reporust_rebootcancel

142,079 Commits over 4,413 Days - 1.34cph!

22 Days Ago
Optim: ensure UniTask.TaskPool reliably caches items - copied from repo at 88737fb5 Original version was written in wait-free fashion which permitted only 1 participant while failing others. Rewritten to be lock-free, which allows to guarantee pooling Tests: ran unit and perf tests. stuck breakpoints to confirm that repeated perf test invocation didn't have allocations. ran around craggy with jobs 3
22 Days Ago
fixed draw distances on new static door prefabs and layer to world collisions for the apartment complex building
22 Days Ago
merge mortar_prototype to main
22 Days Ago
Regenerate protobuf serializers
22 Days Ago
doubleconnect_eac_fix -> main
22 Days Ago
Add extra guard rails to quick join so that spamming it wont connect multiple times to the same server. More changes to try and fix the EAC reconnect issue
22 Days Ago
Fix animals not steering and scientists not facing target in unity nav mode
22 Days Ago
Cleanup
22 Days Ago
Merge from npc_gesture_heldentity_fix
22 Days Ago
Fixed the issue with the near plane being incorrect for the spot light again, and fixed some issues with trying to get an instance from the render texture pool when there are none available
22 Days Ago
merge from main
22 Days Ago
Route regular server joins through the console command instead
22 Days Ago
Bowless Crossbow - updated textures with new naming, added .skin file, updated prefabs
22 Days Ago
bundle nuke prefabs - sometimes working? sometimes not?
22 Days Ago
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22 Days Ago
initial BC pass - revert per-prefab overrides on BC controller, all modifications done on base prefab - controller setup for low iteration count with low root motion strength
22 Days Ago
merge from weapon_refresh_salvaged_cleaver
22 Days Ago
Subtract 146134 to bring back the new cleaver Keep source on directory conflicts, viewmodel.prefab auto-merged, looks good
Rin
22 Days Ago
merge from main
Rin
22 Days Ago
merge from weapon_refresh_salvaged_cleaver
22 Days Ago
Skin pass for ice armour vest and mask
Rin
22 Days Ago
merge from cave_large_medium_ladder_fix
Rin
22 Days Ago
merge from wire_pooling_fix
22 Days Ago
Merge from workbench_ugprades
22 Days Ago
Rentable Shop F - LODs, shutter LODs, collision, proper prefab setup
22 Days Ago
Merge from main
22 Days Ago
Adding unity install step for each pipeline
22 Days Ago
codegen
22 Days Ago
merge from main
22 Days Ago
Merge: from remove_netgroup_prealloc - Optim: NetGroup objects are now lazy allocated, saves 150MB Tests: ran unit tests, ran around on craggy
22 Days Ago
Update: cleanup ClientVisibilityProvider when disconnecting from the server Tests: disconencted from local server
22 Days Ago
Removed a ladder trigger that was blocking the way up in cave_large_medium - was missing trigger enable
22 Days Ago
WIP fix for mounting players to small trophy Fix NRE, still not appearing though
22 Days Ago
Merge: from main
22 Days Ago
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22 Days Ago
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22 Days Ago
Cinematic particle mode sets EffectRecycle play mode to looping Don't modify loop state on particle effect
22 Days Ago
Cleanup, fixed some duplicated stuff from the shelves work
22 Days Ago
Add blending between aimdir pitch and reload animation.
22 Days Ago
Fixed some redirects
22 Days Ago
Fix mortar controller transitions not having any conditions
22 Days Ago
Added skinnable assets for half height and single height shelves to support future spraycan functionality Can't test right now as there's only one version of those entities
22 Days Ago
Merge from main
22 Days Ago
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22 Days Ago
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22 Days Ago
Setup fire effect properly, add effect recycle to muzzle fire fx
22 Days Ago
Animate mortar during loading, disable the animator outside of loading.