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106,942 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Fixed LODs and removed sockets on static telephone Powerline platform tarp LODs
2 Years Ago
Made the pier posts deeper in fishing villages (wooden_walway_large set)
2 Years Ago
always test both navmesh layers and prefer the one with the shortest path
2 Years Ago
direction fix
2 Years Ago
improvements/fixes for manual path following & switching
2 Years Ago
merge from main
2 Years Ago
merge from hapis_conversion
2 Years Ago
Remove sockets on npc vending machines
2 Years Ago
Add graphics.aggresiveShadowLod convar, disables shadows on small meshes (<2m on all axis) on the last LOD level Disabled 4 shadow casters on npc vending machines Disabled ~40 shadow casters on lower LODS in the fishing village shop dressing (mostly small fish models)
2 Years Ago
Merge from main
2 Years Ago
Add graphics.ReportShadowCasters
2 Years Ago
Merge from main
2 Years Ago
Backups
2 Years Ago
Merge from inventory_idle
2 Years Ago
Tweaked head tilt for base anim
2 Years Ago
Improved layout on report bug dialog to better fit the offensive content option
2 Years Ago
Merge from adminpanel_ugc
2 Years Ago
Increased size of preview image for signs
2 Years Ago
Merge from main
2 Years Ago
Merge from adminpanel_ugc
2 Years Ago
Fixed expanded sign preview getting smaller each time the admin panel is opened Fixed hanging sign image getting displayed backwards
2 Years Ago
Fixed pooling issues with pattern boomers in UGC panel
2 Years Ago
Added to all BaseOven, smelt multiple items per tick, loot all button
2 Years Ago
Trickled in the previously applied small fixes. Brought the fishing villages up to procmap spec.
2 Years Ago
Merge from modding_prefabs
2 Years Ago
More material base scaling fixes. Additional tile and concrete prefabs
2 Years Ago
Added plaster tiled cubes
2 Years Ago
Additional tiled cube variants for cloth (carpet) and tiles
2 Years Ago
Fixed base scaling on tiled cube materials
2 Years Ago
Replace HttpImage with inline image loading logic to handle loading/missing states better
2 Years Ago
Add tab buttons so the map can be switched between nexus and server maps
2 Years Ago
merge from hapis_conversion
2 Years Ago
Fixed the missing notch on cliff_tall_pinch_b LOD3 for player cover at higher distances. Doing so on LOD4 should not be necessary.
2 Years Ago
Created bespoke gibs for train_wagon_loot Updated train_wagon_fuel_tank gibs Updated prefab scripts
2 Years Ago
remaining new gunshots incl. silenced shots
2 Years Ago
some more
2 Years Ago
Enabled crunch compression on some textures in the vehicle folder
2 Years Ago
removing a bunch of unused stuff :DDD
2 Years Ago
Enabled crunch compression on some textures in the nature folder
2 Years Ago
Added the 3 new monuments & surrounding spawns back in again.
2 Years Ago
fixed issue where the first shot fired while beginning ADS would still play the non ADS fire animation obscuring the camera sped up SAR deploy duration/animation slightly increased m39 fire rate to match SAR adjusted m39 recoil toned down m39 ADS punch
2 Years Ago
Remade brick_wall_c textures and masks Changed brick wall and plaster textures to 2k and crunch compression
2 Years Ago
Enabled crunch compression on textures in the props and structures folder
2 Years Ago
merge from hapis_conversion
2 Years Ago
Merge from modding_prefabs
2 Years Ago
Shader normals fix. Updated materials + greybox scene
2 Years Ago
Hapis scene file from 71607
2 Years Ago
Fix
2 Years Ago
Merge from modding_prefabs
2 Years Ago
Cherrypick 72209