106,690 Commits over 3,836 Days - 1.16cph!
Fixed autoturret colliders being on Default layer instead of Deployed
Fixed missing ceiling in water treatment plant pigeon nest collider
Fixed broken material order on room pieces
Nuclear silo dressing progress
New pipe and electric cable pieces
Added missing shadow proxies to a few meshes
Blunt variants.
Naming consistencies.
Improved mag drop concept file for later.
Applied changes from code review
Add flush_anlytics command & codegen
- remove logging monuments
- flatten server info object into fields
- set encryption to -1 when null
- trim whitespace from cpu name
- refactor (and maybe fix) std_dev of frametime
- store average frametime in seconds rather than ms
quick temporary hacky test of applying pivot
Set up correction forces on Rhib and Rowboat. Clean up.
Reapply removed #if CLIENT
Applied #if to disable all of gameplay analytics code to be safe
- cleanup
- manifest can disable server analytics & set it disabled on server by default
Region out gameplay analytics
More progress, fixes, auto create render center offset in setup tool.
Vending machine loot panel will now attempt to remember current buy amounts when refreshing due to the vending machine inventory being modified (old bug, but made worse by industrial inputs constantly refilling vending machines)
Add Turn On and Turn Off inputs to crafter (toggle input is unchanged)
Fixed filter pass/fail outputs staying active after turning off a conveyor
Added an extra slot to each workbench for industrial crafters
Fixed crafter not being able to craft blueprints that require more than one full stack of an item (eg. high external wood walls require 1.5k wood)
Crafter can now start a craft if required ingredients are split across slots
Log server performance too & double check seperation between client & server stats
▆▋▆█ ▄▆▌ ▇▌▋▊▄ █▄ ▄▅▉█ ▍▋▄▉▋ ▄▌▍▇ █▋▇ ▊▊▌▄▅▍▄▆█▅▄ █▋▇█▄ ▋█▍▇▍▍█ ▇▉ ▋▍▅ ▊▅▌▇ ▉▉▄▍▅▇▍▅▅▇▄
Fix electric furnace not properly declaring input/output slots
Fix storage adaptor lights flashing once when getting placed
Replaced placeholder FX on Crafter
Fixed subsequent storage adaptors in a chain of storage adaptors not flashing green when receiving items
▊▊▇▍▌ ▅▊▌▄▅ █▊▊▇▅ ▋▉ ▅▋▍▄ + ▋▉▉▅ ▇▇▅▌▊▄▌▄
Added Shadow Scale Bias control (_LightProjectionParams.w) defaulted to 0.98
Enable fog when RC controlling an autoturret to show their range
Scale up the autoturret's laser dot while RC controlling so it can be used as a crosshair