reporust_rebootcancel

106,948 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Set the shadow proxies of large structures in compound to the world layer to ensure proper cubemap shadow rendering
2 Years Ago
Made terrain splats less glossy
2 Years Ago
Merge from cui_improvements
2 Years Ago
Add hudMenuInput support for InputFields (should be used instead of NeedsKeyboard if an input field is displayed while the inventory/crafting panel is open)
2 Years Ago
Ore plane positioning
2 Years Ago
Catch a couple of NREs that would come up in RustText and fonts when building manifest
2 Years Ago
- Loot wagon WIP. - New loot crate prefabs for the loot wagon.
2 Years Ago
And the icons...
2 Years Ago
Icon for on & off button
2 Years Ago
Use proper input & output icons Prefab furnace UI for both small & large furnace
2 Years Ago
Dev grid tiled cubes
2 Years Ago
Prevent building ramp and cylinder prefabs
2 Years Ago
Prevent movement sphere, ramp, and cylinder prefabs
2 Years Ago
Extra wood & cloth tiled cubes
2 Years Ago
Rough implementation of lewis's beautiful smelting gui Prefabed the baseoven ui
2 Years Ago
Normals value change
2 Years Ago
Fixed shadow proxy for comms_tower
2 Years Ago
Added normals & spec to existing tiled materials
2 Years Ago
Wagon ore amount is now variable, not always full. Fixed 'fixcars' not always filling wagons correctly.
2 Years Ago
Replaced the tower wheels with non-interactive ones
2 Years Ago
Merge from adminpanel_ugc
2 Years Ago
Display entity id in UGC entries
2 Years Ago
Text edit
2 Years Ago
Fix NRE when clicking on a star on a pattern UGC Use client side information for pattern boomer if available Can now search for entity id's in the UGC filter (requires an exact match)
2 Years Ago
Merge from content_reporting
2 Years Ago
Fixed reportsServerEndpoint convar not being used if printReportsToConsole was set to false (can now send exclusively to an endpoint without writing to console)
2 Years Ago
Arctic base topo & splat finalization.
2 Years Ago
Merge from main
2 Years Ago
Add server.reportsServerEndpointKey for verification Try/catch report endpoint post
2 Years Ago
The Generic and Generic_Resizable loot panels now automatically resize to support title text that goes beyond one line
2 Years Ago
Finalized sculpts/spawns around arctic base
2 Years Ago
Merge from devlocalcoord_shader
2 Years Ago
Merge from main
2 Years Ago
Additional tiled cube prefabs (rock, gravel, ice, stone, etc) - still WIP
2 Years Ago
Merge from async_loading for some testing
2 Years Ago
Encode screenshot and include with report
2 Years Ago
Added UI info for the unloadable wagons
2 Years Ago
Disable unloading the monument bundle when the client has 16GB or more RAM for faster server joins the second time around Set global.forceUnloadBundles to true if you want them unloaded anyway Also fixes the server not unloading the bundle on this branch
2 Years Ago
Merge Main -> Trainyard Update
2 Years Ago
S2P trainyard, fixes output hopper interaction working only on my test map
2 Years Ago
Sculpts for arctic base
2 Years Ago
Reduced wetness smoothness because it was too glossy
2 Years Ago
Reduce asset warmup spam in server log
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from async_loading
2 Years Ago
Fix asset warmup not actually running for non-poolable assets Sort the asset list before starting async loading
2 Years Ago
Set reflection multiplier to 1 for player construction environment volume type
2 Years Ago
Post process tweaks to fix dark sky in some biomes
2 Years Ago
Run asset warmup with a higher priority for poolable assets so prewarming the pools doesn't need to wait as much