reporust_rebootcancel

125,756 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Fixed water reflections broken during tutorial cinematics
1 Year Ago
Close item store takeover screen when esc is pressed
1 Year Ago
Rough impl of hovering limited store items for a 3D skin view
1 Year Ago
Regenerate protobuf and move some code to partial class Reimplement PostSave() but rename to `PostSaveToDIsk()` to make it clearer Implement bool `isAuthed` on client to fix pooling of SimplePrivilege
1 Year Ago
Serialize Protobuf.Entity on the outbound network thread on the server Deserialize Protobuf.Entity in the inbound decryption thread on the client Change _NetworkCache from MemoryStream -> ProtoBuf.Entity RefCount ProtoBuf.Entity so we can keep it on the main thread as a cache as well as serialize it on network thread Initialize ProtocolParser.staticBuffer on each network thread (can do it automatically later) Remove `netcachesize` convar on the server since we aren't pooling memory streams InvalidateNetworkCache() will now invalidate the Protobuf.Entity ToStreamForNetwork() will Save() then put the ProtoBuf.Entity into the NetWrite ToStream() (normal saving for disk) stays the same Remove PostSave() (easier to remove than reimplement on network thread)
1 Year Ago
Fixed map markers flashing when player is downed Fixed map not opening when downed if using the new toggle map option
1 Year Ago
Dynamically show resource boxes based on TC content
1 Year Ago
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1 Year Ago
tweaked light group at time on harbor2
1 Year Ago
water wells S2P
1 Year Ago
static triangle wood foundation rotation fix
1 Year Ago
Updated the barrel of the water well deployable, this one had slipped through.
1 Year Ago
Fixed the colors in UI when assigning a player to a bag or turrets to match the color scheme for rest of game Green = Teammate online Dark green = Teammate offline Blue = Friend online Dark blue = friend offline White = Player on server online Dark white = Player on server offline
1 Year Ago
Optimized collisions. LOD'd collisions fully away at 25m.
1 Year Ago
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1 Year Ago
Scene updates
1 Year Ago
Initial work
1 Year Ago
functional baseline
1 Year Ago
Add analytics for all modified convars
1 Year Ago
Fix pipe tool not resuming the entire industrial pipe when switching active item / reconnecting (only was reconnecting the first 1-2 part) Fix wire tool & pipe tool not saving color when disconnecting wire Fix orange pipe looking blue when holding pipe tool out
1 Year Ago
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1 Year Ago
Velocity alignment jitter fix & tone improvements
1 Year Ago
Fresh metal bullet holes no longer look all rusted, and improved the edge and tone to blend better with underlying surface.
1 Year Ago
Harbor 1 dressing progress / finished the areas near the swing bridge
1 Year Ago
Forgot the actual script
1 Year Ago
First pass on decoupling indirect lighting from RustCamera (fix for SkinViewerTest)
1 Year Ago
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S2P all
1 Year Ago
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1 Year Ago
Test scene improvements.
1 Year Ago
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells added train tunnel entrance into automated S2P loop
1 Year Ago
Prevented vendor network id keys from being duplicated
1 Year Ago
Added potential fix for NPC vendor shops
1 Year Ago
Harbor 1 vertex color and dressing progress
1 Year Ago
Added bp support to tooltip text (probably needs an extra icon somewhere)
1 Year Ago
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
1 Year Ago
Merge from main
1 Year Ago
Fix NRE if SkinViewer is closed while loading a skin
1 Year Ago
Don't show 3D skin viewer models for Pattern Sofa or Factory Door. Mainly because pattern sofa has no base.
1 Year Ago
Merge store-ui -> Main
1 Year Ago
Merge MultiSkinViewer -> store-ui
1 Year Ago
Set up every item pack store page, though many models will need manual tweaks
1 Year Ago
Allow specifying a prefab, rather than an item, so we can show alternative prefabs if desired (e.g. arctic suit that includes an animation)
1 Year Ago
Serialize `Protobuf.BaseNetworkable` before the protobuf entity
1 Year Ago
Few fixes, disable "play" button when seeking over gaps in demos