reporust_rebootcancel

122,206 Commits over 4,048 Days - 1.26cph!

11 Months Ago
Merge from hood_and_cuffs
11 Months Ago
Merge from main
11 Months Ago
Merge Bikes -> main
11 Months Ago
Merge from renderlod_hlod_fixes
11 Months Ago
Bigger colliders, don't clip into walls
11 Months Ago
Fixed collapsed RendererLOD and MeshLOD objects not getting disabled properly when a HLOD mesh is rendering
11 Months Ago
merge from fix_ping_estimation_dispose -> main
11 Months Ago
Fix ping estimation throwing an exception when reading the ping value after the ping was disposed
11 Months Ago
Merge Bikes -> main
11 Months Ago
Fixed bike spawn points at mining outpost, power substation, supermarket
11 Months Ago
Prevent bikes rolling far away after a player jumps off, add drag
11 Months Ago
Fixed several issues that were impacting motorbike spawns in monuments: -Fixed spawn points in junkyard, water treatment, airfield and trainyard being too close to colliders and being unable to spawn bikes -Added a gizmo to the VehicleSpawnPoint that shows the entity bounds of the vehicle being spawned and will display as red if it is intersecting colliders in the World layer, should fix the above issue in future -Fixed VehicleSpawnPoint using a static list of spawn points instead of a list per population type (this was causing pedal bikes to spawn in places motorbikes should spawn and would likely have caused issues with tugboats) S2P junkyard, water treatment, airfield and trainyard
11 Months Ago
Adjusted driver eye pos
11 Months Ago
Same fix for snowmobiles
11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
Missed codegen!
11 Months Ago
Codegen woops!
11 Months Ago
Travelling Vendor -> Main
11 Months Ago
Fixed some things like the dive suit clipping in first-person view
11 Months Ago
Greatly reduced target detection range Minor code cleanup Added convar to have the vendor destroy buildings. Disabled by default. Increased push box size
11 Months Ago
Speculative NRE fix in MonitorLoopingGesture
11 Months Ago
Update burst from 1.8.15 -> 1.8.16 to fix crashes during builds
11 Months Ago
merge from runtime_profling_presets -> main
11 Months Ago
Fix runtime profiling not turning off performance tracking when profiling is off New convar to set profiling level preset to the most common settings 0 = off 1 = basic stats (frametime, total entities spawned/killed, lag spikes) 2 = all tracking Can enable/disable profiling modules with convars after `runtime_profiling` is enabled Add comments
11 Months Ago
Have bikes use half the usual amount of position interpolation, and send their steering etc update 10 times a second instead of 6.67 times. Reduces visible input delay
11 Months Ago
11 Months Ago
Max bike fuel gauge out at 100 instead of 500, like we do with helicopters.
11 Months Ago
Merge main -> Bikes
11 Months Ago
Merge Bikes -> main
11 Months Ago
Increased pedal bike sprint time from 4s to 5s
11 Months Ago
Adjusted pedal bike world collider
11 Months Ago
Tuned down and clamped crash ragdoll force
11 Months Ago
Merge Travelling Vendor -> Main
11 Months Ago
Changed icon to green one Increased icon size
11 Months Ago
Null check
11 Months Ago
disable ambeint sounds on travelling vendor turrets
11 Months Ago
backfire sound
11 Months Ago
Force mount vis changes
11 Months Ago
merge from runtime_profiling_double_physics -> main
11 Months Ago
Fix physics stats being doubled on every frame FixedUpdate runs
11 Months Ago
Merge Travelling Vendor -> Main
11 Months Ago
DirectlyMountable check in force mount
11 Months Ago
Merge from main
11 Months Ago
Don't show the timed dismount UI if we're restrained
11 Months Ago
Restrained players aren't placed in the driver seat for Snowmobile or Submarine
11 Months Ago
merge from hood_and_cuffs
11 Months Ago
Merge from main
11 Months Ago
Moved turrets closer to the vendor centre
11 Months Ago
Added random engine backfires