reporust_rebootcancel

133,087 Commits over 4,293 Days - 1.29cph!

1 Year Ago
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1 Year Ago
New spark textures to replace the old bois from 2014 Explosion overlay post stuff. Additive fire prefab iteration.
1 Year Ago
merge from spectate_blackout_fix
1 Year Ago
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1 Year Ago
merge from tincan_alarm
1 Year Ago
merge from hose_material_fix
1 Year Ago
File org.
1 Year Ago
More work on converting all texts in the menu: inventory, server browser, options, steam inventory and various popups
1 Year Ago
Fixed IO hose gray missing material
1 Year Ago
All option menu texts converted to RustText Phrases
1 Year Ago
Phrases
1 Year Ago
Fixed dropdown options not being picked up by phrase updates
1 Year Ago
Started converting options menu legacy and TMP texts to RustText
1 Year Ago
Initial tests at getting the Arabic language to work
1 Year Ago
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1 Year Ago
Added a blank audio source to the Sound script
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Show "Blocked by tree" when blocked by a tree
1 Year Ago
merge from main
1 Year Ago
merge from subtract_untangles
1 Year Ago
resubtract 102037 DuplicateGUIDFix
1 Year Ago
reapply 102034
1 Year Ago
reapplying 102026 102036 102037
1 Year Ago
Misc fixes to jungle ruin wall kits. First pass tests of ruin rubble props
1 Year Ago
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1 Year Ago
player update rocket launcher reload anim for the weapon speed changed from 0.5 to 1
1 Year Ago
player update. handcuffs setup and anim set export
1 Year Ago
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1 Year Ago
Update: Fixing deprecation warnings from obsolete Pool API use Tests: none, trivial changes
1 Year Ago
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1 Year Ago
Updated industrial.ceiling.lamp.compact Model and Prefab Added New Textures and Materials for industrial.ceiling.lamp.compact
1 Year Ago
Optim: Avoid unboxing in Pool.Free(ListDictionary) Was reported by Clr Heap Allocation Analyzer and I missed it originally. Tests: none, trivial change
1 Year Ago
Merge: from main Tests: built all targets, ran around solo on CraggyIsland
1 Year Ago
merge from radtown redux branch
1 Year Ago
Added convar 'global.disable_clouds' to disable clouds
1 Year Ago
Update: disabling ServerTests to not mislead that they are working Tests: none, trivial change
1 Year Ago
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1 Year Ago
Merge: from main Tests: ran new unit tests - all green
1 Year Ago
Update: Refactoring code to not need Pool.FreeDynamic Since there's no more users of Pool.FreeDynamic, removing it as well. Tests: Ran CompanionServerTests - all green.
1 Year Ago
subtracting 102026 102036 102037 reapplying 102046
1 Year Ago
Clean: Makign tests available only in CLIENT+SERVER Also adding assert messages to CompanionServerTests for slightly more clarity Tests: built all targets in editor - pass. Ran all CompanionServer tests couple times - all green.
1 Year Ago
Bugfix: Tests now able to run after a play session - ServerMgr now cleans up players on shutdown in editor - Tests are able to temp overwrite TerrainTexturing - Tests disable gameplay analytics Tests: ran all tests multiple times - all green
1 Year Ago
Merge from main
1 Year Ago
Submit navmesh display line material
1 Year Ago
player update. rocket launcher anims set up to match the viewmodel, holster position set and dragon launcher set up
1 Year Ago
Merge from main
1 Year Ago
Post merge cleanup
1 Year Ago
Merge from main