reporust_rebootcancel

127,034 Commits over 4,109 Days - 1.29cph!

27 Days Ago
merge from outpost_spawning -> main
27 Days Ago
Adding missing items to dlc packs that need media
27 Days Ago
added lods to hanging bulbs
27 Days Ago
Fix compile errors
27 Days Ago
steam dlc pages and soundtrack page
27 Days Ago
Fix resetsleepingbagtimers to reset cooldown on static spawn points as well
27 Days Ago
Construction can now be forced a specific Y value. Force Y placement of hull block types to 1. Setup hull_square sockets to prevent offsetting.
27 Days Ago
merge from main -> outpost_spawning
27 Days Ago
merge from party_system -> main
28 Days Ago
Fix NRE when connecting to server in party (again)
28 Days Ago
Allow setting developer convar in editor when not an admin - fixes developer convar not printing errors when connecting to server in editor
28 Days Ago
Adding brick images please work
28 Days Ago
Brick building skin moved items
28 Days Ago
Add and setup all the building skin views (minus brick)
28 Days Ago
Allow scientist to shoot briefly even after they lose LoS
28 Days Ago
setup m15 entity, added m15 world model rig/anim controller and anims
28 Days Ago
Fix being able to see scientist feet through the oilrig floor
28 Days Ago
Fix missing collision on oilrig
28 Days Ago
Fix scientist hearing working counter-intuitively when being sniped
28 Days Ago
Fix headshot damage multiplier not working on new scientists
28 Days Ago
textured and setup orientable spotlight.
28 Days Ago
merge from main
28 Days Ago
merge from main
28 Days Ago
Merge: from autoturret_optim - Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch) Tests: deauthed gun turret shooting me from different positions/angles
28 Days Ago
Optim: avoid requiring position from a transform in AutoTurret.ServerTick Minor change, but should be helpful either way Tests: none, trivial change
28 Days Ago
Merge: from main Tests: editor builds
28 Days Ago
Clean: remove unused Transform param on AutoTurret.FireAttachedGun Tests: editor builds
28 Days Ago
Bugfix: AutoTurret now shoots in all directions Tests: gun turret with deauth
28 Days Ago
ian_serializable_field_cleanup -> main
28 Days Ago
Fix siege weapon vehicle audio compile error
28 Days Ago
- When a scientist is hit, it'll warn unaware allies - Replace sightRangeMultiplier with IsInCombat check
28 Days Ago
Clean: simplify code Tests: gun turret being deauthed
28 Days Ago
WIP
28 Days Ago
Bugfix: AutoTurret now correctly detects player in front of it Still need to fix shooting code. Tests: gun turret on craggy being deauthed
28 Days Ago
Fix compile error
28 Days Ago
Potential fix for scientists not reacting well to being sniped
28 Days Ago
M15 Pistol - World model fixes and texture tweaks
28 Days Ago
main -> snap_deployables
28 Days Ago
ian_serializable_field_cleanup -> main
28 Days Ago
Serializable field fix - BatteringRamVisuals
28 Days Ago
Serializable field fix - SiegeWeaponVehicleAudio
28 Days Ago
▅▍▄█▍ ▄▄▄▋ ▋▅▆▋▋▄_▆▆▉▄_▉▇▊█▆█_▇▊▆_█▅█▆▅▉▅▅_▆▇▅▄▆
28 Days Ago
▄▇▊▄▄ ▆▅▄▉ ▍▊▊▇▊▊ ▄▇ ▇ ▍▋▄▅▄▉ ▆▄ ▌▄▌▉
28 Days Ago
patrol_heli_revision_2 -> main
28 Days Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
28 Days Ago
Potential fix for scientists not opening doors sometimes
28 Days Ago
merge from frontier_external_fixes
28 Days Ago
main -> patrol_heli_revision_2
28 Days Ago
populate_heli_path_nre_fix -> main
28 Days Ago
Additional check in map view