reporust_rebootcancel

106,698 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Moved MLRS UI out a little - hopefully fix z fighting
1 Year Ago
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1 Year Ago
vm python - hammer is now in forward position by default
1 Year Ago
dungeon entrance setup
1 Year Ago
Added bounce lighting to Village C Tweaked some light strip base brightness values
1 Year Ago
Add "Server_Event_Tips" convar to disable clientside notifications when server events happen
1 Year Ago
New gumdrop materials Made gumdrops bigger and changed their LOD setup Increased gumdrop light brightness Added fill lights
1 Year Ago
Call MissionManifest.Get towards the end of Bootstrap.StartServer to make sure it's cached before players can join the server
1 Year Ago
Item Store design and prefabs
1 Year Ago
added batch scripts to xmas prefabs. Rebuilt fishing_village_c xmas prefab as it had become unpacked by mistake
1 Year Ago
Cherrypicked Compound Lighting prefab and Caboose Dressing Static prefab with the candle move and stray bounce light fixes.
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
gingerbread mines scene
1 Year Ago
full manifest rebuild - build times
1 Year Ago
Made gumdrop lights bigger Added gumdrop lights to the tunnels
1 Year Ago
Fixed water layer toggle bug, fixed post effect profiler markers, adjusted params
1 Year Ago
Merge main to release
1 Year Ago
Merge from SteamNetworking_NotByDefault - RakNet will remain the default network protocol till further testing is carried out on SteamNetworking. SteamNetworking is likely to be default enabled in January patch instead.
1 Year Ago
Codegen and phases checks
1 Year Ago
Add profiling & use HashSet rather than List when building vending machine clusters
1 Year Ago
Fix ability to split stacks / move items when a container is locked
1 Year Ago
Root merge
1 Year Ago
Merge from main
1 Year Ago
Pose backup
1 Year Ago
Increase pipe subdivisions to 12 (was 9) to fix some UV issues
1 Year Ago
Add uv support for pipe brackets Mirror UV's
1 Year Ago
Added Gingerbread man death screen avatar/icon. Updated prefab information.
1 Year Ago
Scene backup
1 Year Ago
Add "spawngrid <prefab> <width> <height> <spacing>" command
1 Year Ago
Update localized death name for gingerbread man (just needs an icon)
1 Year Ago
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1 Year Ago
Added a vehicle lift sound for updating the lock code
1 Year Ago
Merge from xmas_2022 (may have compile issues, will fix)
1 Year Ago
- Increased caboose lighting check from every 10 seconds to every 5 - Fixed listen server bug where LightGroupAtTime could miss the intended IO Entity by getting stuck looking at the server-size version
1 Year Ago
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1 Year Ago
Root merge
1 Year Ago
Merge from main
1 Year Ago
Added sounds at the vehicle lift for lock create/remove and vehicle repair. These are also synced to other clients.
1 Year Ago
Increase netting trigger size so it works on stone wall frames as well
1 Year Ago
Added a popup tip to explain how to toggle the flashlight on/off
1 Year Ago
Fixed third person foot sliding on existing dance gestures.
1 Year Ago
Fixed entrance height offset on the prefab
1 Year Ago
Entrance LOD0 progress Updated collider mesh
1 Year Ago
xmas tunnel setup baseline
1 Year Ago
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1 Year Ago
Add "creative.nocost" convar to place deployables and building blocks for free
1 Year Ago
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1 Year Ago
Cherrypicked Caboose window fix.