113,485 Commits over 3,959 Days - 1.19cph!
merge from 3p_speargun_offset_fix/
setup for viewmodel script (off by default for now as test sphere's for visual feedback don't work with it)
player update. exported edited crossbow reload anim
Cherrypicked all shader-related changes from /main/shader-memory-review2
player update. edited spas reload anim, set the holster position and removed spas rootbone transfroms from the gun animations via a mask so the player holds it correctly
Cherry picked shader changes from main
helipad wip
asphalt_b texture set
merge from turret_attachments_unpowered_fix
merge from burst_icon_belt
merge from water_container_debugging
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Fixed some rotation and parenting issues
Fixed teleport2marker command not working when called from a keybind
Passing teleport2marker a -1 argument will now teleport to the last placed marker
First pass on a simple entity copy+paste system for QA and media purposes
debug.CopyEntitiesInRange takes a name and radius, will copy all entities in the radius using the players position as the reference point
debug.PasteEntities takes a name and will paste the target entities, using the plaeyrs current position as the origin
IO entities that are included in the paste are rebound locally, so any contained circuits will be recreated
Entities are saved in the server directory (EntityCopies folder) and can be reused/saved externally/etc
Added model pre processor setting default mesh compression off
Updated large backpack with a better placeholder (tinted arctic hazmat bag)
Added Nacho's small backpack art
Fixed sampler limit reached on some standard cloth variants; reduced sampler count on other shaders
Reverted de-duplication cleanup for breaking variant stripping (will try again later w/ manual stripping) => fix for current shader issues
viewmodel prefab updates, skinned wires & updated base model, added admire anim
Fixed bugs with marker display.
Old markers are now resused.
Internal default shelter count stored.
Removed various debug checks.
Cleaned up code.
player update. exported/set up spas12 shotgun anim set and popoluted its holdtype override ctrl with the new anims
Cleaned up on destroy code.
Fixed marker display.
Markers are now updated on destroy correctly.
Fixed issues with double adding to limited list.
Made "parachute" solid ground checks & underwater checks only apply to parachutes
Redone limited shelter list setup for removal/addition
Fix diving tank not right clicking to equip when wearing chest armor (will correctly unequip armor & equip diving tank)
Removed reliance on owner id
Prevented client error on join. Ensured key exists in list before checking count.
WIP 3rd person anim code.
RPC tweaks/checks.
Reduce weight scaling of backpacks dropped in the world to prevent rowboats capsizing instantly
Max weight 1kg per slot and only apply 50% of the weight of each item inside
stopped vm casting shadows
added 3p anims & updated override controller
speargun entity offset fix
3p anim and override controller updates
Merge from metal_detector