128,944 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Decreased catapult fire recoil force when the handbrake is off
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from siege_weapons/speedmod
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from speedmod_cherrypick
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry pick 
104487 (movement speed phrase)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup modifiers on catapult
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from speedmod_cherrypick
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't expire modifiers that have no duration.
Max of one interaction source per modifier type.
 
                
                
                
                
                
             
         
        
            
            
            
                
                wip applying speed modifier to pulling players
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Reducing access to BaseMountable internal state
- Mods can workaround by using existing API
Future optim depends on internal state being tightly controlled, so this makes it easier to prove that it'll be safe.
Tests: rode the zipline on craggy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from speedmod_cherrypick
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                turned wind movement off on LOD1 wall overgrowth
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from speedmod_cherrypick
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from entity_bounds_pass_projectile
 
                
                
                
                
                
             
         
        
            
            
            
                
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                wearables do proper bone retargetting in the skin viewer
- fixes issues with dracula cape bones not retargetting and extending the render bounds by an insane amount (appearing invisible)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tea buff UI vital only shows tea source buffs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added interaction source type.
Added ActiveBuffUICount.
Added a function to remove all modifiers of a source type.
 
                
                
                
                
                
             
         
        
            
            
            
                
                replaced rock formation small prefabs in arctic research base
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Replaced old rock formations in ice lakes random elements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced old rock formations in ferry terminal
 
                
                
                
                
                
             
         
        
            
            
            
                
                swamp_c house side rework
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Orientation translation fixes.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added new gesture: Knuckles Cracking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed C4 FX orientation parenting.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added shopkeeper NPC's to water well A and B, all water wells now have a shopkeeper
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed hash collision warnings on game boot (S2P all water wells and generate manifest)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from waterwell_update_oct_2024
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from scrollrect_disable
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disabled skin rendering on default hazmat viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better catapult colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated "shush" gesture's first person anim to prevent near camera clipping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed constructable entities health mismatch between client and server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added new gestures - "Loser" and "No-no" (finger wagging).