115,526 Commits over 3,959 Days - 1.22cph!
Fix "list prefabs" editor button erroring
Disable instancing on ladder
Merge from /main/water5-black-flicker-fix
Merge from /main/shader-fix-2 (6P lit particles, edit-mode lighting, smoke & censor fixes)
Reverted some debug changes
Fixed global intensity not fading properly
Added downscale property for temporal RT
Defaults downscales now = 1
Merge from airpatch_media
Merge Main -> Experimental
Fix missing code from previous commit
Another fix for the boat drift system
General improvement to boat drift-to-shore. Added InvokeRandomizedFixedTime
tweaked cutout spider web mesh positions to match older mesh positions, used one of the cutouts as the guide mesh
Combat misison pt2 setup, bear spawning
Fixed acquire mission objective type not properly registering items acquired that get stacked
Set up misison flow and conversation for hunting/cooking mission
Merge global_networked_bases/proper_disable_command
Add `InstancingConfigComponent` to root level of component
Add option via the config to disable instancing on a prefab
Disable instancing on `junkpile_i` as it uses a cliff child prefab that supports instancing
Also disable instancing on portal prefab
Fixed overlapping IsInTutorial and LoadingAfterTransfer flags
Fixed broken harvest and crafting mission events
Merge from global_networked_bases -> main
Disable instancing on deployables it was unintentionally left on
Enable instancing & global networking on large furnace
Add button in editor to list every prefab with instanced rendering enabled
Remove instancing from metal shopfront due to glass not working & incase it murders performance if I fix it
Fix wooden shopfront door
Fix all door prefabs
- external gates
- cell door
- garage door
- square + triangle ladder hatch
- fence door
- double doors
Players can no longer dismount the parachute for a second after deploying the parachute (see BaseVehicle.AllowPlayerInstigatedDismount)
Prevents accidentally dismounting the parachute if player is spamming the Space key to deploy
The player can still be dismounted during this window via other means (hitting something, getting shot, etc)
Only run the landing camera animation if the player is dismounted due to a collision
Fixed animated screen shake not working properly, now has to be parented to a player to work
WIll only apply to the camera if it's parented to the LocalPlayer
Remove `StripEmptyChildren` from garage door & ladder hatch to fix codelocks
Attackheli gunner camera clarity iteration.
Standardize `IsInstancingEnabled` and `IsInstancingDisabled` based on convars
Increase size of inside checks on spider web deployable
Set Cathode effect downscale to 1, since Downscale off seems to use the default (4)
Merge cathode-tweaks -> main