reporust_rebootcancel

127,034 Commits over 4,109 Days - 1.29cph!

27 Days Ago
All misc store pages
27 Days Ago
Fixed the issue with the player skin appearing completely white when using a 1:1 resolution ratio and a 90 degree FOV
27 Days Ago
merge from indirect_instancing (build test)
27 Days Ago
build fix
27 Days Ago
regenerate codegen
27 Days Ago
fixed normal issue on spotlight glass
27 Days Ago
merge from main
27 Days Ago
merge from main
27 Days Ago
Block the compound respawn mission in softcore
27 Days Ago
Reapply 123918, fix missing loot panels on client (not cherry picked as it was done directly on Aux2)
27 Days Ago
Merge from vine_syncPos
27 Days Ago
Subtract 123921 (was meant for aux2)
27 Days Ago
Remove a transform find by name every frame when conversations are animating
27 Days Ago
Merge from vine_syncPos
27 Days Ago
ConversationManager cleanup - no longer spawns and destroys a new client side gameobject per conversation ConversationManager is now a static class
27 Days Ago
Fixed the text animation not working on dynamic mission conversation pages
27 Days Ago
Force include loot panels in manifest
27 Days Ago
Merge from parent
27 Days Ago
Merge from main (a lot of viewmodel conflicts)
27 Days Ago
Finally working snapping Apply global directions again to ensure consistency Flatten normal so we dont get any weird tilting behaviours
27 Days Ago
Much more reliable snapping behaviour - use normals and offsets in local space instead
27 Days Ago
More accurate snapping, seems to work more of the time Still some strange bugs on certain surfaces and alignments
27 Days Ago
Merge from mission_create_streamlining/outpost_spawning
27 Days Ago
Don't enable outpost spawning by default Switch mission container to generic_small (might fix container issue) Added teleport2mission convar, will teleport player to current marked location of mission on the map S2P villages
27 Days Ago
Show party invites at top of friends menu - expire after 120s - can accept or reject the party invite
27 Days Ago
Documents typo fix
27 Days Ago
Use a socket system instead Defaults to Socket_Free if user isnt using snap This allows more deterministic snap behaviour between client + server when determining placement Use global rather than local directions
27 Days Ago
Merge from mission_create_streamlining/outpost_spawning
27 Days Ago
Adjust how we open loot to try and solve missing loot panel issue
27 Days Ago
Merge from parent
27 Days Ago
Merge from main
27 Days Ago
Container open and close sounds Document move sounds
27 Days Ago
Fix mission container accepting player items
27 Days Ago
Merge compile fix
27 Days Ago
Merge from outpost_spawning
27 Days Ago
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27 Days Ago
Connected to a server as the party leader will cause all other party members not on a server to connect to same one
27 Days Ago
spotlight gibs
27 Days Ago
M15 Pistol - Small texture tweak
27 Days Ago
Prevent scientist from sprinting when dogfighting from upclose, wasting time where they can't shoot
27 Days Ago
Fix compile error
27 Days Ago
Fix scientists sometimes facing away from their target lkp when in cover
27 Days Ago
Prevent scientists from throwing grenades instantly when they lose los
27 Days Ago
Update: started work on projectile unit tests Incomplete, will continue tomorrow. Tests: none, it's too derpy
27 Days Ago
M15 Pistol - Added icon, final texture tweaks, updated rack position
27 Days Ago
Better debug vis for scientist accuracy
27 Days Ago
Wall Storage - Added icon and corpse, tweaked collisions for proper material separation, tweaked alot of small prefab stuff, removed support for most adaptors, tweaked deploy volumes for shelf
27 Days Ago
Applied same to temaining hull block types.
27 Days Ago
Fix compile error
27 Days Ago
- Fix scientists being able to shoot when sprinting - Allow scientist to shoot when surprised and offscreen, but not being accurate (to help players pinpoint where they are before getting beamed) - Fix scientist being able to land a shot when they are supposed to be inaccurate, if they are doing suppressive fire