113,482 Commits over 3,959 Days - 1.19cph!
Added a cameraModifyBone field to the viewmodel, when a transform is assigned to this its rotation will be added additively to the final camera position
Eg. if this bone is rotated 2 degrees on the x and raised 0.1m the camera will do the same
Could be used for authored camera animations on viewmodels since the bone could be assigned to a helper bone in the animated hierarchy
The bone needs to start at a neutral pos/rot (0,0,0 on both)
Player will now look at a designated point during the tutorial cinematic (see postRotationLook and postRotationLook in PlayerEyes)
Set player eye bodyRotation on the server to match their transform rotation on spawn. Fixes spawned players not having their rotation set on the server, causing their corpse ragdolls to not match their angle.
Removed all unused tutorial videos
Remove descriptions from tutorial missions, they're not used
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Let blackjack dealer hit on a soft 17
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Player clothing is now rechecked for changes when a demo is scrubbed, fixes cases where scrubbing past clothing changes woudl result in the player not having the correct clothing equipped visually
Added an extra blocker above the tutorial island to stop missiles or flying vehicles
Fixed RenderingCommandBuffer error when equipping chainsaw
Wiped 2 gigs of temp test files.
Merge from tutorial_island (merged all shader changes keeping changes from tutorial_island, since they should be the most up to date)
Explosive ammo additive LOD & prefab setup
Missed RPC calls file changes
Update rowboat collider names to be clearer
Added a toast when player is dismounted from rowboat by seat clipping, which names the collider they clipped into and the entity it's on (if any). We can remove all this again once the bug is resolved.
Attempt at fixing locomotives colliding with one of the railings in the train tunnels in some situations
Fixed some more light leaking issues in the train tunnel elevator shafts that I previously missed.
Added timeout var for flags.
Codegen.
BaseDiggableEntity can now be flagged as requiring a shovel to dig or not.
Can dig with any melee item.
Cleanup & refactor anim sync.
Codegen.
Broke layout
Fixed spacing
fixed holster offset issue
Fixed bug if markers list was 0 and was trying to be accessed,
Main merge - resolved conflicts
Protobuf
Additional check on server destroyed
Removed pointless import
Pooled server postions vector
3p anim and override controller updates
disabled spec override on concrete_cracks_a decal mat to get rid of halos
compound scene update
S2P
helipad final art
colliders, baked LOD and prefab setup
merge from 3p_speargun_offset_fix/
setup for viewmodel script (off by default for now as test sphere's for visual feedback don't work with it)
player update. exported edited crossbow reload anim