reporust_rebootcancel

131,049 Commits over 4,232 Days - 1.29cph!

23 Days Ago
setting global shader params update flag after regenerating textures for dirty DeepSea data flags
23 Days Ago
- Much wider steering force for seeking targets (should help navigate around large obstacles better, eg one side of oil to other) - Less attempts to reverse when we can just go forward
23 Days Ago
merge from cargo_egress_fix
23 Days Ago
Fixed cargo still able to go through oil rig when egressing
23 Days Ago
bug fix's for a selection of player update 3p animations
23 Days Ago
Remove scrap cost from io table to bring in-line with workbench
23 Days Ago
Clatter helmet repose
23 Days Ago
merge from green_hazmat Steamunlock - todo
23 Days Ago
Texture size optimization.
23 Days Ago
Merging main branch to fpbuild_jenkins
23 Days Ago
Profiling
23 Days Ago
Merge: from spectate_dontfloodsnapshots - Bugfix for occlusion not destroying all players in UsePlayerUpdateJobs 2 mode Tests: 2p on craggy - used hill as obstruction, checked entity lists on both clients in editor
23 Days Ago
Bugfix: UsePlayerTasks - calculate end of batch correctly in SendEntityDestroyMessages_AsyncState This was causing server occlusion to skip sending some of destroy commands (from last batch), leaving a phantom player Tests: on Craggy went on behind hill, then checked editor entity list - confirmed that replicated players got removed on both ends
23 Days Ago
merge from minifridge lighting and techtree - todo
23 Days Ago
Fixed incorrect elevator power usage
23 Days Ago
base mini fridge gameplay pass
23 Days Ago
Merge from hackweek_boxsorting
23 Days Ago
Enabled sorting on all DLC storage items (including all barrels)
23 Days Ago
merge from main
23 Days Ago
Merge from main
23 Days Ago
Fixed translation not working
23 Days Ago
Merge from puzzle_reset_changes
23 Days Ago
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23 Days Ago
Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
23 Days Ago
Party hat repose
23 Days Ago
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23 Days Ago
Remove some debug log spam
23 Days Ago
Cap push force
23 Days Ago
Phrases
23 Days Ago
Added a toast if the player is in range of a monument resetting to tell them to leave, off by default (server.monumentPuzzleResetWarnings)
23 Days Ago
Fix push option showing all the time
23 Days Ago
lod optimization pass
23 Days Ago
world model for planner blueprints
23 Days Ago
surgeon outfit repose
23 Days Ago
Merge from parent
23 Days Ago
Merge: from main
23 Days Ago
merge from floating cities
23 Days Ago
S2P redo after stomp
23 Days Ago
merge from naval update
23 Days Ago
FCs S2P for all recent fixes
23 Days Ago
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23 Days Ago
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23 Days Ago
Merge from directional_foliage_displacement
23 Days Ago
Adjust displacement factor on materials to fix stretching
23 Days Ago
Merge from main
23 Days Ago
Reduce cases causing texture stretching Fix centre falloff Add directional displacement strength to material Adjust bush and ferns displacement strength Clamp max displacement height radius
23 Days Ago
Terrain shadow culling wip, and merge fix
24 Days Ago
merge from puzzle_reset_changes -> main
24 Days Ago
Enable pauseUntilLooted on water treatment Disable radiation on the manually opened puzzle room S2P
24 Days Ago
Enable pauseUntilReset on trainyard S2P