reporust_rebootcancel

107,014 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Replace navigation buttons in inventory, crafting, and contacts screens with GameUI.Navigation prefab
2 Years Ago
Add navigation buttons at the top of the clan UI to switch to the inventory etc
2 Years Ago
▇▍▅▇█ ██▉▍ ▋█▇_▍▍▋_▄
2 Years Ago
▌▊█▅▄▉▍++
2 Years Ago
▇▇▋▍▉ ▋▉▉▋ ▄▍▌▉
2 Years Ago
cherrypicking 70210 - Disabled easter
2 Years Ago
Show clan member online status on UI Improve consistency of the clan UI styling
2 Years Ago
Rail branching start and end points are exactly on a spline node (for billb)
2 Years Ago
Improved all types of intersections (more work to do) Resolved some issues with the base spline for billb
2 Years Ago
Include online status in protos for clan members
2 Years Ago
South coast elevation finalization WIP Desert-specific rock quarry material tweak
2 Years Ago
Copy the rail path tangents array as well
2 Years Ago
Cleanup, more examples
2 Years Ago
Merge from april_22_optimisations
2 Years Ago
Change "allowUpdate" to just "update" Add some more examples to the test rpc's
2 Years Ago
Bear, Stag and Boar avatar images
2 Years Ago
Another attempt at a method for updating UI with destroying/recreating UI Adding "allowUpdate":true to a component will do a gameobject lookup by name and update just the included variables Better than the last approach as it's not relying on reflection and keeps the logic contained to CreateComponents
2 Years Ago
More collision work
2 Years Ago
Train collision fixes
2 Years Ago
Unsaved changes
2 Years Ago
Seated talking anim (talk_02_sitting) - best used with cinematic avatar
2 Years Ago
Improvements to train collision handling
2 Years Ago
Merge from main
2 Years Ago
Move NPCWalkAnimation to the persistent work queue
2 Years Ago
Non-coupling train collisions mostly working again, after refactoring it into the new coupled train system
2 Years Ago
Moved laser beams to the new persistent work queue Removed a redundant bit of extra work for non weapon mounted laser beams Fixed voice props laser lights not loading their speed setting properly if they were on while the server was loaded
2 Years Ago
Fixed first person spectating not properly displaying grenade launcher reloads
2 Years Ago
Collision trigger edits
2 Years Ago
Better code for train cars that don't lock together + other train work
2 Years Ago
Merge from main
2 Years Ago
Merge from foliage_grid_opt
2 Years Ago
Merge from grid_switch_opt
2 Years Ago
Grid no longer update unless we move more than 10% of the cell distance away from the current cell. This is now checked before each cell checks NeedsRefresh()
2 Years Ago
Fixed initial entity snapshot not getting sent at timestamp 0 when starting a new demo record, meaning entities won't exist until after the first frame (server side fix)
2 Years Ago
Progress backup
2 Years Ago
Disabled Easter 2022
2 Years Ago
More desert boundary stuff
2 Years Ago
█▉▇▉▅▍█▌▋▆▊▌▇ ▆▌▆▄▇, ▆▍▊▇▋, █▇▇▌▇, ▊▍▅▅▄ - ▄▌▇▇▋█▅ ▌▋▊▉█
2 Years Ago
Desert boundaries WIP
2 Years Ago
Global tree billboards work in demos (maybe, needs testing)
2 Years Ago
Moved roadside / railside foliage to decor system (this can be cherry picked to main with a network++)
2 Years Ago
Drop roll and hard fall player animations. Updated cinematic anim controller.
2 Years Ago
Merge from main
2 Years Ago
Updated Wolf avatar image
2 Years Ago
Added a prefab version of analytics trigger (Assets/Prefabs/Misc/Analytics) Added trigger to entrance_monuments_a and entrance_monuments_b Adjusted name of each event in monument scenes S2P trainyard, powerplant, military tunnel, launch site, both harbors, excavator, compound and airfield
2 Years Ago
Added a TriggerAnalytic component that can send an event every time a player enters it Includes a per-player timer so a player can't trigger it more than once every two minutes
2 Years Ago
Fixed train tunnel deaths only counting if they are in or near the entrance stairwell (should now be counted anywhere in the tunnels)
2 Years Ago
Merge from main
2 Years Ago
Minor edits
2 Years Ago
Merge from main