reporust_rebootcancel

106,926 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Added more lights to the warehouse monument Added light switches to the warehouse
2 Years Ago
Fallback to steam if json serverlist goes stale
2 Years Ago
Don't add an ocean margin on the nexus map images
2 Years Ago
Ensure Tasks run on main thread & fix concurrency issues
2 Years Ago
Tweaked brick_wall_b_plaster blend and changed the AO texture to remove dark outlines in shaded areas Tweaked the fuel_tank_diff_rusty material to make it higher quality / used original texture as a blend mask for rust
2 Years Ago
merge from hapis_oil_nudge
2 Years Ago
Arctic base environment volume tweaks
2 Years Ago
Made indicator light on the light switch more intense
2 Years Ago
Moved small oil a little bit to allow the Chinook to properly land.
2 Years Ago
Slightly toned down clear weather cloud brightness
2 Years Ago
Tweaked cloud brightness / made clouds brighter in some weather profiles to compensate for the eye adaptation
2 Years Ago
Temperate cliff colliders - more accuracy
2 Years Ago
Adjusted max shadow distance relative to shadow cascade setting
2 Years Ago
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2 Years Ago
Added light switches to the arctic base Tweaked arctic base environment volumes Moved shipping containers to the world layer Other small arctic base tweaks
2 Years Ago
optimised 3p cardgame anim
2 Years Ago
anim setup wip
2 Years Ago
Unsaved
2 Years Ago
Main to Release
2 Years Ago
codegen & phrases checks
2 Years Ago
merge from main
2 Years Ago
Automatically set lighting window BakedGI, RealtimeGI, Auto Update in scenes with TerrainMeta (this ensures lighting looks somewhat correct in edit mode)
2 Years Ago
Added graphics.aggresiveShadowLodWearable convar that disables shadow casting meshes on > 0 LODs for non-essential clothing, skin should be unaffected so the rough shadow shape should be similar Added automatic setup via Tools/Cleanup/Wearable Shadow Lods On a fully clothed player/npc this removes 5-6 shadow casters per entity
2 Years Ago
Show empty servers by defualt & use json serverlist by default
2 Years Ago
Fallback to steam if downloading the json serverlist fails
2 Years Ago
Update entity cleanup finder to identiify NPC's with unneeded components Removed PlayerVoiceSpeaker, PlayerVoiceRecorder and MouthSpeaker from all NPC's
2 Years Ago
Enable GPU instancing on keypad lock materials More aggressively LOD keypad visuals
2 Years Ago
Merge from main
2 Years Ago
Merge from nexus
2 Years Ago
Fix nexus map not covering the screen when zoomed out on ultrawide
2 Years Ago
Bugfixes & map color improvements for inland water. 1/2 (Not a mergable changeset)
2 Years Ago
Better rendering of transparent maps Remove the hack to fade out the borders
2 Years Ago
lowered f1 grenade fuse to 2.5s (was 3.0)
2 Years Ago
slightly reduced m39 inaccuracy
2 Years Ago
mission providers now have a map marker
2 Years Ago
Fix vehicle_sensivitiy typo & update phrases
2 Years Ago
Set status of loot panel if oven is on, fix loot panel controls
2 Years Ago
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2 Years Ago
Light switch tweaks in the gas station and supermarket Material tweaks
2 Years Ago
optimised some 3p reload anims
2 Years Ago
Changed handling of global_SkyReflection / unity_SpecCube0 because global_SkyReflection can't be set at edit mode (global_SkyReflection now only used in mesh decals and water system, will need testing if it's needed elsewhere)
2 Years Ago
switched other states to use path nav.
2 Years Ago
added optimisation to a bunch of mocap anims that had animation compression set to off (includes player inventory anims)
2 Years Ago
cached path following fixes and tweaks
2 Years Ago
wip NavMeshPath nav mode setup, rotation fixes, update path less frequently at longer distances.
2 Years Ago
merge from hapis_conversion
2 Years Ago
Further ore spawn rate tweaks.
2 Years Ago
Updated airfield light switch setup Updated some shadow proxies with higher quality LODs to fix shadow issues Updated some materials
2 Years Ago
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2 Years Ago
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