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106,717 Commits over 3,836 Days - 1.16cph!

1 Year Ago
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1 Year Ago
Can't double down if card count is not == 2
1 Year Ago
Added killcars, killminis, killscraphelis, killtrains, and killboats convars. Works the same as killanimals but more humane.
1 Year Ago
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1 Year Ago
Extended caboose parent trigger height even further
1 Year Ago
Extended caboose parent trigger height
1 Year Ago
Trainyard HLOD
1 Year Ago
Merge from main (stomp trainyard changes locally)
1 Year Ago
Flame iteration & scene backup
1 Year Ago
Scene backup
1 Year Ago
Fixed caboose slot machines not showing their UI canvas
1 Year Ago
Merge Caboose -> Main
1 Year Ago
Fixed the card game UI freaking out (infinite NREs) if the caboose is destroyed while players are using blackjack/poker
1 Year Ago
Floating flame sequence to augment any base fire atlas.
1 Year Ago
merge from electricity_splitter_update_fix
1 Year Ago
merge from connected_time_fix
1 Year Ago
Upwards pointing generic slightly rounded bottom flame atlas. (Hobo barrels)
1 Year Ago
merge from halloween2022/fixes
1 Year Ago
Merge from main -> client_stall_detection
1 Year Ago
Consolidate some logic for getting GC info
1 Year Ago
Switch Thread.Sleep() to CoroutineEx.WaitForSeconds()
1 Year Ago
Added soft blend to the Molotov ground fire, now that the shader bug has been sorted.
1 Year Ago
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1 Year Ago
BBQ deployed prefab updated with facelifted elements.
1 Year Ago
Nuclear missile silo scene progress
1 Year Ago
Concrete debris decals Decals prefab and texture changes
1 Year Ago
merge from main
1 Year Ago
backport 75735 fixed issue with baseball bat - wrong shader & wrong shader settings. .mat file mustn't have been committed originally
1 Year Ago
Fixed Franks typos, torso and legs are now correct
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed cursed cauldron triggers using incorrect layers, causing players to be unable to build nearby
1 Year Ago
merge from main
1 Year Ago
Merge Main -> Caboose
1 Year Ago
Card games now ignore input if the F1 console is open
1 Year Ago
merge from scarecrow_deathinfo
1 Year Ago
Fixed disappearing volumetric lamplight on caboose
1 Year Ago
Fixed the disappearing carpet in the caboose
1 Year Ago
Merge Main -> Caboose
1 Year Ago
Root merge
1 Year Ago
Merge from main
1 Year Ago
MeshCull now works with occlusion culling Ensure components are removed from the occlusion culling system when disabled by HLOD
1 Year Ago
Disabled the curtain directly behind the poker table - it's really nice to be able to look at the scenery going by while you play
1 Year Ago
Fixe yet another case of Caboose culling scripts not being dynamic (candle flames)