reporust_rebootcancel

132,636 Commits over 4,293 Days - 1.29cph!

44 Days Ago
Fixed small ramp not cancelling animation when colliding with a player boat
44 Days Ago
Mark the cannon base as IsDynamic Queue a network update prior to unparenting the child entities when converting a boat to construction, otherwise if the boat has to move (when using the dock and edit function) the child entities think they are in the wrong location briefly when switching to construction. This resulted in objects using RendererBatch constructing their batches in the wrong location
44 Days Ago
building planner rolled out mesh for 3p view
44 Days Ago
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44 Days Ago
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44 Days Ago
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44 Days Ago
very wip test
44 Days Ago
▇▉█▉▇ ▌▅▋▅ ▇▄▍▋
44 Days Ago
santa_prop(scientist) repose
44 Days Ago
▇▄▄▅█ ▄▆▋▌▊▉▇ ▇▆ ▉▍▍ ▋▋ █▍▉ ▇▋▋▌ ▉▉▌▌▉▇▅▅ ▅▉▌ ▆▇▄▅▇▍ ▆▆▄▉██ - ▄▊▋▅▊▉▌ - ▊▆█▊▉ - ▊▍▄▅▆▆ - ▆▄▄▄▊▇▋ ▇▉ ▉▅▉▊▇ ▄▅▋▆▌▆ ▉▉ ▇▍ ▊▋▋██ █▍ ▅▄▌ `▆██▄_▍▇▇▇▄▆_█▊▌▇█▉▅▋` ▆▍▋▊▋▄ ▇▍▊▆ ▌▅▉ ▄█▌ ▄▊▊▋▆█▌▅ ▉▄█▍▍█▄ ▌▇ ▅▌▅▄▊▊▇▊ ▄▋▅▉▌▊ ▇▆▄▆▋▍█▉▌ - ▄▉▄▊▉█ ▍▅▅▍ ▌█ ▆▇▋█▄ ▆▅▆▋▊▊▊ ▇▅▊▍ ▅▆▍▍▊▍ ▄█▉▍▋▅▅▉▄▉▄ ▆▅▍▆▌▋ ▊▆▇▄▇▍
44 Days Ago
▌▋▇ ▍▄▆ ▌▆▋▆▌▊▊▊ ▌▆ █▅▋▄▌▆▆█
44 Days Ago
Missed file
44 Days Ago
local BBS pos/rot change as part of larger wip changes
44 Days Ago
Pilot hazmat repose
44 Days Ago
tweaked heart balloon text position
44 Days Ago
Cleaned out baked digital counter from the textures.
44 Days Ago
made metallic version of single balloon that doesnt use SSS
44 Days Ago
Fixed zipline editor NRE caused by floating city 4
44 Days Ago
Krieg Hazmat pose
44 Days Ago
merge from naval_update
44 Days Ago
removed redundant w_blueprint prefab
44 Days Ago
removed old textures/mats to avoid confusion
44 Days Ago
updated anims to fix clipping issues
44 Days Ago
Add serialization for lastEditLocalPos and lastEditLocalRot. Should allow copy pasted boats to dock & edit without fucking up. Also gonna need it for future changes. Protobuf gen.
44 Days Ago
Added map marker to show the deep sea exit, when in the deep sea (placeholder styling)
44 Days Ago
Boat planner - Set up viewmodel - Set up dropped worldmodel - prefab updates
44 Days Ago
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44 Days Ago
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44 Days Ago
Kick hazmat repose
44 Days Ago
merge from boat_building
44 Days Ago
▆▄▅▇▆ █▅▅▉▋▊▇ ▌▅▊▄▉▄▄▄▇▌▌.▇▄█▇▌▇▅▉▆▆█▋ (▇▉▌▋▋█ ▌▉▅▄ ▇▇ ▄▌█▉▉ █▅▅▇▆▋▇▌▅▇▌█ ▅█▄▇█▆▉ ▋▆ ▇▉▉▇▊▇+▋▅▆▄▌▊), ▄▋▅▆▇▅▋▉ ▍▉▅▄▅▄▊▆▍▊▉▍▋ ▇▅▉▊▍ ▉█▉ ▊▌▇▍▋▄▊ ▌▄ ▄▅▌▆ ▇▋██▆▊▊█▅ ▊█▍▌▋▊ - ▉▊▇▉▆ ▍▆▊▌▄ ▇▍▍▇▍ ▉▇▅▉
44 Days Ago
Sunglasses repose
44 Days Ago
▅█▋▍▇ ▋▆▅▆▍▆▋█ ▅▆▌▋▋▍ ▆▅ ▇█▊▌_▅▊▊▌▉▌ ▋██ ▄▆▌█.█▉▍▇▇▍▍▉ ▊▄▊▆▆▊▄▋▋, ▋▄▄▄▅▅▊ ▇▋▅█▆▄▄▍ ▍▆▇▇▇▋
44 Days Ago
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44 Days Ago
▊▊▊▇▄▅ / ▍▊▍▌▄ █▇▉▅ ▍█▍▌ ▄▋▊▍ ▊▉▆▄▋ ▍▄▋▍ ▆▇▍
44 Days Ago
Hide boat building UI if there's a finished boat.
44 Days Ago
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44 Days Ago
Added tactical gloves
44 Days Ago
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44 Days Ago
naval_update -> scientist_boat_ai
44 Days Ago
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
44 Days Ago
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
44 Days Ago
Restored TwitchdropsTransformGroupManager
44 Days Ago
merge from main
44 Days Ago
merge from skinviewer_tacticalgloves
44 Days Ago
Fixing skinning for 50 cal left mesh
44 Days Ago
Frontier Hazmat repose
44 Days Ago
Added tactical gloves skin viewer model
44 Days Ago
Updated skin viewer road sign gloves model (fixes the missing back faces)
44 Days Ago
Deleted old folder (cant do it in a single commit because plastic)