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138,006 Commits over 4,505 Days - 1.28cph!

21 Days Ago
Update(tests): patch ComputerStation Tests: TestMTSave(ComputerStation) - passes
21 Days Ago
- Removed shaderLod convar as the setting has become obsolete and we're now using subshader LODs to fix an issue with Grab Passes in RRP. - Updated the TerrainQuality script to no longer rely on the shaderLod convar. - Code gen
21 Days Ago
Update(tests): patch BoatBuildingStation Tests: TestMTSave(BoatBuildingStation) - passes
21 Days Ago
Merge from satellite_crash
21 Days Ago
Bump final_descent_seconds from 8 to 20
21 Days Ago
Update(tests): patch BuildingBlock - also skip EnsurePopulatedTriggersList if boatskin is null(it is in tests) Tests: TestMTSave(BoatBuildingBlock) - passes
21 Days Ago
Fixed bootstrap Translate server NRE
21 Days Ago
testlist
21 Days Ago
Update(tests): Patch BlackjackMachine - skip sub entity spawning in testing mode Tests: TestMTSave(BlackjackMachine) - passes
21 Days Ago
Update(tests): patch Bike - also implemented TestFuelSystem.GetFuelAmount and Capacity Tests: TestMTSave(Bike) - fails on transform access
21 Days Ago
Premium tab wip
21 Days Ago
R/W on collider
21 Days Ago
Missing DLL
21 Days Ago
Swap out Source Generator analyser for Code Analyzer version
21 Days Ago
merge from main
21 Days Ago
Update(tests): patch BaseSiegeWeapon and BatteringRam - implemented TestFuelSystem.GetFuelFraction Tests: TestMTSave(BatteringRam) - now fails on transform access
21 Days Ago
Update(tests): patch BaseSubmarine Tests: TestMTSave(BaseSubmarine) - now fails on TimeSince
21 Days Ago
gamesroom shotgun trap - LODs added - game model updated - prefab updated - enabled gpu instancing for its material
21 Days Ago
Added the missing blit from the DoF pass and updated the way the copy texture is set up
21 Days Ago
Update(tests): patch BasePlayer Tests: TestMTSave(BasePet - a lil weird, but okay) - fails on TimeUntil
21 Days Ago
Update(tests): patch BaseBoat Tests: TestMTSave(BaseBoat), now fails on TimeSince
21 Days Ago
Update(tests): patch AutoTurret Tests: TestMTSave(AutoTurret) passes
21 Days Ago
Update(tests): patch PlayerHelicopter for TestMTSave - added IFuelSystem.TestFuelSystem, mostly duds Tests: ran TestMTSave(PlayerHelicopter), still fails, but now around TimeSince
21 Days Ago
Update(tests): patch BaseVehicle, BaseHelicopter for TestMTSave(TwitchBus) - also skip spawning marker for CH47 in unit test mode Tests: TestMTSave(TwitchBus) passes
21 Days Ago
merge from main
21 Days Ago
Merge from satellite_crash
21 Days Ago
Merge from countdown_monitor
21 Days Ago
Bugfix(tests): path CargoShip and skip some prefab logic for TestMTSave Tests: TestMTSave(CargoShip) passes
21 Days Ago
Add a hatched effect to targeting circle.
21 Days Ago
Bugfix(tests): patch OreHopper.oreOutputMesh in TestMTSave Tests: TestMTSave(OreHopper) passes
21 Days Ago
Generate higher res targeting circles with consistent width borders. Double thickness of connecting line. Fix mounting the computer chair backwards like a cool kid.
21 Days Ago
Bugfix(tests): patch up ItemContainers.allowedItems in TestMTSave setup Tests: ran TestMTSave tests, 343 -> 298 failures
21 Days Ago
merge from cui_multi_destroyui
21 Days Ago
Compile fix
21 Days Ago
storage room block outs
21 Days Ago
Bugfix(tests): catch exceptions raised when killing spawned entities on test cleanup Allows us to clean up entire spawnable list, permitting other tests in the queue to succeed if they don't mind the poisoned state Tests: ran all TestMTSave, 354 failures out of 637
21 Days Ago
merge from hackweek_creativemode_ui
21 Days Ago
Fixed creative UI indicator disappearing when toggling creativemode for an user while allUsers is enabled
21 Days Ago
Update(tests): patch up CoalingTower.unloadingBounds for TestMTSave Tests: TestMTSave(CoalingTower) passes
21 Days Ago
Translation strings.
21 Days Ago
Continued texture polish on stacked tables
21 Days Ago
Further tweaks: text strings, layout
21 Days Ago
tunnel medium b blockout
21 Days Ago
refactor SDF data access and modification to alway be via an internal handle so that it can be baked in the background in all cases, stops a nasty stall when loading large numbers of sculptures but also ensures safe access in all cases
21 Days Ago
Update(tests): do minimum initialization for IOEntities Allows FogMachine and StrobeLight to pass tests Tests: ran TestMTSave, these 2 cases pass
21 Days Ago
Bugfix(tests): exclude abstract BaseEntities from test cases Tests: ran unit tests
21 Days Ago
merge from cui_multi_destroyui
21 Days Ago
Added SendDestroyUIs (mainly for ServerRPC overload generation)
21 Days Ago
Countdown monitor turns on display with the other one. Display tweak.
21 Days Ago
Bugfix(tests): bypass ferry error checks when initializing during unit test Can be fixed properly, but don't think we need it right now Tests: ran TestMTSave(NexusFerry) - it passes