reporust_rebootcancel

106,382 Commits over 3,806 Days - 1.16cph!

1 Year Ago
merge from main
1 Year Ago
merge from TugboatDoorDeployFix merge from tugboat_tube merge from DroppedItemCollisionFix merge from tugboat_push_limit merge from Water5BoatsFix merge from TugboatDecayIndoors https://files.facepunch.com/Alistair/107/07/2023/2S17/ApplicationFrameHost_aALw3KhTnn.png
1 Year Ago
Never stack items
1 Year Ago
Out of bounds NRE fix
1 Year Ago
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1 Year Ago
Disabled Water5 corrective forces on boats if they're not at least 50% submerged in water
1 Year Ago
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1 Year Ago
Exhaust & damage states WIP
1 Year Ago
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1 Year Ago
Reduce chance of player getting killed on inner tube when colliding with a tugboat
1 Year Ago
V2 lighting prefab
1 Year Ago
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1 Year Ago
Ping sfx now fall under the game sounds audio slider
1 Year Ago
Remove old, very out of date and no longer used list of radio stations in StreamingAssets
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
1 Year Ago
Missing shelved change.
1 Year Ago
Don't create pegs in take-only mode. Items can now be flagged as not removable. Don't show UI options for invalid actions in take-only mode. Better (temp) spawn randomization. Cleanup and spawned loot items that don't fit. Some fixes/refactor, general wip.
1 Year Ago
merge from building_skins_3
1 Year Ago
merge from main
1 Year Ago
Merge from serverlist
1 Year Ago
Add a convar to hide the nexus tab on the server browser
1 Year Ago
Prefabs being migrated to new format in a separate commit
1 Year Ago
Change `InstancedMeshFilter` from List<Renderer> to single Renderer each and have multiple components Refactor existing code to work the new component data layout
1 Year Ago
Another code fix
1 Year Ago
Store server protocol in the nexus so the client doesn't need to guess it when connecting/transferring
1 Year Ago
Code fixes of converter
1 Year Ago
Convert DeployGuide to Graphics.DrawMesh() only to find out it's only used for codelocks Start converting ConstructionPlaceholder over instead Getting ready to convert all InstancedMeshFilter to be applied to every MeshRenderer instead of "one InstancedMeshFilter per prefab"
1 Year Ago
cherrypicking 84527 (client only)
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Standardize "single method" to ingest all types renderers into instanced rendering configs: RendererLOD, MeshLOD and plan MeshRenderers
1 Year Ago
merge from main
1 Year Ago
merge from deep_sea_hotfixes
1 Year Ago
merge from save239
1 Year Ago
disabled shadow proxies on static cars
1 Year Ago
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1 Year Ago
Changed Tugboat physic colliders from metal to wood where appropriate
1 Year Ago
Added additional collider to fix tugboat collision bug
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Large/med/small surface prefabs.
1 Year Ago
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