reporust_rebootcancel

138,025 Commits over 4,352 Days - 1.32cph!

10 Months Ago
Merge from main
10 Months Ago
More settings tooltip
10 Months Ago
Fixed an additional rock appearing in the players inventory on the tutorial island if they were using a redirect rock skin (jungle rock)
10 Months Ago
Fixed NRE when disconnecting from a server while standing on a moving train SoundManager will no longer attempt to spawn a sound into a scene that isn't loaded
10 Months Ago
Merge from main
10 Months Ago
Added a copy+pastable log output to the weapon slot find tool
10 Months Ago
Switched the targeting attachment to use a new InternalTargeting slot (used to share the Internal slot with the GCO) All weapons with the Internal slot can now also equip items marked as InternalTargeting Added InternalTargeting to the AK and LR , allows the targeting attachment to be used on those weapons Added commands in Tools/Find/Weapons With Slots/ for all slot types that prints out all weapons that can use a given attachment type
10 Months Ago
Wrote new tooltips for all the gameplay options Added video tooltip support
10 Months Ago
Re-implemented settings safe mode button and its confirmation popup
10 Months Ago
Generic popup dismisser, tweaks
10 Months Ago
Generic confirmation popup system Added a confirmation popup to the keybind reset button
10 Months Ago
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10 Months Ago
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10 Months Ago
Rename delta to be more clear
10 Months Ago
Missed file
10 Months Ago
built manifest
10 Months Ago
update iconrender_improvements/wallpaper
10 Months Ago
Prevent IconScene from being saveable - can toggle via `Tools/IconRender/Allow Saving Scene` Show preview of the icon on the right side of the window - pull texture from Game window with a render texture - will have inspector to change render icons below
10 Months Ago
merge from main
10 Months Ago
Fixed player metabolism being affected by low server fps. This would cause large times between frames and could affect food loss, bleeding, temperature jumps etc, building up our built in timer past its trigger amount and not properly bringing it back down. Unsure how greatly this affected servers, or the relationship this has between player update jobs and serial. Worth fixing anyway. Fixed By: Breaking up accumulated metabolism time into fixed‐size ticks rather than using the full accumulator. Always passing exactly metabolismtick to RunMetabolism and DoMetabolismDamage, and preserving any remainder for the next frame, ensuring metabolism advances in uniform intervals.
10 Months Ago
Can't open the console while rebinding keys
10 Months Ago
Abyss Containers - Cinematic textures and materials for both containers
10 Months Ago
Skin modal fixes, working add to cart button Cart price texts
10 Months Ago
syncvar_improvements -> main
10 Months Ago
Abyss Containers - Adjusted sockets position on the horizontal version
10 Months Ago
M15 Pistol - Adjusted iron sights, size, and attachment positions
10 Months Ago
Use deferred reading mode Brings weaving time down to 2.15~ on average
10 Months Ago
More creation calculations
10 Months Ago
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10 Months Ago
Abyss Containers - Tweaked item, prefab, added icon, corpse, gibs and sounds
10 Months Ago
Fixed feature skin cart button
10 Months Ago
Flex grid is now a real grid, can support elements with higher Y size Merged some grids in the limited and general store tab Limited store can now have a featured item (picked randomly for now)
10 Months Ago
- Fix scientist being stuck in search state (they were selecting the same search spot over and over again) - Fix scientist searching silly spots after losing sight of the player instead of in a sensible direction
10 Months Ago
Improve SyncVar Weaver speed from 2.5~ to 2.2~ seconds Only include precompiled assembly paths Don't include the whole managed folder, just take Managed/UnityEngine and Managed/UnityEditor as depdency lists
10 Months Ago
Update: move some of the validate logic back to DEV_BUILD only These routines do sanity checks, and for the last couple days of testing they haven't picked up anything. Tests: on Craggy in editor with UsePlayerUpdateJobs 1
10 Months Ago
Clean: remove recently-added debugging logic Tests: none, trivial change
10 Months Ago
Bugfix: safeguard against NRE induced kicked players in UsePlayerUpdateJobs - Added a couple warning comments If kick happens in the middle of player update loop, it would invalidate one of cached indexes and access a null. Tests: forced a disconnect mid processing, no NRE caught
10 Months Ago
Prevent slow-motion gibs for large structures destroyed in shallow water Previously, when a large object was destroyed in shallow water, we treated the entire object as submerged and set the gibs move in slow motion (simulating underwater behaviour). Now we sample a point higher up on the object to properly detect shallow water and skip underwater effects for gibs in that case.
10 Months Ago
Fixed wire slack up and down binds in the options menu
10 Months Ago
Wire slack up and down binds added to keys_default
10 Months Ago
Merge from building_interaction
10 Months Ago
Added BuildingBlock interactable check functions/calls. Override for boat blocks, only allowing building related interactions when the boat is editable.
10 Months Ago
vmcamera updates based on feedback
10 Months Ago
Chippy arcade machine now shows health info
10 Months Ago
trawler ship props progress
10 Months Ago
tweaked storage adaptor positions slightly to avoid collision
10 Months Ago
merge from main
10 Months Ago
String light emission toggle when powered
10 Months Ago
Set instancing convar to editor only, remove hardcode instancing on in tutorial island