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111,286 Commits over 3,928 Days - 1.18cph!

46 Days Ago
Siege weapons decay
46 Days Ago
Fixed scrap transport giving metal frags instead of scrap when shredded
46 Days Ago
Car shredder now shows proper icon and localized name on death screen
46 Days Ago
Merge from hackweek_car_radio
46 Days Ago
ice sculpture pedestal model and materials. need to do lods and gibs and asset cleanup
46 Days Ago
Fixed server / client errors
46 Days Ago
Merge from main
46 Days Ago
Merge from hab_hominglauncher
46 Days Ago
Added server.homingMissileTargetsHab convar (defaults to off) Homing launcher can target HABs as long as that convar is active and the HAB is fully inflated
46 Days Ago
Merge from hackweek_car_radio
46 Days Ago
Merge from main
46 Days Ago
Remove old and accidental files
46 Days Ago
Merge from localcoord-emission
46 Days Ago
Merge from main
46 Days Ago
Car radio costs 120 metal fragments, the same as the Portable Boom Box
46 Days Ago
Merge from main
46 Days Ago
Merge from main
46 Days Ago
Merge from ai_wolf_iteration
46 Days Ago
Fix wolves leaping too far
46 Days Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
46 Days Ago
Fix wolf thinking the player is reachable when they are not, because of unity async paths returning "complete" instead of "partial" even when they are partial, potentially because of the hidden large projection they do
46 Days Ago
Hook last version of jump anim, and re-annotate the motion warping timings Apply out of navmesh root motion when not in the air
46 Days Ago
merge from fix_teleport2grid_foundations -> main
46 Days Ago
Fix teleport2marker & teleport2grid moving you inside rocks / bases instead of to the top of them
46 Days Ago
Try fixing compile error from junkpile despawn
46 Days Ago
merge from qol_junkpile_despawn -> main
46 Days Ago
tweaks
46 Days Ago
Add emission support to localcoord shader
46 Days Ago
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46 Days Ago
Tweak the wolf dynamic vision range: Reduce base wolf vision by 5m Player crouching = 50% range Player sprinting = 130% range (no change) Crouching now allows getting in melee range if you approach a wolf from behind
46 Days Ago
Initial RPC send and receive framework for stats using protobuf
46 Days Ago
Working on jungle walkways
46 Days Ago
Merge from main -> aux3
46 Days Ago
ballista ammo lods and prefabs
46 Days Ago
- Init/Disposal of transaction feed entries - Setup view system to display a given protobuf of transactions - Ensure disposal and return to the pool on dialog closed - Code cleanup
46 Days Ago
Merge: from VendingMachinePooling Fixes a minor bug that caused Vending Machine's protobuf pool to inflate Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
46 Days Ago
Bugfix: avoid inflating VendingMachine's protobuf pool - Rewritten with relying on pooling Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
46 Days Ago
exported updated wolf attack ledge animation
46 Days Ago
Merge from admin_invis_command
46 Days Ago
merge from wire_slack_fix
46 Days Ago
Fixed 0 point wires not being destroyed as expected when quickly adding and removing points
46 Days Ago
merge from main
46 Days Ago
Polish jump trajectory and weightiness
46 Days Ago
Catapult projectiles naming
46 Days Ago
enforce burst compatibility on Point3DGrid
46 Days Ago
server processes enqueued sculpture updates centrally, allowing certain jobs to run in parallel - most beneficial on server startup
46 Days Ago
Feed entry script with basic setting
46 Days Ago
Fixing skinning issue for catapult rope
46 Days Ago
merge from main
46 Days Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point