reporust_rebootcancel

134,210 Commits over 4,444 Days - 1.26cph!

1 Year Ago
added camera animation to mini crossbow reloading
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge: from growablegenes_allocs - clean of 1 line Tests: none, trivial change
1 Year Ago
Clean: remove unused static Tests: none, trivial change
1 Year Ago
Merge: from growablegenes_alloc - reduces(removes?) junk allocs from growables Tests: editor builds + alloc unit test
1 Year Ago
Clean: unused usings Tests: none, trivial change
1 Year Ago
Merge: from main Tests: editor builds
1 Year Ago
Clean: remove Sort from BufferList Not used anywhere Tests: editor builds
1 Year Ago
Optim: don't sort slotWeights to avoid internal allocs Array.Sort(T[], IComparer<T>) in this version of mono always allocates a Comparison<T> internally. Lucky for us, we can just simplify the code and avoid this alloc. Tests: alloc unit test passes
1 Year Ago
merge from discord_sdk_1.2
1 Year Ago
trawler ship materials and models progress
1 Year Ago
merge from hackweek_fps_logging
1 Year Ago
merge from menu_fps_cap_fix
1 Year Ago
merge from purifier_waterloss_fix
1 Year Ago
Update x marker data for VineSwingingTree02 and 03
1 Year Ago
Merge from vine_data_fix
1 Year Ago
Updated battery search mission to require 3 batteries
1 Year Ago
Compile fixes
1 Year Ago
Merge from main (NPCTalking conflicts)
1 Year Ago
Merge from frontier_external_fixes
1 Year Ago
Added a 50% buffer for the look at check when looking at a gate with a spraycan
1 Year Ago
Merge from main
1 Year Ago
Merge from computerstation_reskin_fix
1 Year Ago
Merge from main
1 Year Ago
Merge from team_invite_changes
1 Year Ago
Fix auto turret auth not working
1 Year Ago
Merge from main
1 Year Ago
Resource dispensers respect max stack size
1 Year Ago
Bring back modding category to server browser Add wipe schedule filters back
1 Year Ago
Don't auto-enter BBS edit mode when loading from a save so any boat left in the work area isn't confusingly converted to editable.
1 Year Ago
Indirect instancing fixes: - Supported shaders are no longer determined at runtime, instead a list is supplied to the component on the main camera prefab. This fixes issues where instanceable objects would end up in the non-instanceable fallback renderer. - Add operations are no longer queued in order to return success/failure states immediately back to the caller. - Remove operations are now queued without relying on managed references, fixing various use-after-destroy issues. - Broadened the use of the InstanceCreationInfo struct to avoid fealing with so many function parameters. - Improved logging when instances can't be added (1) at all or (2) only in the non-instanced fallback renderer. - Fixed exceptions resulting from calling RecalculateUVDistributionMetric() after UploadMeshData()
1 Year Ago
Enabled R/W on a few collision meshes that need it
1 Year Ago
Set isDynamic on all block RendererLODs, fixing visual issue after loading.
1 Year Ago
Featured tab items ordering
1 Year Ago
Mass/health block tweaks
1 Year Ago
BBS duplicate name fix. Sails revert to closed on save load.l
1 Year Ago
Featured tab now spawns stuff
1 Year Ago
Optim: avoid allocating compoarison delegate in GrowableGenes.PickWeightedGeneType Tests: unit test
1 Year Ago
Test: GrowableGenes test to track allocations - only tests GrowableGenes.GenerateRandom, but that was enough of a head-ache Found one opportunity to get rid of garbage alloc, but also found out Array.Sort(T[], int, int, ICompare<T>) always allocates Tests: ran the unit test
1 Year Ago
M15 pistol - Updated WIP textures
1 Year Ago
remove dumb thing
1 Year Ago
General store layout fixes
1 Year Ago
fix signed/unsigned mismatch warning
1 Year Ago
mac fix + line endings
1 Year Ago
Soft mask setup for play menu
1 Year Ago
First pass floating walkway stairs. Continued work on second pass floating walkway kit.
1 Year Ago
merge from main
1 Year Ago
Also fix fps.limitinmenu capping fps when inside the workshop editor
1 Year Ago
Tweaked the store overlay pages blur