reporust_rebootcancel

158,865 Commits over 4,597 Days - 1.44cph!

21 Days Ago
Merge from halloween_2026_update
21 Days Ago
Exiting the halloween/xmas portals now shows exit as an interaction prompt
21 Days Ago
Cherry pick 167632 - prevent seasonal dungeons spawning in building priv Also applied a 1s cache to prevent it hammering physics too much
21 Days Ago
Merge from main
21 Days Ago
WIP fixes
21 Days Ago
merge from hotreload_playmode_brick_fix
21 Days Ago
Possible fix for hot reload sometimes causing issues when entering playmode and causing server startup to fail, because it held on to the port from a previous playmode session
21 Days Ago
Fixed halloween NPCs spawning inside safezones
21 Days Ago
Skip ItemIcon refreshing while not visible, now deferred to when the inventory opens Before, any hidden icons would refresh on inventory changes, for example updating their amount and hover text every time you shot a gun Also avoid some unnecessary OnItemAmountChanged broadcasts and hover text rebuild if data didn't change
21 Days Ago
Stop HideIfAiming deactivating the muzzle flash once its particles finish. Every reused attack effect had to reactivate it Was spiking up to ~5-7ms in a build and only 0.2ms in editor somehow, now 0 It points at ParticleSystemRenderer::UpdateCachedMesh, checking that next
21 Days Ago
Fixed dead halloween and easter candies persisting after server restart
21 Days Ago
merge from halloween_2026_dlc
21 Days Ago
Merge from skim_changes
21 Days Ago
Fix food spoliling in workbench recycle bin upgrade container
21 Days Ago
Add VDF files for 6 missing gamepad types. Update gamepad manifest.
21 Days Ago
Keep sound template AudioSources enabled while pooled, disabling them on every recycle flushed unity's audio DSP, stalling up to ~1ms when a sound got cut mid play RecycleSound in editor: ~0.45ms -> ~0.25ms The occasional 1ms "flush dsp connections" is gone
21 Days Ago
Fix SelectedBlueprint.CanCraft running every frame while the crafting menu is closed, small but unnecessary
21 Days Ago
scrap king building skin steam item setup
21 Days Ago
Add support for major/minor revision bumping. Update all gamepad configs with this data. Update validation to always check/catch chamges.
21 Days Ago
Fix all skinned items allocating on every inventory update when getting their icon sprite
21 Days Ago
Attack/AttackAlt are now Button actions on the triggers' soft pull so players can rebind fire/aim to any button (per Valve guidance). Update all action sets/configs to match,
21 Days Ago
merge from main
21 Days Ago
Stop any rumble in Deactivate
21 Days Ago
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21 Days Ago
merge from render_pipeline_testing
21 Days Ago
remove the Rust Render Pipeline text when RRP is enabled, instead show Built-In Render Pipeline when RRP is disabled
21 Days Ago
Try/catch the gamepad update loop, disable on any error errors.
21 Days Ago
Fixed quick craft spending ~1.6ms rebuilding after almost every shot (inventory update) Only rebuilds when the inventory is open now
21 Days Ago
fix stale frame on subsystems without fade in, fix flare not having a predict release event, remove fade in on flare subsystem to fix weird flipping artifact on flare
21 Days Ago
merge from cache_entity_links -> main
21 Days Ago
Update comment
21 Days Ago
merge from automated_testing
21 Days Ago
Get rid of some debug logs spamming related to halloween dungeon spawning
21 Days Ago
Re-add the "Restoring X/100,000 links" for cases where the cache links aren't used
21 Days Ago
merge from render_pipeline_testing
21 Days Ago
fix RRP drawing ocean after water bodies
21 Days Ago
Halloween stringlights Improve deployment, stop clipping, fix groundwatch, reduce network range, remove snapping All tests pass
21 Days Ago
Pool 3 copies of thrown melee weapon and tool projectiles instead of 100. No point in filling our pool with 3900 copies you'll rarely see more than 3 of at the same time Saves around 50MB of memory and gives me some leeway to eat that with gun effects next
21 Days Ago
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21 Days Ago
Pass `serverStartup` parameter into RestoringLoadedEntityLinks() so we don't call RCON.Update() when pasting with copypaste - probably harmless but it bugged me
21 Days Ago
Increase stick move distance required to activate gamepad
21 Days Ago
merge from cache_ocean_path -> main
21 Days Ago
Codegen
21 Days Ago
Optimize server startup time by caching the ocean patrol path on disk (158s -> 138s) - same idea as server occlusion grid being saved - can increase version number to regenerate next restart - convar `regenerate_ocean_path` will cause it to regenerate it next startup too
21 Days Ago
Codegen
21 Days Ago
Remove three unused floats (skincol, skintex, skinmesh) from all player net messages that havent been used since 2016 Defaults were set to -1 so included in the proto Saves 17 bytes per player
21 Days Ago
merge from main
21 Days Ago
Prewarm 5 copies of each ricochet effect instead of 1, first magazine dumped after connecting created up to 2 more per prefab at ~0.5ms each
21 Days Ago
Stop networking IO wire origin data and duplicate slack levels to clients Saves ~34 B per wired slot + ~5 B per wire point on network load