106,382 Commits over 3,806 Days - 1.16cph!
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Fix ferry getting stuck while departing the ferry terminal (and then warping to the next zone)
Fix ferry SphereCast returning incorrect values when it hit something
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Fix turrets not spawning correctly on nexus ferry
Update CraggyIsland_Nexus to have a ferry terminal
Hide the marker list while in the nexus map
Update global_networked_bases/2021
Cherry pick
84602 (BeginWrite called twice)
ComputeBuffer.BeginWrite will call warning if it is called twice before EndWrite is called
getting rid of shadow proxies on objects where it didn't suit with the flashlight
getting rid of shadow proxies on objects where it didn't suit with the flashlight
Water cooler and water jug meshes/prefabs/textures
Convert sam site bottom to RendererLOD
Update sam site prefab with new InstancedMeshFilter
Fix entity update being recieved before global network update
Merge from main -> global_networked_bases
Fix entity configs not being added & windmill prefab updated
setting up static pumpjack prefab with animated oiljack arm
Set up ferries to go to the new ferry terminal monument
Remove placeholder ferry dock monument
attempting to fix unable to pick up item in LS
Blocked vertical access inside pigeon nest
increased draw distance selectively on some props in desert base dwellings
Added env volumes of type building in the walkable pipelines, incl LS pipes
Disabling underwater lab greeble in dwellings as they dont fit with walls
Adjusting the greeble prefabs left in the modules
Missing cover on LOD1 of top_walkways
resized/cropped barricade_props_atlas as we likely wont add to it
updated models UVs to reflect change
updated textures in it to reflect recent changes
fix for cave_large_hard through terrain around cenote - added rocks
fix for cave_medium_easy through terrain - added rocks
Fixed dressing clipping in link-stairwell-b-1200
Fixed collision accuracy at back of excavator, filled the room there to block LOS
UI/menu changes for take only mode.
cherrypicking
84563 - fixed gaps in SC skin floor triangle
Fixed hole in wood tier doorway
merge from TugboatDoorDeployFix
reconnected a bunch of prefabs that were severed in Oilrig lighting and Compound lighting prefabs
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Fixed a crate blocking players on the small oilrig docks
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fixed gaps in SC skin floor triangle