116,201 Commits over 3,959 Days - 1.22cph!
Merge from nexus + manifest
Merge from global_networked_bases -> aux2
Fix minimum distance for first LOD in RendererLOD being 1m allowing you to see through walls when close up (set to 0m for instanced rendering)
Converted conditional model prefabs
Fix prefab converter missing conditional models for building blocks (mainly foundation walls)
Fix ConstructionPlaceholder renderers not being removed
Allow selecting which zone to start in when connecting to a nexus the first time since wipe
exported oiljack arm after mesh edits and set up anim controller
Merge from global_networked_bases -> aux2
Provide connection protocol to remaining nexus redirects
Updated FP.Nexus to reflect port field changes
Moving repeated bits into NexusUtil
Network++ (isolating staging in case we cherry pick the previous changes with protocol 2400 to release)
merge from ping_sfx_slider
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Merge from hackweek-chat-emoji
Speculative changes to prevent RustEmojiLibrary NRE's
Revert
84733 due to unresolved issues with some physics situations like stacked items
LookAtWeaponRack UI cleanup
Simplified and cleaned up some placement effect stuff
Pumpjack materials update
merge from patrolheli_water_fixes
merge from animated_neon_fix
merge from building_skins_3
removed left-over helper mesh in export
Merge from hackweek-chat-emoji
Fixed the first builtin emoji getting overwritten with server emoji's
Improved the animation transition from jump to fall
Added a slight forwards/backwards tilt based on input
Merge from hackweek-chat-emoji
Added global.ResetServerEmoji
Rescans the serveremoji folder, note that clients will need to reconnect to get the latest emoji
Fix internal emoji controllers not properly shutting down when disconnecting from a server
Fixes several exceptions and prevents server provided emoji appearing multiple times in the gallery
Fix server provided emoji not appearing in the gallery in some cases