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106,690 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Ah, yes: EditorUserBuildSettings.SwitchActiveBuildTarget( buildTargetGroup, buildTarget ); EditorUserBuildSettings.standaloneBuildSubtarget = standaloneBuildSubtarget;
1 Year Ago
cobblestone road models greybox
1 Year Ago
cobblestone road textures
1 Year Ago
redesign scene backup
1 Year Ago
Disable debug grid drawing. Additional test save.
1 Year Ago
increase max slots, handle being full and trying to add new item
1 Year Ago
Possible fix for vehicle window shader bug
1 Year Ago
Repklacing BuildTargetGroup with NamedBuildTarget which as far as I'm concerned is the exact same thing, but BuildTargetGroup is missing some things that NamedBuildTarget contains (like the headless server)
1 Year Ago
more test changes and some fixes
1 Year Ago
Build server as StandaloneBuildSubtarget.Server
1 Year Ago
trying out a different placement method
1 Year Ago
Merge from watercatcher_perf_improvements
1 Year Ago
Merge from demo_fixes
1 Year Ago
Merge from cinematic_lod
1 Year Ago
Revert kayak and rowboat to their 78335 version to fix errors
1 Year Ago
First pass on exposing multiple dof sample options
1 Year Ago
Fix storage adaptors, conveyors and pipe LODs being calculated from the wrong position when entering network range
1 Year Ago
Set code lock light materials back to Opaque. Hopefully this fixes them not being visible through glass.
1 Year Ago
Refactor minicopter wheel code. getting ready for attack heli with skis
1 Year Ago
Fixed minicopter and scrap heli wheels not rotating when on the ground. This was mainly a problem with the animator fighting the code. Some more code cleanup. Added speed method to BaseVehicle.
1 Year Ago
Compile out pipe mesh renderer on server
1 Year Ago
Anim backups
1 Year Ago
Merge from parent
1 Year Ago
Anim archives
1 Year Ago
Missed one - CH47Helicopter
1 Year Ago
Some general refactor/formatting/cleanup on existing helicopter classes
1 Year Ago
Reduce the minimum distance between industrial pipe points for easier placement (was 0.4, now 0.3)
1 Year Ago
Merge from industrial
1 Year Ago
Adjusted LOD levels of industrial entities
1 Year Ago
Merge from industrial
1 Year Ago
Foam composite backup.
1 Year Ago
Revert kayak and rowboat prefabs to match main (even though plastic shows no changes, seems to fix their corruption in unity)
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Allow doors to be placed on top of deployables (boxes, sleeping bags, etc)
1 Year Ago
Give the attack heli its autocannon model
1 Year Ago
Move some scripts. New AttackHelicopter class
1 Year Ago
Test map edit for heli development
1 Year Ago
Huge wooden sign will deploy on all sides of walls too
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Fix small sign deployment not working on all walls
1 Year Ago
Procedural bunker entrance mesh and prefab
1 Year Ago
Change the mushroom icon to red instead of brown
1 Year Ago
Updated Prefabs for Store page
1 Year Ago
redesign scene backup
1 Year Ago
Update ghost model rotation immediately after changing rotation
1 Year Ago
merge from main
1 Year Ago
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