reporust_rebootcancel

122,202 Commits over 4,048 Days - 1.26cph!

11 Months Ago
Created Rust.TimelineTools plugin Added Set Duration and Set Speed right click options, opens up a window to batch set the speed or duration of clips Compatible with domain reloads and Undo
11 Months Ago
Added wheel slip skid sounds for bikes. Reusing modular car content - some of this code could be de-duplicated in the future, with more time available.
11 Months Ago
Rotorwash FX play fixes. Fixed Minicopter not using the nested small wash prefab. Slight optimizations.
11 Months Ago
Fixed sidecar wheel visuals properly
11 Months Ago
Merge Bikes -> main
11 Months Ago
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11 Months Ago
- Pedal bikes now use the horse stamina bar to visually show sprint remaining - Send sprint info over the network again - Rearranged the Rust HUD to be able to show vehicle health and stamina bar at the same time - Horses now show their health in the HUD, mainly just so there isn't a hap in the stamina bars
11 Months Ago
Force multiplier 1.25
11 Months Ago
Merge Bikes -> main
11 Months Ago
Changed how the force on self from hurt triggers is calculated + code formatting
11 Months Ago
Add "HotReload" editor class that allows you to define temporary runtime fields without recompiling - Backed by a Dictionary<string,object>, only intended for use inside editor so it's ok if it's slow
11 Months Ago
Add hot reload package
11 Months Ago
Halved hurt trigger NPC damage for bikes
11 Months Ago
Merge Bikes -> main
11 Months Ago
Fixed anemic bike pushing force
11 Months Ago
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11 Months Ago
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11 Months Ago
Fix analytics & runtime profiling giving pooling warnings Discard analytics events right away when failing to upload - prevents it from causing a bunch of GCs when strong events that won't be uploaded
11 Months Ago
Increase bike return lerp speed
11 Months Ago
Increased bike steer return speeds
11 Months Ago
Preserve old steering behaviour on older vehicles. Enable new retainLerpSpeed option only for bikes
11 Months Ago
Fixed conflicting LODGroups on hazmat youtooz figurine
11 Months Ago
Fixes
11 Months Ago
Apart from water, don't play trail FX until a set minimum speed is reached
11 Months Ago
Converted both water catchers from LodGroup to MeshLOD and RendererLOD Updated the LodLevelDisplay component to work with MeshLOD and display correct information when a RendererLOD is collapsed
11 Months Ago
Iterations
11 Months Ago
bike gear click fall off range tweak
11 Months Ago
Merge main -> bikes
11 Months Ago
merge from main
11 Months Ago
Fix incorrect spatialization setting on pedal bike coasting gear clicks
11 Months Ago
reduced prisoner hood cost to 20 cloth, added crafting time
11 Months Ago
hood/handcuff availability
11 Months Ago
Merge from main
11 Months Ago
Merge Travelling Vendor -> Main
11 Months Ago
Fixed layering issue stopping vendor from detecting trains
11 Months Ago
Swapped crappy taped together vendor front menu system with something more reliable
11 Months Ago
Fixed LTDescrOptional NRE error caused by retro TC screens
11 Months Ago
Merge main
11 Months Ago
Merge from hood_and_cuffs
11 Months Ago
Merge from main
11 Months Ago
updated travelling vendor manifest
11 Months Ago
Merge from unlock_changes
11 Months Ago
merge from main
11 Months Ago
3p blunderbus - setup sfx and anim events - player anim updates (removed offset) - fixed issues stopping world model from animating
11 Months Ago
player update. exported edited jog anims and created walk east, south and west anims
11 Months Ago
Added wallpaper conditional models to wall, doorway, window, half and low wall building block prefabs (all grades and skins)
11 Months Ago
modify order colors
11 Months Ago
merge from radtown_redux
11 Months Ago
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)
11 Months Ago
merge main -> radtown_redux