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106,382 Commits over 3,806 Days - 1.16cph!

1 Year Ago
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1 Year Ago
Fix ferry getting stuck while departing the ferry terminal (and then warping to the next zone) Fix ferry SphereCast returning incorrect values when it hit something
1 Year Ago
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1 Year Ago
Fix turrets not spawning correctly on nexus ferry
1 Year Ago
Update CraggyIsland_Nexus to have a ferry terminal
1 Year Ago
Hide the marker list while in the nexus map
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Cherry pick 84602 (BeginWrite called twice)
1 Year Ago
Cleanup
1 Year Ago
ComputeBuffer.BeginWrite will call warning if it is called twice before EndWrite is called
1 Year Ago
getting rid of shadow proxies on objects where it didn't suit with the flashlight
1 Year Ago
getting rid of shadow proxies on objects where it didn't suit with the flashlight
1 Year Ago
Water cooler and water jug meshes/prefabs/textures
1 Year Ago
Convert sam site bottom to RendererLOD Update sam site prefab with new InstancedMeshFilter
1 Year Ago
Fix entity update being recieved before global network update
1 Year Ago
Cleanup
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Fix entity configs not being added & windmill prefab updated
1 Year Ago
setting up static pumpjack prefab with animated oiljack arm
1 Year Ago
Hatch burnout one-shot
1 Year Ago
Set up ferries to go to the new ferry terminal monument Remove placeholder ferry dock monument
1 Year Ago
attempting to fix unable to pick up item in LS
1 Year Ago
Blocked vertical access inside pigeon nest
1 Year Ago
increased draw distance selectively on some props in desert base dwellings
1 Year Ago
Added env volumes of type building in the walkable pipelines, incl LS pipes
1 Year Ago
Disabling underwater lab greeble in dwellings as they dont fit with walls Adjusting the greeble prefabs left in the modules
1 Year Ago
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1 Year Ago
menu/codegen changes
1 Year Ago
Missing cover on LOD1 of top_walkways
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
resized/cropped barricade_props_atlas as we likely wont add to it updated models UVs to reflect change updated textures in it to reflect recent changes
1 Year Ago
fix for cave_large_hard through terrain around cenote - added rocks
1 Year Ago
fix for cave_medium_easy through terrain - added rocks
1 Year Ago
Fixed dressing clipping in link-stairwell-b-1200
1 Year Ago
Fixed collision accuracy at back of excavator, filled the room there to block LOS
1 Year Ago
UI/menu changes for take only mode.
1 Year Ago
cherrypicking 84563 - fixed gaps in SC skin floor triangle
1 Year Ago
Fixed hole in wood tier doorway
1 Year Ago
merge from TugboatDoorDeployFix
1 Year Ago
reconnected a bunch of prefabs that were severed in Oilrig lighting and Compound lighting prefabs
1 Year Ago
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1 Year Ago
Fixed a crate blocking players on the small oilrig docks
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
▄▆▇▆▋ ▍▅▄▄▋▊▆▌▄▉_▇█▆▉▅▋▅▇▌█▋▍ ▅▇▇ ▇▋▋▊▆_▄▆▍▄▌█▄▅▄▅▋▇ ▉▋ ▅▋▉▅▌▉▍▍ ▉▋ ▄▄▄▋▊█▍ █▆▋▉▄▉▅ / ▋▋▊▍▆ ▊▋▇█ ▇▅▊▋▉ ▍▄ ▇▅▊ ▅▍▋ ▇▇█▊▆▆ (▅▋▆▄▅▇█ ▄▌ ▍▊▍▄▊▊▋!) ▊▍▊█▉ ▆█ ███▆▍ ▇▇█▊▇▉▆▊▄ ▄▉█▅ ▍▅▇█▊▄▇ ▅▊▋▉▄▌▋▌▆▌▊ ▋▅ █▊▉█▄▊▉ (█▍▊▉ █▆ ▆▊▄▅▍▋▇▍▌▋▊ ▍▊▉▌ ▇▇▆█▋▆▊▆▉▌_█▄▉▌▅▍▅▄▋▉▄▌ ▅▌▌ █▆▊▍▍_▉▇▄▋▄▉█▅▊▍▊▇ █▇▉ ▊▌▄▊ ▋█▍▌▍ ▋▉▆▇▉ ▇▄▍▆ ▊▆▄▍▋ ▌▉▉▄▇▌▍ ▋▇▋ ▇▅▉▆▍▅▉▊)
1 Year Ago
fixed gaps in SC skin floor triangle
1 Year Ago
merge from main