reporust_rebootcancel

122,191 Commits over 4,048 Days - 1.26cph!

11 Months Ago
blunderbuss worldmodel - fixed issues with collider and outline not working
11 Months Ago
merge from main - RC
11 Months Ago
merge from BikeDragFix
11 Months Ago
Set rigidbody drag for the bikes using GetModifiedDrag, so the bike class and CarPhysics don't fight each other
11 Months Ago
Apply instantforced rule to the one frame of initial client update
11 Months Ago
Add NonSerialized attribute to spawnPoints
11 Months Ago
Use an init method for ConvarControllerSpawnPointPopulation. In editor, the ScriptableObject is saving the state of any private vars we use
11 Months Ago
Added a haveGotSpawnpoints bool to ConvarControllerSpawnPointPopulation. Getting strange behaviour in editor where it thinks 'spawnPoints' is already not null at the start. Serialised?
11 Months Ago
Imported Apartment Mailbox Textures, Model Added and Setup Apartment Mailbox Prop Prefab Setup Apartment Mailbox Material, Colliders and LODs
11 Months Ago
Force swap seat now works on locked modular cars
11 Months Ago
vm blunderbus - now loads correct coloured shells - turning off casting shadows on slug shell - viewmodel renderer scripts set up Also created icon & setup
11 Months Ago
Sneaking in a minor pedal trike steer angle edit
11 Months Ago
Wallpaper skin setup wip
11 Months Ago
Fixed cyclist hands disconnecting from handlebars at full turn
11 Months Ago
adjusted roadside electrical prefab lodding distance - resolves late poping during driving fast
11 Months Ago
converting rotation constraints to radians when processed
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
drop tickrate on some cloth assets
11 Months Ago
contacts are found once at the beginning of the tick and solved alongside distance constraints
11 Months Ago
Merge from main
11 Months Ago
Adding my test saves
11 Months Ago
radtown redux S2P
11 Months Ago
environment volumes pass #1
11 Months Ago
Handcuffed players can now be force mounted to code locked cars
11 Months Ago
polished set dressing in the shed area
11 Months Ago
merge from main - RC
11 Months Ago
fixed some incorrect vertex normals on rubble props fixed some intersecting polys on storage building large roof
11 Months Ago
Only allow bike driver to access fuel when someone is mounted
11 Months Ago
Initial work on supporting burnouts and fast turns with Ctrl. No releasable yet
11 Months Ago
Merge from main
11 Months Ago
Merge Bikes -> main
11 Months Ago
Minor spelling edit
11 Months Ago
Fix remaining incorrect barrel colours on small oil and S2P S2P stables_b, fixes search light facing the wrong way
11 Months Ago
Threshold edit
11 Months Ago
less smoke
11 Months Ago
moar smoke
11 Months Ago
Increased visual threshold for bike wheelspin FX
11 Months Ago
Grey out the set speed option if only non-compatible clips are selected
11 Months Ago
Created Rust.TimelineTools plugin Added Set Duration and Set Speed right click options, opens up a window to batch set the speed or duration of clips Compatible with domain reloads and Undo
11 Months Ago
Added wheel slip skid sounds for bikes. Reusing modular car content - some of this code could be de-duplicated in the future, with more time available.
11 Months Ago
Rotorwash FX play fixes. Fixed Minicopter not using the nested small wash prefab. Slight optimizations.
11 Months Ago
Fixed sidecar wheel visuals properly
11 Months Ago
Merge Bikes -> main
11 Months Ago
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11 Months Ago
- Pedal bikes now use the horse stamina bar to visually show sprint remaining - Send sprint info over the network again - Rearranged the Rust HUD to be able to show vehicle health and stamina bar at the same time - Horses now show their health in the HUD, mainly just so there isn't a hap in the stamina bars
11 Months Ago
Force multiplier 1.25
11 Months Ago
Merge Bikes -> main
11 Months Ago
Changed how the force on self from hurt triggers is calculated + code formatting
11 Months Ago
Add "HotReload" editor class that allows you to define temporary runtime fields without recompiling - Backed by a Dictionary<string,object>, only intended for use inside editor so it's ok if it's slow