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155,209 Commits over 4,536 Days - 1.43cph!

1 Year Ago
Clean: remove hacky testing code changes Tests: editor compiles
1 Year Ago
Bugfix: potentially fix BasePlayer Vis NRE - Added extra logs to catch other sources - Refactored code to extract invariant checks Not confident it'll actually solve it, if it does - can remove extra logs Tests: using spec_loop command to force client to quickly spectate-then-stop in a loop. Tried both in editor and standalone builds - no issues(though I couldn't repro it originally this way anyway)
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
1 Year Ago
merge from naval_update/island_scenes
1 Year Ago
Renamed deep sea tutorial island
1 Year Ago
New 50 cal bounds
1 Year Ago
Changing number of threads via convar will properly end the active threads and create new ones, remove unused fields, re-hook loading from save if it exists
1 Year Ago
Disable 50 cal colliders for now Was intersecting with the PT Boat
1 Year Ago
Fix bone name collisions with my crappy year old tool
1 Year Ago
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1 Year Ago
Merge from naval_missions
1 Year Ago
Reapply monument changes
1 Year Ago
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1 Year Ago
tarp fixes and added new variations
1 Year Ago
Further pivot point and spawn point refinements
1 Year Ago
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1 Year Ago
Tropical island1 setup
1 Year Ago
Merge from /main/vm chainsaw update
1 Year Ago
Improvised walkway LOD/COL/Prefab progress
1 Year Ago
Random materials
1 Year Ago
Make an actual item for the 50cal turret rather than using an m249
1 Year Ago
merge tropical1_prefab to deep_sea
1 Year Ago
Setup s2p for tropical1, bake the prefab
1 Year Ago
Imported audio files for the boat wheel deployed,ui grab, ui drop, turn loop, start turning, stop turning. Implemented those in code into the file SteeringWheel.cs.
1 Year Ago
Bake terrain mesh with LODs for tropical_1
1 Year Ago
Shadow cascades are now set to a minimum of 2 to minimize light leaking
1 Year Ago
Disabled map in the deep sea
1 Year Ago
Merge from naval_update
1 Year Ago
1 Year Ago
merge terrain to mesh utility into deep_sea
1 Year Ago
1 Year Ago
merge from naval_update/deep_sea/portal_effects
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Merge from boat_building
1 Year Ago
Added a list of prefabs for islands and cities instead of using paths
1 Year Ago
Merge from parent
1 Year Ago
Codegen
1 Year Ago
Fixed project opening in safe mode: Deleted code in ResetStaticFields.cs to enable codegen. Ran codegen.
1 Year Ago
merge from naval_update
1 Year Ago
Phrases update
1 Year Ago
Compile fix
1 Year Ago
Fixed phrase conflict in PickupErrors
1 Year Ago
Merge from main. (taking oilrig changes from main)
1 Year Ago
naval_update -> naval_update/gun_turret