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106,927 Commits over 3,836 Days - 1.16cph!

2 Years Ago
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2 Years Ago
merge fix
2 Years Ago
merge from main
2 Years Ago
network++
2 Years Ago
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2 Years Ago
Add Tools/Find/Immortal Entity Cleanup to search and flag issues on immortal entities, looks for sockets right now Removed sockets from SaddleTest
2 Years Ago
Server.statbackup will now only record mission completes/fails
2 Years Ago
Camera info readout now shows "Blur=off" if dof is disabled
2 Years Ago
Fixed offensive content images not getting sent with feedback report when sending report to external endpoint
2 Years Ago
Fix transfer using zone keys as if they are case sensitive
2 Years Ago
Fix vehicles not disabling transfer protection immediately when they have no driver
2 Years Ago
Adjust nexus map margin size depending on map size and render scale Multiply the map alpha on the margin so it always fades out across the margin
2 Years Ago
Require a subject line and message when submitting offensive content reports
2 Years Ago
Fixed blood effects randomly appearing white when getting shot (should only appear white when hide blood option is enabled)
2 Years Ago
Replace HasFlag(Protected) with IsTransferProtected()
2 Years Ago
Fix NRE spam when running client+server and a NexusIsland spawns
2 Years Ago
Fixed player culling issue
2 Years Ago
gunshot tweaks
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
Merge from async_loading
2 Years Ago
Fixed traincars.population null entry Better warning when SpawnPopulation contains a null entry Fixed NRE in CoalingTower when running procedural map in the editor (cc billb, this is probably the wrong way to fix it)
2 Years Ago
Lighthouse lightswitch and material tweaks
2 Years Ago
Hooked up routine to blur the meniscus line.
2 Years Ago
Merge from async_loading
2 Years Ago
Don't run the preprocess step on the client unless the loading screen is open to avoid stuttering Actually fix asset warmup exiting before preprocess is called for all the assets
2 Years Ago
Adding image effects for waterline.
2 Years Ago
Airfield light switch update
2 Years Ago
Merge from meshing
2 Years Ago
some refactor, codegen
2 Years Ago
Reduce the frequency of asset warmup messages being printed in the server log
2 Years Ago
Added outer skirts back in, fading displacement out to match skirts, improved tessellation.
2 Years Ago
Move NPCWalkAnimation queue to LateUpdate
2 Years Ago
Cherry pick 71986 - Show "Custom Map" in browser for all custom maps
2 Years Ago
teleport fixes
2 Years Ago
Fixed LODs and removed sockets on static telephone Powerline platform tarp LODs
2 Years Ago
Made the pier posts deeper in fishing villages (wooden_walway_large set)
2 Years Ago
always test both navmesh layers and prefer the one with the shortest path
2 Years Ago
direction fix
2 Years Ago
improvements/fixes for manual path following & switching
2 Years Ago
merge from main
2 Years Ago
merge from hapis_conversion
2 Years Ago
Remove sockets on npc vending machines
2 Years Ago
Add graphics.aggresiveShadowLod convar, disables shadows on small meshes (<2m on all axis) on the last LOD level Disabled 4 shadow casters on npc vending machines Disabled ~40 shadow casters on lower LODS in the fishing village shop dressing (mostly small fish models)
2 Years Ago
Merge from main
2 Years Ago
Add graphics.ReportShadowCasters
2 Years Ago
Merge from main
2 Years Ago
Backups
2 Years Ago
Merge from inventory_idle
2 Years Ago
Tweaked head tilt for base anim