread to make performance impact minimal
Demo is split into 1 minute chunks for testing (will be 5 minutes later)
Each demo chunk is given a unique filename with the .sdem extension (represents .serverdemo)
A json "header file" is written with each demo chunk wiht information on how the demo should be loaded (list of players, number of packets, time span, etc)
Changed pooling of NetRead & NetWrite to use reference counting to account for another thread needing to finish processing before they are pooled
Heat spreads through walls to other rooms (slowly) from hot rooms
Change vitals to always show "too hot" or "too cold" so I can see what temperature the player is at
Assign temperature value to each room, active heat sources slowly increase the heat of the room
Fixed bugs with inventory not being referenced correctly
merge from gnb_shader_updates
Fixed shaders to support GNB again
Rocket boots item. Consume charge to fly. Starts recharging after being grounded for 3 seconds.
Cloth, clothflesh, concrete, metalore
more biome visuals compatible props and structures
Merge from main/map_entity_load_fix
Fixed SpawnMapEntities not being called at all when loading a save was attempted but the file did not exist (derp)
Fixed recipes still sometimes calling for raw meat instead of cooked
Flag collider/bounds change to make it easier to melee dig
Check ingredients by item ID
When making meals, take stacks into account
Fixed missing deer kebabs
Added new teas to information panel
Added a poison warning if the tea is going to poison the player
Remove debug mode from explosive vis
New system, combine ingredients button
Try to do the shoelace formula manually
Rethinking. Let's see if we can base things on the existing furnace code again.
Added a modular car speed tea, can be inserted into a dedicated engine module via a radial option if the player has the appropriate tea in their inventory
Doubles engine power for 15 minutes
WIll heavily poison player for 10 minutes if consumed