reporust_rebootcancel

106,942 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Merge from interaction_sounds
2 Years Ago
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2 Years Ago
Merge from global_lighting_tweaks
2 Years Ago
Merge from Trainyard_update
2 Years Ago
Equalized interior brightness between all reflection qualities
2 Years Ago
Fixed some visuals not updating until moving when changing reflection.quality
2 Years Ago
Minor edit
2 Years Ago
Fixed locomotive light material errors after the model update
2 Years Ago
Fixed fuel wagon gibs. Manifest update.
2 Years Ago
merge from hapis_conversion
2 Years Ago
continued Hapis troubleshooting - del newly added monuments for testing
2 Years Ago
Lifted the cowcatcher/pilot/bumper up so it's not scraping the tracks separated front lights out from the rear lights scaled the control panel monitor to be 5:3 so it's easier for ui implementation updated train prefab, hoping i dont break anything
2 Years Ago
Finished setup - fuel wagon now fully functional. Output goes into the red tank.
2 Years Ago
Unsaved changes
2 Years Ago
Make an invisble version of the door manipulator to use in monuments where it's not visible (removes a renderer/shadow caster on each floor of a train tunnel entrance)
2 Years Ago
Elite crate interaction sounds
2 Years Ago
Interaction sounds for small loot - tech/vehicle parts, medical, tools, fuel, food and ammo crates.
2 Years Ago
Open/close sounds for hackable crates, minecarts and normal + basic crates (using existing audio)
2 Years Ago
Remove socket gameobjects from static deployed entities (xylophone, scientist sentry, bandit sentry, rf broadcaster, piano, drumkit, chippy machine, cctv camera and computer station) Strip IK transforms from server on mountable instruments
2 Years Ago
Fixed layer issues
2 Years Ago
Some variation in the hatch anim
2 Years Ago
Hatch animation is bouncy instead of linear. Refactoring.
2 Years Ago
Disable shadows on LOD1 of all train tunnel signs
2 Years Ago
Basic automatic hatch animation for the fuel wagon
2 Years Ago
Fixed missing MeshCull scripts on red industrial door handles (door.hinged.industrial_a_a and door.hinged.industrial.a) Disable shadows on LOD1 of the train tunnels call elevator push button Disable shadows on LOD4/5 of static computer station and removed an unneeded client side mesh collider
2 Years Ago
Unloadable fuel wagon WIP. New prefab, script, updated colliders.
2 Years Ago
Removed hardcoded Z/C/Y keys managing debug camera zoom Added debugcamera_zoomin and debugcamera_zoomout bindable buttons Added debugcamera_raise and debugcamera_lower bindable buttons, if these are bound then the debug camera will use this instead of the hardcoded Q/E
2 Years Ago
Merge from adminpanel_ugc
2 Years Ago
Merge Main -> Trainyard Update
2 Years Ago
Fixed performance degradation when examing a pattern boomer within network range of the admin
2 Years Ago
Manifest build for wagon changes
2 Years Ago
Set up the updated loot wagon, removed my temporary content
2 Years Ago
Fixed sign images getting smaller every refresh Fixed photo frame content not getting deleted properly
2 Years Ago
Made sunrise/sunset slightly less red and more natural Tweaked arctic biome color filter to compensate Slightly tweaked environment quality ambient multipliers Made moon size more realistic (set it to 1 instead of 2.5)
2 Years Ago
Simplifying the meshing scheme.
2 Years Ago
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2 Years Ago
Right click into furnace, images & code for bbq and fireplace
2 Years Ago
merge from Hapis
2 Years Ago
2 Years Ago
manual path following test
2 Years Ago
Merge from main
2 Years Ago
merge from hapis
2 Years Ago
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2 Years Ago
some material tweaks along the way
2 Years Ago
Enabled crunch compression on higher resolution textures in the Generic Textures folder
2 Years Ago
Scene2prefab
2 Years Ago
deleting obsolete texture
2 Years Ago
Scene2prefab
2 Years Ago
merge from trainyard_update
2 Years Ago
Set shadowproxies of all large structures to the world layer instead of default