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138,013 Commits over 4,352 Days - 1.32cph!

10 Months Ago
updated spoiled produce model to include mesh backface to prevent any exploits. updated material updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
10 Months Ago
main -> new_menu
10 Months Ago
Ensure canvas groups aren't interactable when window is closed Fixed description text overflowing box
10 Months Ago
Scroll fade on description box
10 Months Ago
Header image and description properly parsed by header modal Description scroll box Padding and cleanup Increased server information box
10 Months Ago
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
10 Months Ago
udpated potato crate to use relief mapping
10 Months Ago
ammo and food updates
10 Months Ago
phrases
10 Months Ago
Merge from naval update
10 Months Ago
Merge from main to naval update
10 Months Ago
Submitting work to update branch
10 Months Ago
Wall shelf stricter placement to prevent box walls - No longer able to be clipped into deployables - No longer able to be clipped into construction - More accurate volumes and sockets
10 Months Ago
merge from loot_spawns
10 Months Ago
Removed stray silencer loot spawns
10 Months Ago
Added an invite to team option to the popup when clicking on an ingame chat message Players can block all incoming invites with client.allowTeamInvitesRemotePlayers convar
10 Months Ago
Pending team invites are now saved through server restarts Team invites that are sent to players that have not joined the server yet will now be delivered when the player first joins Fixed invite button appearing for all team members
10 Months Ago
Merge from main
10 Months Ago
Fixed loading, added GamePhysics.OBBSweep, added handling to not let the chandelier extend through solid objects
10 Months Ago
Christmas light bulb spawning fixes
10 Months Ago
First pass chandelier, using ceiling light model but has player configurable length
10 Months Ago
Advanced christmas light now inherits from the string light class and use the new deployment system
10 Months Ago
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10 Months Ago
Cherrypick 122713, I have no clue how this disappeared
10 Months Ago
String light fixes, manifest
10 Months Ago
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10 Months Ago
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10 Months Ago
Restored hanging bulbs string light
10 Months Ago
Fixed some line generation issue
10 Months Ago
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10 Months Ago
Removing a point refunds the consummed length
10 Months Ago
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10 Months Ago
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10 Months Ago
Revert UI.Options.Keybind.prefab, wasnt meant to be changed
10 Months Ago
Compile fixes
10 Months Ago
Fairy lights: can remove points and resume wiring by pressing E on the little box Added new keybinds for wire slack
10 Months Ago
update iconrender_improvements/batch
10 Months Ago
merge from main -> iconrender_improvements
10 Months Ago
Hook up 'connect to server button' to our existing connection logic. Works perfectly
10 Months Ago
Fixed incorrect button prefab sizing
10 Months Ago
Hooked up connect modal to server list entries (now displays server title) Hooked up cancel and quit buttons
10 Months Ago
Merge from steam_item_store_images
10 Months Ago
Continuing on blocking in materials on floating walkways
10 Months Ago
Fix duplicate icon being shown Fix small image being used as large Automatically remove duplicate image URLs
10 Months Ago
Abyss Containers - Updated model, LODs and some prefab setup
10 Months Ago
Prevent dud satchels from exploding if they are attached to a door that clips through a wall
10 Months Ago
Untested support for adding Steam item store images
10 Months Ago
Add editor tool to print count of active lights per entity (Tools/Optimize/Lights/Print Active Lights)
10 Months Ago
merge from roofbeams
10 Months Ago
Merge from fix_protobuf_length_prefix