reporust_rebootcancel

128,565 Commits over 4,201 Days - 1.28cph!

9 Months Ago
Make sure to clear all fixtures testqueue when cancelling a test run
9 Months Ago
Added IO line support
9 Months Ago
- Fixed door controller - Broke lock
9 Months Ago
Image slider in Abyss view
9 Months Ago
- Added lock and door controller support - Added increased protection to the front of the drawbridge
9 Months Ago
Ensure open/close door takes priority
9 Months Ago
launch site trees set dressing++
9 Months Ago
some materials decal layers changes
9 Months Ago
Manifest
9 Months Ago
Fixed bug preventing open/close option being replaced by pickup
9 Months Ago
Generate protobuf
9 Months Ago
Merge from cosmetic_flowers (and main as a result)
9 Months Ago
Added sounds
9 Months Ago
Created/setup worldmodel prefabs for orchid, rose, sunflower items.
9 Months Ago
Added orchid, rose and sunflower items. Linked to them from their collectables and plantproperties.
9 Months Ago
Added radial menu option to toggle the growable UI. Option shows when looking at a growable without a hostile held item.
9 Months Ago
More auto turret tests
9 Months Ago
9 Months Ago
Added client.showGrowableUI so you can hide the large growable UI when you just want to admire your beautiful flower garden.
9 Months Ago
Manifest
9 Months Ago
Sunflower collectable setup. Added spawn population. Added to spawners.
9 Months Ago
Manifest
9 Months Ago
Orchid population. Added orchid and rose to auto spawns.
9 Months Ago
Rose collectable and spawn pop
9 Months Ago
Double the life length of ripe stages for cosmetic flowers
9 Months Ago
Manifest
9 Months Ago
Initial sunflower item, world model, entity, plant properties setup.
9 Months Ago
Hopper suction + related mat/textures. Added texture scroll to VertexLit Blended Custom
9 Months Ago
fixed wrong check stopping consoletoggle params from working
9 Months Ago
Rose seed item fix
9 Months Ago
Manifest
9 Months Ago
Initial rose item, world model, entity, plant properties setup.
9 Months Ago
Manifest
9 Months Ago
Initial orchid item, world model, entity, plant properties setup.
9 Months Ago
Renamed some flower stage prefabs for consistency with existing ones.
9 Months Ago
merge from main
9 Months Ago
Handle wind and displacement in compute step
9 Months Ago
merge from main
9 Months Ago
merge from console_history_playerprefs
9 Months Ago
Save console command history in player prefs, so it persists in between sessions
9 Months Ago
Auto turret tests wip
9 Months Ago
Merge from main
9 Months Ago
Chickens in coops now go to sleep at night
9 Months Ago
Fixed triangle planter collider marked as convex, resulted in a square collider for placement
9 Months Ago
testlist -> gettestlist
9 Months Ago
Simplify reference to resources
9 Months Ago
Minor test fixes
9 Months Ago
Added testrunner.isbusy command, returns { isBusy = true/false } when running tests/not running tests
9 Months Ago
Change code that reverts items to instead destroy all custom items
9 Months Ago
Split into multiple classes Remove ability to modify vanilla items - instead create a new custom item that is the same as the vanilla item - having to revert every single vanilla item introduced possibility of normal assets staying modified Exposed ItemModEntity