reporust_rebootcancel

138,009 Commits over 4,505 Days - 1.28cph!

25 Days Ago
merge from icewall_col_fix
25 Days Ago
Shrunk nameplate inner colliders a tad Added comment component onto the collider to describe its meaning
25 Days Ago
Whitebox progress
25 Days Ago
Server compile fix
25 Days Ago
Post-merge cleanup and fixes
25 Days Ago
update gas station maintainable prefabs from new environment
25 Days Ago
gamesroom shotgun trap - textures updated, still work in progress
25 Days Ago
merge from hackweek_parented_ddraw
25 Days Ago
merge from hackweek_parented_ddraw
25 Days Ago
merge from main
25 Days Ago
merge from PlayerMaintainedMonuments
25 Days Ago
merge from fix_apartment_bathroom_door -> main
25 Days Ago
Add monumentblocker_barrels_100x300.entity and gibs
25 Days Ago
Fix bathroom door requiring apartment ownership to open & close - don't need to block access to the bathroom for non-tenants
25 Days Ago
merge from fix_apartment_fridge_transfer -> main
25 Days Ago
Fix compile error
25 Days Ago
merge fix for fridges to the correct branch
25 Days Ago
Bar stools - Added WIP lowpoly for both variants, added empty materials, updated deployed prefabs with new WIP art
25 Days Ago
Fix fridges not transfering their content when upgrading your room - caused by only checking for StorageContainer, not IItemContainerEntity which grabs IO entities like fridges - add 'printapartmentfurniture' command to print off all entities inside the room (which is how I spotted that fridges weren't considered storage)
25 Days Ago
Fixed nametags showing through Short Ice Walls https://files.facepunch.com/raul/1b0911b1/09_19-29-WarmIndigowingedparrot.mp4
25 Days Ago
Fixed inaccurate High Ice Wall collision Removed High External Stone Wall collider out of the ice wall prefab Added inner boundary collider for nametags
25 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
25 Days Ago
S2P powerplant
25 Days Ago
Merge from PlayerMaintainedMonuments
25 Days Ago
When powergrid stage changes now notify all powergrid entities via a work queue instead of churning through them all in 1 frame Work queue process order is sorted by distance, entities closest to the powerplant receive notification of a stage change first Update powergrid.status convar
25 Days Ago
Rock Sculpture - texture update and new shader features
25 Days Ago
Powerplant exterior updates.
25 Days Ago
game_room_dlc -> main (missed files)
25 Days Ago
game_room_dlc -> main
25 Days Ago
merge from darts_game
25 Days Ago
monument blocker texture cleanup
25 Days Ago
LOD3s for stacked terminals
25 Days Ago
Boar animation exports and rig set up
25 Days Ago
Added missing UnityEvent attributes in SkinViewerEvents
25 Days Ago
Adding world model rig for m92
25 Days Ago
New ladder hatches and prefab setup
25 Days Ago
Clean up of now unused code + inspector hookups
25 Days Ago
Fixed recharge countdown display
25 Days Ago
Rock Sculpture - added new material, shader, textures
25 Days Ago
Correctly allow mounting the computer during final descent/impact. Fix countdown display issues. Switch instantly to the recharging/cooldown screen after impact.
25 Days Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
25 Days Ago
Added open/close FX to apartment upkeep terminal. Fixed incorrect 'Decay' text string when terminal is empty.
25 Days Ago
merge from apartment_s2p_spawner
25 Days Ago
Remove rogue disabled small apartment in the scene S2P apartment complex
25 Days Ago
Hide the timer when mounting after lockin
25 Days Ago
Setup larger powerplant fusebox, placed in powerplant. S2P Reduce default fuse condition loss rate, was silly high for testing
25 Days Ago
merge from automated_testing
25 Days Ago
Fix small backpack broken world model outline Testlist
25 Days Ago
fix UI controls to reflect new zoom key (Secondary fire instead of Use)
25 Days Ago
merge from main