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132,991 Commits over 4,293 Days - 1.29cph!

47 Days Ago
Fix rare boat building UI nre when using enterdeepsea.
47 Days Ago
Wrapped ValidDismountPosition debug log in the debug convar.
47 Days Ago
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel
47 Days Ago
Cocoknight armor reposed fixes
47 Days Ago
Added toasts indicating the deep sea is about to close, broadcasted to all players in the deep sea Also added alarm sounds playing from floating cities (using oil rig alarm as a placeholder)
47 Days Ago
Boats now powerdown on death. Boat specific deployables no longer interactable with when the boat is dead.
47 Days Ago
Merge from naval_update
47 Days Ago
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47 Days Ago
merge from blueprint_viewmodel
47 Days Ago
merge from blueprint_viewmodel
47 Days Ago
merge from naval_update
47 Days Ago
merge from deep_sea
47 Days Ago
Space LR300 - Worldmodel LOD0, textures, material
47 Days Ago
exported latest space gun vm anims, exported updated rig with skinning fix and created/linked vm cam anims for it
47 Days Ago
Small engine deployment guide fixes.
47 Days Ago
Fucking plastic selecting my hidden changes by default ffs
47 Days Ago
Set the deep sea fallback exit position as the entrance portal position (if it exists), instead of the beach Teleporting a boat to the beach isn't going well
47 Days Ago
Refactor some invoking. Remove some debug logging.
47 Days Ago
Animation polish pass for both 50cal guns
47 Days Ago
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47 Days Ago
Show a game tip the first three times you mount a steering wheel, prompting the player to look at the middle of the wheel for options.
47 Days Ago
Re-center all chunk transforms to fix MeshLOD being stuck on LOD2, Add recentering to the tool + the post processing of chunks. S2P Tropical 1-4
47 Days Ago
Fixed Update Skin List not generating redirect skins for the LR 300. It needed the hack to workaround its messed up shortname Also fixed the SteamInventoryItemEditor "wrong isRedirectOf" warning
47 Days Ago
fix dupe translation key
47 Days Ago
ambience emitter changes and added ambience trigger script
47 Days Ago
Reduced the size of the secondary interaction collider for the steering wheel so that you have to look at the center of a finished boat's wheel (only when mounted) to see the menu options. Stops them popping up and interferring when just steering. Ton of other misc wheel interaction/menu fixes.
47 Days Ago
merge from birthday2025 -> main
47 Days Ago
easel lods and gibs
47 Days Ago
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
47 Days Ago
More balloon fixes - fixed tooltips leftover from radio menu - fixed balloons being stackable on top of each other - fixed error spam when dropping in-world - combined menu from 2 colour pickers into 1 with toggle switcher
47 Days Ago
space weapon skin file and steam id - needs fixing to be skinnable yet
47 Days Ago
PT Boat cabin light addition
47 Days Ago
Added Salvaged Cleaver Worldmodel
47 Days Ago
XXL seamless artist canvas paintable WIP and tests
47 Days Ago
Fixing skinning for ammo box on 50 cal single rig
47 Days Ago
3p update
47 Days Ago
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47 Days Ago
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47 Days Ago
- set boat/building planner to use viewmodel renderer
47 Days Ago
mat/texture/folder organisation
47 Days Ago
merge from main
47 Days Ago
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
47 Days Ago
set 3p boat & building planner, added 3p anims
47 Days Ago
Merge from naval_missions
47 Days Ago
removed all textures/materials
47 Days Ago
Remove using from MapMarkerMissionProvider
47 Days Ago
merge from main
47 Days Ago
merge from deep_sea
47 Days Ago
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
47 Days Ago
Small engine detailed colliders.