reporust_rebootcancel

134,424 Commits over 4,444 Days - 1.26cph!

1 Year Ago
Converted the mission info panel to a flex element
1 Year Ago
Add a mission complete screen (pretty wip right now)
1 Year Ago
Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier
1 Year Ago
merge from party_system -> main
1 Year Ago
Added a tab interface to the mission inspector Mission position generators can now be marked as non exclusive, allows us to have multiple player missions use the same point
1 Year Ago
Fix compile errors
1 Year Ago
Add document spawn points to other fishing villages
1 Year Ago
merge from party_system -> main
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Add context menu option to invite users to the party - create a party automatically when inviting someone
1 Year Ago
Merge from compiled_field_fixes
1 Year Ago
Fixed serializable fields being compiled out in: CommunityEntity.UI.FadeOut CommunityEntity.UI.Countdown DDraw FPSLogger EggUpdater ItemStoreItem
1 Year Ago
Add context menu to party members - UI to kick and promote members to party leader Add ability to promote other players to party leader
1 Year Ago
Update party invite modal to look less WIP - add profile picture - improve colors - wait up to 2 seconds before showing party invite to give time for profile picture to load Update HttpImage to expose whether the image is currently loading or finished
1 Year Ago
Ignore party invites from non steam friends
1 Year Ago
merge from main -> party_system
1 Year Ago
Update: AutoTurret - rewrite rotations via matrices instead of TRS - Delete all TRS related stuff (turns out you can't do non-uniform scaling with it :/) - Incorporate transform hierarchy up to gun_yaw This should be slower, but different PC - will re-bench once home Tests: spaend a turret and caused it to rotate different ways
1 Year Ago
trawler ship hull material vcol blends progress, more uving
1 Year Ago
Add command to join party by ID
1 Year Ago
separate volume slider for UI sounds
1 Year Ago
fix reproj artifact when camera rotation snaps far
1 Year Ago
Wall Storage - Updated prefab setup with a proper one, working LODs, Gibs, IO ports and lights
1 Year Ago
fix wobbly reprojection
1 Year Ago
M15 Pistol - Small fixes to world model LOD3
1 Year Ago
add separate shadow density scale for cloud atmosphere shadowing
1 Year Ago
configurable cloud haze with height falloff, attempt improvement to sun-moon transition
1 Year Ago
M15 Pistol - Added final world model and LODs FBX, tweaked attachment positions
1 Year Ago
- Removed indirect_instancing.enabled toggle (was broken) - Reverted all modifications to MeshLOD, MeshCull, RendererLOD, RendererBatch and other LODComponents
1 Year Ago
fixing erosion issues waterside and stripe artefacts - corrected slope angle calculation that was causing striped carving at low - introduced procedural carving limit that eliminates waterside carving and just limits max-depth elsewhere
1 Year Ago
day-switch oddity mitigation with gradients (code fix needed for highlight hotspot)
1 Year Ago
VC TOD gradiation of ambient and scattering during sunsets.
1 Year Ago
- Fixed and optimise debug diagnostics - Use an array instead of a dictionary to store RenderKeys - Added various toggles for controlling which parts of the system run during profiling
1 Year Ago
InstancedDebugDraw: Fix performance issue when re-adding instances each frame
1 Year Ago
merge from abyss_containers
1 Year Ago
merge from frontiergatewalldesc
1 Year Ago
merge from viewmodel_camera_anim_v2
1 Year Ago
merge from combatknife_sfx_drop_fix/woodtea_drink_sfx_fix
1 Year Ago
merge from resourcedispenser_stacksize_fix
1 Year Ago
merge from grass_skirt_legs_fix
1 Year Ago
New StaticMissionItemDispenser entity, acts like a static storage container that fills itself with whatever loot is required by the mission when interacted with. Saves us having to scatter a heap of mission points around monuments that will then get cluttered over time, this allows us to have a single item dispenser that can be used by missions Added to fishing village A, updated safe zone unlock mission to fit
1 Year Ago
Fix response buttons being clickable when animating
1 Year Ago
Fixed being able to repeat non-repeatable missions
1 Year Ago
S2P compound Add a spawn point fishing village a, S2P Create a new CompoundSpawning test scene
1 Year Ago
Merge from outpost_spawning
1 Year Ago
Fixed the conversation screen layout jumping around as the responses and text is animated in, making it hard to click on things Panel is now presized and won't resize at all mid conversation stage (will still resize at the start of each stage)
1 Year Ago
Unsaved
1 Year Ago
Document icons Add support for showing non item rewards
1 Year Ago
Switched outpost scientist npc to a generic mission provider Added support for generic dialogue handling when there are no available missions Generic mission process is now alloc free
1 Year Ago
Safe zone spawn unlock mission boilerplate