reporust_rebootcancel

106,690 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Added Jake's bench_io command from water_io_benchmark branch (there were some other unrelated changes on that branch) Added server.waterContainersLeaveWaterBehind, when enabled water containers will leave 1 unit of water behind when transferring water to other containers Attached sprinklers can still fully drain a liquid container Can be toggled at runtime, enabling this during peak hours or temporarily while IO usage is high should help general server performance
1 Year Ago
Added a small thickness to pipe visibility checks to prevent it going through very small gaps in construction
1 Year Ago
Layer collision enabled for Ragdoll vs. Prevent Movement
1 Year Ago
Cherry-pick ragdoll maxDepenetrationVelocity edit
1 Year Ago
Increased maxDepenetrationVelocity to 2.0
1 Year Ago
I couldn't get ragdolls working in scrap heli without parenting. Thankfully scrap heli seems to handle item and ragdoll parenting much better than cars or HAB do, so enabling ragdoll layer parenting on scrap heli here.
1 Year Ago
Increase distance daisy chained water catchers can deposit their newly created water
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
CodeGen
1 Year Ago
Fixed chains of water storage entities sending excessive entity updates when chained together Storage entities will now wait 10s after they have initially received water before they start draining to subsequent storage entities Entity updates were caused by entities constantly dithering from having water/not having water, with this change every storage entity in a chain will maintain a low amount of water while a daisy chained water flow is occuring
1 Year Ago
Merge from main
1 Year Ago
Merge RagdollImprovements -> Main (this is a branch-level cherrypick, not a full merge, so no PhysicsLayerRevamp content comes with it). Might as well start testing these early.
1 Year Ago
Merge RagdollImprovements -> PhysicsLayerRevamp
1 Year Ago
Merge from main
1 Year Ago
Merge from industrial
1 Year Ago
Replaced conveyor toggle input with Turn On and Turn Off inputs
1 Year Ago
Merge from main
1 Year Ago
Cleanup Modified save data structure Exposed the cost of researching default blueprints (server.defaultBlueprintResearchCost, defaults to 10 scrap)
1 Year Ago
Refresh vehicle glass mat
1 Year Ago
Add item filter on quarry fuel storage to only accept diesel
1 Year Ago
Disabling graphics jobs on macOS as a test (crash investigation)
1 Year Ago
Removed map name from being searched when using server browser, will still show
1 Year Ago
- fixed Arg.GetPlayer() returning first player on server - fixed ulockall not working on self - added ability to specify userid after 'resetbp <user>'
1 Year Ago
- seperated "unlock" RPC by removing "open codelock UI" rpc - prioritize "changelock" when codelock is first placed - prioritize "lock" when codelock is unlocked
1 Year Ago
Adjusted update culling ranges for water junkpiles
1 Year Ago
merge from shipping container props update branch
1 Year Ago
shipping container models update rusty material color tweaks
1 Year Ago
Switch screen size to use Display & save some additional convars
1 Year Ago
merge rust_metrics to experimental
1 Year Ago
cherry picking new SC textures
1 Year Ago
roof blocks polish, lod transition polish
1 Year Ago
Fixed CLIENT / SERVER switch (accidentally included in commit)
1 Year Ago
Disabling GPU skinning as for some reason it takes up to 20ms on the GPU Enabling incremental GC on macOS as a test (other platforms already had it enabled)
1 Year Ago
2021.3.16f1
1 Year Ago
Switch to the same placement rotation as the weapon you take from a rack. Press shift to rotate a weapon when placing.
1 Year Ago
Fixed reflection probe instances ignoring "occlusion culling" and "culling distance" parameters that were set on the prefab
1 Year Ago
Enabling graphics jobs inside the editor (they were already enabled in builds, so this should result in a more similar behaviour in the editor)
1 Year Ago
best placement calc fixes for rotation
1 Year Ago
talk_04 cinematic anim
1 Year Ago
rotation placement checks
1 Year Ago
rotation serialization fix
1 Year Ago
serialize rotation. protobuf. made client-side rotation control a convar for testing until I add a keybind.
1 Year Ago
fixed some left over offsets
1 Year Ago
shipping container skin wall frame / floor frames models and prefabs
1 Year Ago
Enabling native Apple Silicon build
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Fix case where items with a stack size of 2 wouldn't transfer through a conveyor attached to a splitter (another rounding error)
1 Year Ago
Fix not being able to place deployables on top of industrial pipes