reporust_rebootcancel

106,758 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Facelift and simplifaction for the Skull Spike w/ Candle Lights. Improved lighting, FX, LightEx and EntityFlagToggle trimmed from 6 entities to 2 with ParticleSystemContainer
1 Year Ago
Moved UI info to have it less central, so it's easier to keep seeing the Blackjack main screen
1 Year Ago
Scene backup Tuna wall light fix
1 Year Ago
Update the dealer's cards between rounds
1 Year Ago
Keep showing dealer cards after round ends
1 Year Ago
Added all train cars to BillBTestMap
1 Year Ago
Concrete cracks decals and prefabs
1 Year Ago
wooden benches meshes and prefabs
1 Year Ago
Merge from main -> canvas_disabler
1 Year Ago
Added "Use Cache" button back to server browser Server queries get disposed properly and cancelled when a new one is launched
1 Year Ago
throw tweaks
1 Year Ago
Scarecrows respect ConVar.Halloween.scarecrow_throw_beancan_global_delay.
1 Year Ago
merge from horse_lootpanel_fix
1 Year Ago
Set Scarecrow family correctly so beancans resepect ConVar.Halloween.scarecrow_beancan_vs_player_dmg_modifier
1 Year Ago
Replicated original erratic scarecrow movement
1 Year Ago
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1 Year Ago
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1 Year Ago
Card backings for the monitor UI
1 Year Ago
merge from scrapheli_safezone_fix
1 Year Ago
Assets & scenes dump (from backup)
1 Year Ago
Merge from root
1 Year Ago
Merge from main
1 Year Ago
Fixed combiner not deploying Conveyors will now skip containers that have no valid items, allowing combiners to work as expected
1 Year Ago
Base media directory cleanup/purge
1 Year Ago
Very basic first pass on more interesting pipe rendering, just using a cube at the line points and using a proper cyulinder instead of a line renderer
1 Year Ago
Show the dealer's cards on the monitor. Fix server-side errors.
1 Year Ago
Card spacing code (dealer)
1 Year Ago
Small secret blackjack Halloween mode for players to discover next year
1 Year Ago
General blackjack face stuff + other UI stuff
1 Year Ago
Added some temporary icons for industrial entities
1 Year Ago
Added an events volume audio slider, affects audio from HalloweenHunt, EggHunt and XmasRefill
1 Year Ago
Don't show IO information in inventory for strobe light and fog machine
1 Year Ago
Added a toggle electrical input to the fog machine
1 Year Ago
Merge from main
1 Year Ago
Added a toggle electrical input for strobe lights
1 Year Ago
Fixed errors when merging
1 Year Ago
Scanlines and dirt for the blackjack monitor UI
1 Year Ago
Merge from main -> cached_server_browser
1 Year Ago
CustomEntityRenderer works with building blocks and renders in chunks of 1,000
1 Year Ago
Consolidated surface masks into one
1 Year Ago
More throwing wip. Custom chase and attack states.
1 Year Ago
steamnagleflush true by default
1 Year Ago
CodeGen
1 Year Ago
Added steamnagleflush convar to enable flushing queued packets at the end of every frame (can eliminate up to 5ms of packet delay under specific circumstances)
1 Year Ago
Initial basic thrown weapon support for NPCPlayer
1 Year Ago
Re-implemented body damage reduction for scarecrows (ConVar.Halloween.scarecrow_body_dmg_modifier)
1 Year Ago
AI design update
1 Year Ago
merge from eos_eac_7
1 Year Ago
Backups
1 Year Ago
Material fixes, unsaved camera anims