115,276 Commits over 3,959 Days - 1.21cph!
merge from Attack Helicopter
Attack Helicopter menu background video
SeekerTarget NRE prevention
fix missing sounds on chinook (copied sound behavior from pre-refactor BaseHelicopterVehicle.cs to CH47Helicopter.cs)
attack heli flare sounds, rocket dryfire sound, rocket launch sound tweaks, and damaged fire sound position update
set up viewmodel prefab to use viewmodel renderer script, and set materials set up
3p launcher - updated positional offset & tweaked holstered position
Parachute backpack texture updates
Manpad rocket uses the new model and airburst explosion.
Further tweaks.
Update global_networked_bases/2021
further player anim skydiving updates
update to player skydiving anims
Moved the main rocket out of the launch group, which was causing premature FX killing on the Manpad rocket.
Drag adjustments for the updated lifetime.
Unparent on destroy timing fixes.
Added detail layer to parachute materiall
Regular rocket smoke lifetime tweaks.
Regular rockets engines don't cut out at its parabolic apex anymore, but keep running until the end -- for clarity purposes.
Sliightly darkened the smoke on them.
Manpad rocket trail tweak.
Timing, shader and clarity improvements/fixes for the manpad rocket and firing.
merge from global_networked_bases
Cherrypick
87026 (--normal-rendering order change)
When both --instanced-rendering and --normal-rendering are set, keep instanced rendering on (this allows us to enable it for testing while it's disabled globally through Steam)
fixed flickering mesh in fbx for the wall rack
Added parachute bag world model
updates to player and chute anims
merge from Attack Helicopter
female parachute bag prefab
Added sound for failed gun fire attempts
skinning fix on parachute left handle
Merge from HomingMissileLauncher
Only play the out of rockets sound if there's no ammo left at all, some other refactoring
Commit some changed guids due to file duplications?
Compile fixes
Commit some meta file deletes
Fixed rocket ammo including flares in ammo count
Added placeholder sounds and RPCs for trying to fire rockets with no rockets left, and the same (with a different sound) for flares
Set up and added a placeholder sound for attack heli firing flares
merge from Attack Helicopter
merge from windmill_material_fix