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107,014 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Removed the rear cover from the above-ground WorkCart, to facilitate moving back to other wagons
2 Years Ago
Fixed bogie pivot bone assignments
2 Years Ago
Added ladder volumes to all the wagons. Unfortunately these really aren't working while moving, despite the parent trigger.
2 Years Ago
Fixed incorrect prefab IDs, updated manifest
2 Years Ago
Set up all the wagons with the new models
2 Years Ago
Fixed workcart gibs always being yellow, even for the red and blue variants
2 Years Ago
Brought the old WorkCart model back - work_cart_static still needs it. Probably better not to risk breaking any of the monument settings it's used in by updating it to the new model.
2 Years Ago
Fixed red workcart issues
2 Years Ago
Fixed instrument panel light position offsets, and player hand position offsets
2 Years Ago
Deleted the old WorkCart model
2 Years Ago
Coupling point edits
2 Years Ago
Set up workcart_aboveground, now with the new couplings
2 Years Ago
Updated wheel colliders and lowest LOD mat for the Rusty variant
2 Years Ago
Updated workcart.entity to the new model
2 Years Ago
Non global PostProcessVolumes no longer use colliders. They rely on the PostProcessVolumeLOD component and a specified bounds to calculate blend factor.
2 Years Ago
Added train pop convars
2 Years Ago
Merge Main -> Rail Network 2
2 Years Ago
Created PostProcessVolumeLOD component
2 Years Ago
Finalized around junkyard and beyond
2 Years Ago
Finalizing further down the west coast
2 Years Ago
Added a variant of the workcart model with new bogies and couplers Added modular train wagon models
2 Years Ago
Merge from foliage_grid_opt
2 Years Ago
Fixed NRE that could happen if Refresh was called when RefreshAsync was currently processing cells.
2 Years Ago
ProceduralMapRoad
2 Years Ago
Avoid sharp angles when branching off side rails
2 Years Ago
PathFinder supports custom directional algorithm that avoids tight turns Better rail / road ring generation corner / start / end point search
2 Years Ago
WorkCart power adjustment
2 Years Ago
Fixed spawned wagons not working correctly due to missing serialized parameters. I swear every time I make a new vehicle there's one confusing difference between placed and spawned versions of the same entity, and it's a different thing every time!
2 Years Ago
Test map edit
2 Years Ago
Set up hurt triggers to work correctly again
2 Years Ago
Merge from powerline_zipline/proc_gen_improvements
2 Years Ago
Fixed prevent building volumes on ziplines not properly calculating in some cases Fixed prevent building building volumes sometimes calculating incorrectly on the server
2 Years Ago
Don't couple train cars together if the velocity difference is >5m/s, or the angle is too big.
2 Years Ago
Fixed some loading and pooling issues with the arrival points
2 Years Ago
Fixed RPC_WantsUncouple check not working correctly when the player was parented
2 Years Ago
Set wagon HP
2 Years Ago
Wagons explode when destroyed
2 Years Ago
Assigned temp gibs to all the wagons
2 Years Ago
Made the wagons destroyable again
2 Years Ago
Merge from powerline_zipline/proc_gen_improvements
2 Years Ago
Fixed arrival points not saving
2 Years Ago
Merge Main -> Rail Network 2
2 Years Ago
Cherry-pick. Port my compile fix
2 Years Ago
Client compile fix
2 Years Ago
Merge Rail Network -> Rail Network 2
2 Years Ago
Merge Coupling -> Rail Network
2 Years Ago
Refactored the way front/back is calculated on coupled trains. Fixed GetTotalPushingMass calculation to avoid recursive loops. Fixes various problem situations e.g. Coupled trains with train cars facing in two different directions colliding with a non-coupling WorkCart that's up against a static barrier
2 Years Ago
Coupling WIP before I refactor some systems
2 Years Ago
Merge from parent
2 Years Ago
Merge pr 32 - Fix countdown not working