116,216 Commits over 3,959 Days - 1.22cph!
merge from animated_neon_fix
merge from building_skins_3
removed left-over helper mesh in export
Merge from hackweek-chat-emoji
Fixed the first builtin emoji getting overwritten with server emoji's
Improved the animation transition from jump to fall
Added a slight forwards/backwards tilt based on input
Merge from hackweek-chat-emoji
Added global.ResetServerEmoji
Rescans the serveremoji folder, note that clients will need to reconnect to get the latest emoji
Fix internal emoji controllers not properly shutting down when disconnecting from a server
Fixes several exceptions and prevents server provided emoji appearing multiple times in the gallery
Fix server provided emoji not appearing in the gallery in some cases
Cherry pick BBQ collider change -> BBQColliderFix
Add some slight view shake while parachuting
Added backpack item flag, can only have one backpack flagged item in inventory at a time
Marked open and closed parachute items as backpacks
Added new ItemDefinition flag: NotAllowedInBelt
Applied to parachute
Remove EmissionToggle component on instanced prefabs
Prevent PlanterBox from trying to update material when instanced
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Don't sync dropped world items if they're sleeping on a parent that's moving. Save wating network data.
fixed vending machine gibs
Merge from hackweek-chat-emoji
Fixed adding emoji to vending machine name resuting in an error when attempting to open the vending admin panel
Merge Main -> TugboatJuly
Merge Main -> TugboatJuly
fixed hole in slot machine deposit slot
Allow flagging servers as a starterZone which will require new players to join one of those when first joining the nexus
merge from building_skins_3
Switch brick unlockID back to 1 due to conflicting
Re-convert cliffs as InstancedMeshFilter was missing from RendererLOD for some reason
Fix formatting of debug of renderers
potential fix for RustEmojiLibrary not found error
Fix PrefabPreProcess using Cast<> instead of OfType<>
Add debug command to print all renderers and number of meshes they are rendering
Client & Server compile fixes
Fixed few issues for the Pumpjack
Update FP.Nexus (should fix "socket is not connected" errors while server is still booting)
merge from hackweek-chat-emoji
merge from building_skins_3
Brick skin is now unlocked if the user owns Adobe building skin - Temp for testing