reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

1 Year Ago
More spawn related stuff
1 Year Ago
Savas-specific spawn tables.
1 Year Ago
Update: apped hex prefix when emitting native method address Tests: none, trivial change
1 Year Ago
merge from main
1 Year Ago
Update: emit address of native function Trying to chase up why sometimes names missmatch with what VS disassembly window shows Tests: viewed BasePlayer::BoxTest
1 Year Ago
Bugfix: use mnemonics instead of bytes when checking if decoding should finish My initial attempt to inpsect raw opcode didn't work in all cases, leading to false-positive parsing aborts. Tests: viewed BasePlayer::ServerUpdate and BasePlayer::BoxTest
1 Year Ago
re-set viewmodel rendererer on base weapon
1 Year Ago
Initial files,folders and prefab setup
1 Year Ago
Final profiler window tweaks: supports larger packet rundowns
1 Year Ago
bit more set dressing
1 Year Ago
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1 Year Ago
Capture all missed outgoing packets in client and server
1 Year Ago
hackweek arcade small prototype tweaks
1 Year Ago
Update: better detection when to stop decoding stream - now tracks max referenced jump address and stops on last ret or jmp -offset Tests: viewed nested call in BasePlayer::BoxTest
1 Year Ago
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1 Year Ago
Ensure 'server' is set right on our inbound packets
1 Year Ago
missed files (again)
1 Year Ago
Record the rest of the inbound packets I missed: group enter, group change, group destroy, world data, voice data, entity flags, entity position
1 Year Ago
Bugfix: ensure instruction pointer gets saved to list only if we stopped parsing teh stream Previously we could add the ip to the list before we decided to stop decoding, leading to out of sync issues Tests: viewed BasePlayer::BoxTest
1 Year Ago
Can now sleep in beds via the radial context menu Just a mount pose, has no effect other than extreme immersion
1 Year Ago
Better effect outgoing packets
1 Year Ago
missing file
1 Year Ago
Update: change asm text color if it's a potential address Tests: viewed BasePlayer::BoxTest
1 Year Ago
main -> network_profiler
1 Year Ago
Fix bug where last segement in radial context menu could devour the entire radius (this can be easily cherrypicked to main)
1 Year Ago
- Can now name horses via the horse details panel - General improvements to how chicken names were being updated too - Small cleanup of bits relating to recent horse medical syringe changes
1 Year Ago
Bugfix: avoid double-draw Tests: viewed BasePlayer::BoxTest
1 Year Ago
- Autocomplete ranks suggestions based on how some minor closeness values - Got history working again
1 Year Ago
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1 Year Ago
Pressing a vending machine marker on the map again while its store menu is open now closes it
1 Year Ago
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1 Year Ago
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1 Year Ago
Spawn pops
1 Year Ago
Fix bug where switching animation method wasnt updating pose until new power was sent Added explanation text for simple input usage method, polished up menu dialog
1 Year Ago
Made particle collisions work correctly on the GPU
1 Year Ago
Fixed tokens for halloween garland
1 Year Ago
Opening trading card pack overlay
1 Year Ago
Icon generation, reran manifest
1 Year Ago
Update: Add relative jump arrows This was much more painful than expected, but a bit of hodge-podge and it's gud Tests: viewed BasePlayer::BoxTest
1 Year Ago
Savas specific spawn stuff + more terrain progress
1 Year Ago
Tier 2 Attire techtree setup
1 Year Ago
When opening the tech tree, always start on the highest level page by default
1 Year Ago
added icon for curtains, tweaked values, sounds, crafting mat and cost
1 Year Ago
Updated halloween garland with final art (pending LODs). Ran manifest
1 Year Ago
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
1 Year Ago
add option for specifying a camera angle to a certain skinnable spawn point
1 Year Ago
Trading Cards view
1 Year Ago
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1 Year Ago
fixed undo buffer storing in the wrong order when clearing
1 Year Ago
compile fix