115,297 Commits over 3,959 Days - 1.21cph!
cleaned up launcher holdtype entity
merge from hotairballoon_deathscreen
merge from ConvexDeployables
merge from HomingVsPlayerHelis
Updated unpacked parachute prefab with new model (still not final though)
Updated parachute item icon
Ran autoset script on homing missile launcher to set dimensions and grid size.
Removed pegs for now as neither peg is large enough.
merge from save241 - Staging wipe
Fixed issues with industrial crafter placement on workbench 2 and 3
Fixed NRE when attempting to inspect or unlock homing missiles (null item in additional unlocks array)
Fixed a warning log getting spammed every time a blueprint is selected in the inventory
Don't allow looting attack heli storage if there's a driver
If either player fires any weapon on the helicopter, both players are now marked hostile regardless of whether the weapon hurts anyone
Update attack heli storage naming, for additional clarity
Added storage interaction to the collider near where the flares come out
A few edits for pilot flares
HasValidParachuteEquipped safety checks
Don't keep firing flares at ultimate speed if the player holds down the flare fire button
Simplified pilot flare obj
Attack heli pilot flares are now functional vs homing rockets (not just visual)
Adjust peg placement for homing missile launcher on gun racks
Merge AttackHeliFlares -> HomingVsPlayerHelis. Getting the whole gang together.
Merge HomingMissileLaungher -> HomingVsPlayerHelis
Merge Main -> HomingVsPlayerHelis
Merge from HomingMissileLauncher
Update global_networked_bases/2021
Merge color_overrides -> global_networked_bases
Fix multidraw convar so it defaults false
Player controlled color for construction skin actually works now
Merge from weapon_racks/remerging
Cherry pick
86331,
86332,
86335,
86342
The merge from main in
86816 undid the last set of changes, so hopefully reapplying them here
Putting on a branch in case things get too weird
Semi-implemented the safe zone and owner protection stuff for HAB purchasing
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Adjust when hand IK kicks in during deploy
Fixed bone retargets not getting properly reverted in some cases, fixes NRE's when changing view mode while parachuting