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106,698 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Render fix for Caboose window illumination
1 Year Ago
Added convars: steamsendratemin, steamsendratemax, steamnagletime
1 Year Ago
Item Store, Workshop and Inventory views updated
1 Year Ago
Entrance progress
1 Year Ago
more wip
1 Year Ago
more wip changes
1 Year Ago
v2 pipe trim texture sheet added pipe rim trim to the pipe trim texture sheet updated pipe textures
1 Year Ago
Tessellation amount is linked to quality settings
1 Year Ago
Cached shader property hashes
1 Year Ago
zeroed transform on dwellings for correct preview added spawners to the gingerbread timber mine prefabs
1 Year Ago
Updated xmas tunnel entrance prefab
1 Year Ago
XMas NPC dwellings base prefabs with destroyable barricades in
1 Year Ago
made the xmas cookie barricade and crate destroyable entities
1 Year Ago
Tweaks to Workshop view and Adding Item Store view
1 Year Ago
messy wip
1 Year Ago
Bug fix in editor where wrong frustum planes can be used for culling
1 Year Ago
Merge from main
1 Year Ago
enabled crunch compression on some new textures missing it
1 Year Ago
Merge from main
1 Year Ago
enabled crunch compression on some new textures missing it
1 Year Ago
merge from main
1 Year Ago
Fixed modular car fuel tank not needing keycode entry
1 Year Ago
Re-exported keypad models with correct vertex normals on all LODs Texture meta tweaks, lightbulbs are transparent again, LOD distance tweaks
1 Year Ago
WIP adding translation support and icons for all steps of the filter process
1 Year Ago
Can now switch between pipe colours Added support for conveyors to use item categories as filters (food, weapons, ammunition, etc)
1 Year Ago
Allow whitelisted players to still use a vehicle when the code lock is in temporary lockout mode
1 Year Ago
Fix sam sites acting like splitters rather than passing through all power to "passthrough slot"
1 Year Ago
Fixed keycode entry interaction still showing even when the keycode was in locked-out mode (although the entry would always fail).
1 Year Ago
Root merge
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Colour variants
1 Year Ago
UV fixes
1 Year Ago
Applied 5 new colors to hoses too (orange, pink, purple, aqua, white)
1 Year Ago
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1 Year Ago
Switch F1 menu to pixel scaling when it goes below 1080p
1 Year Ago
Oops, reverting a file I didn't mean to commit
1 Year Ago
Clicking between buttons on the keycode entry UI no longer closes it (applies to both vehicle and door keycodes). Clicking outside the button area still closes it.
1 Year Ago
Adjusted deployment & colliders of all IO entities to prevent clipping into floors
1 Year Ago
Fixed caboose candles clipping
1 Year Ago
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1 Year Ago
Reapplied BaseAiBrain changes that were stomped in 77185 Manifest
1 Year Ago
Added visuals for modular car code entry blocked state (matches the visuals on the door code locks)
1 Year Ago
Static snow machine chill zone uses a box collider instead of capsule, because TriggerTemperature doesn't support anything else.
1 Year Ago
WIP uv layout change
1 Year Ago
Finished exterior of the tunnel entrance Updated cream pile texture
1 Year Ago
first iteration of the coloured pipe textures
1 Year Ago
Adjusted vehicle code lock LOD levels to be closer to the door code lock levels
1 Year Ago
Scene2Prefab on quarry monuments
1 Year Ago
Quarry & pumpjack now 2 minute / diesel Scene2Prefab